package d2ui import ( "github.com/OpenDiablo2/D2Shared/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2render" "github.com/hajimehoshi/ebiten" ) type Checkbox struct { x, y int checkState bool visible bool width, height int Image *ebiten.Image checkedImage *ebiten.Image onClick func() enabled bool } func CreateCheckbox(checkState bool) Checkbox { result := Checkbox{ checkState: checkState, visible: true, width: 0, height: 0, enabled: true, } checkboxSprite, _ := d2render.LoadSprite(d2resource.Checkbox, d2resource.PaletteFechar) result.width, result.height, _ = checkboxSprite.GetFrameSize(0) checkboxSprite.SetPosition(0, 0) result.Image, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest) checkboxSprite.RenderSegmented(result.Image, 1, 1, 0) result.checkedImage, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest) checkboxSprite.RenderSegmented(result.checkedImage, 1, 1, 1) return result } func (v Checkbox) Render(target *ebiten.Image) { opts := &ebiten.DrawImageOptions{ CompositeMode: ebiten.CompositeModeSourceAtop, Filter: ebiten.FilterNearest, } opts.GeoM.Translate(float64(v.x), float64(v.y)) if v.checkState == false { target.DrawImage(v.Image, opts) } else { target.DrawImage(v.checkedImage, opts) } } func (v Checkbox) GetEnabled() bool { return v.enabled } func (v *Checkbox) SetEnabled(enabled bool) { v.enabled = enabled } func (v Checkbox) SetPressed(pressed bool) { } func (v *Checkbox) SetCheckState(checkState bool) { v.checkState = checkState } func (v Checkbox) GetCheckState() bool { return v.checkState } func (v Checkbox) GetPressed() bool { return v.checkState } func (v *Checkbox) OnActivated(callback func()) { v.onClick = callback } func (v *Checkbox) Activate() { v.checkState = !v.checkState if v.onClick == nil { return } v.onClick() } func (v Checkbox) GetPosition() (int, int) { return v.x, v.y } func (v Checkbox) GetSize() (int, int) { return v.width, v.height } func (v Checkbox) GetVisible() bool { return v.visible } func (v *Checkbox) SetPosition(x int, y int) { v.x = x v.y = y } func (v *Checkbox) SetVisible(visible bool) { v.visible = visible }