package d2dt1 // Tile is a representation of a map tile type Tile struct { unknown1 []byte unknown2 []byte unknown3 []byte unknown4 []byte Direction int32 RoofHeight int16 MaterialFlags MaterialFlags Height int32 Width int32 Type int32 Style int32 Sequence int32 RarityFrameIndex int32 SubTileFlags [25]SubTileFlags blockHeaderPointer int32 blockHeaderSize int32 Blocks []Block }