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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-01-11 11:57:44 -05:00

Commit Graph

  • 220f0febaa Linter error fixes Fixed inventory display bugs - Tooltip doesn't hide when was visible and inventory window was closed using keyboard sz33psz 2021-01-23 18:08:03 +0100
  • ac572e3bf5 Fixed inventory display bugs - No tooltips for equipped items - Item tooltips are rendered before UI Frames sz33psz 2021-01-23 13:50:04 +0100
  • 7dd00645cd Fix mini panel not moving back on panel close button pressed cardoso 2021-01-22 15:50:03 -0300
  • f83c74ffde Fix layout/viewport not updated when panel is closed from UI button cardoso 2021-01-22 15:14:24 -0300
  • 67525c8f4d game control: fixed panics on game start, when single player (party panel wasn't created) M. Sz 2021-01-20 08:48:55 +0100
  • a126242f9f main menu: btnServerIPOk label M. Sz 2021-01-19 19:42:17 +0100
  • c9859f25d3 party panel: party panel is created only, when game isn't singlePlayer game M. Sz 2021-01-19 19:36:16 +0100
  • e982430c55
    Merge pull request #1031 from gucio321/party-screen Tim Sarbin 2021-01-19 12:55:11 -0500
  • 931df47607 d2ui: completed ButtonTypePartyBUtton's layout literal M. Sz 2021-01-19 18:25:16 +0100
  • 27ca1c84ef party panel: removed unnecessary test data M. Sz 2021-01-19 17:59:58 +0100
  • b25bbe31f4 d2ui: rename NewCustomButton -> NewDefaultButton; lintfix M. Sz 2021-01-19 17:47:42 +0100
  • 07eeec4827 party panel: rearranged constants (moved part of them into d2enum) M. Sz 2021-01-19 17:39:40 +0100
  • 57bf4078b6 party panel: tooltip over players' names, players' colors, invite button, level -> lvl, relationships button has gets ret if disabled; d2ui improvement: addeded switcher's enabled methods M. Sz 2021-01-19 14:09:22 +0100
  • 9a7f27ae83 party panel: party panel & multiplayer init M. Sz 2021-01-18 21:11:50 +0100
  • 151ed22c7c party panel: "seeing" and "listening" buttons' tooltips; d2ui improvement: added missed methods to switchable button widget M. Sz 2021-01-18 15:17:07 +0100
  • 74f7705165 party panel: moved colors to panel's constants, removed index requirement from AddPlayer method M. Sz 2021-01-18 13:08:51 +0100
  • bdf640c2b1 party panel: party index refactor M. Sz 2021-01-18 12:39:41 +0100
  • 63ef18c178 party panel: party-index management methods M. Sz 2021-01-18 10:08:33 +0100
  • 81ebabeeff party panel: bar positioning M. Sz 2021-01-17 21:00:21 +0100
  • 71e4470c25 party panel: colored labels; d2ui improvement: SwitchableButton.SetState() method; lintfix M. Sz 2021-01-17 20:47:40 +0100
  • 6e82942b1f party panel: level label M. Sz 2021-01-17 18:46:38 +0100
  • 9fb6c17d62 rename: *dezactivate* -> *deactivate* M. Sz 2021-01-16 22:04:05 +0100
  • ebfee273ac lintfix: fixed lint errors M. Sz 2021-01-16 21:45:48 +0100
  • bd3fc4bb25 party panel: switchers creator, party indexes (name, classs labels and switchers) M. Sz 2021-01-16 21:09:58 +0100
  • dbacb63fae party panel: removed commented out code M. Sz 2021-01-15 13:08:15 +0100
  • 877da921bf lintfix: fixed lint errors M. Sz 2021-01-15 13:04:46 +0100
  • 4575df572f d2ui improvement: added switchable button widget to d2ui M. Sz 2021-01-15 10:57:01 +0100
  • 0de3aeabd3 Rename partyScreen->partyPanel M. Sz 2021-01-14 19:24:18 +0100
  • d67454140a party screen: shortcut, whitch opens the panel M. Sz 2021-01-14 16:54:23 +0100
  • abee77968d d2ui improvement: added NewCustomButton method to d2ui M. Sz 2021-01-14 15:36:12 +0100
  • d74e171313 Party screen: frame, panel, close btn M. Sz 2021-01-13 17:34:33 +0100
  • 9f5cde36df
    Merge pull request #1029 from gucio321/game-control-refactor gravestench 2021-01-13 21:02:05 +0000
  • 66cd245eee
    Merge branch 'master' into game-control-refactor gravestench 2021-01-13 19:58:18 +0000
  • c4e2b98187
    Merge pull request #1030 from gucio321/hotfix gravestench 2021-01-13 19:53:09 +0000
  • 7178b8e56c fixed bug, when character created in multiplayer mode but game started in single M. Sz 2021-01-13 20:37:45 +0100
  • 3ced5ab99d fixed bug, when we was able to open panel, when esc menu was open M. Sz 2021-01-13 13:24:28 +0100
  • 845abcae0f
    Merge pull request #1028 from gravestench/master Tim Sarbin 2021-01-12 19:32:56 -0500
  • 87d531814d d2datautil.StreamReader refactor gravestench 2021-01-11 17:23:43 -0800
  • 938ce20579
    Merge pull request #1027 from gravestench/master Tim Sarbin 2021-01-11 09:07:35 -0500
  • 1fc787023d fixed lint errors gravestench 2021-01-11 01:31:57 -0800
  • 90d4238f38 remove init func from d2thread, moved init logic into d2app.Create gravestench 2021-01-11 01:17:01 -0800
  • aa8525ff31 removed commented code gravestench 2021-01-11 01:16:29 -0800
  • 2c0f3d9cd9 d2tbl.LoadTextDictionary now returns an error gravestench 2021-01-11 01:12:46 -0800
  • 1409166bf0
    Merge pull request #1026 from gravestench/ecs ecs gravestench 2021-01-11 04:32:51 +0000
  • 48cefd5aef Merge branch 'master' of http://github.com/OpenDiablo2/OpenDiablo2 into ecs gravestench 2021-01-10 20:24:23 -0800
  • 5a8ba5dee7
    Merge pull request #1025 from essial/master gravestench 2021-01-10 09:17:18 +0000
  • c99810ad0e Fixed various bugs, crashes, and slowdowns. Tim Sarbin 2021-01-10 02:44:42 -0500
  • 31d8343fd6
    Merge pull request #1023 from ianling/ecs gravestench 2021-01-09 20:13:07 +0000
  • 35a1e64f07 Merge branch 'master' of http://github.com/OpenDiablo2/OpenDiablo2 into ecs-backmerge-master gravestench 2021-01-09 10:22:18 -0800
  • 8ad9444da4 Merge master into ecs branch, fix merge conflicts Ian Ling 2021-01-08 23:04:13 -0800
  • 99c7e2e754
    Revert "Backmerge master into ecs (#1021)" (#1022) gravestench 2021-01-09 08:52:06 +0000
  • 1bd1bdb6fc Revert "Backmerge master into ecs (#1021)" gravestench 2021-01-09 00:44:54 -0800
  • 9121209f86
    Backmerge master into ecs (#1021) Ian 2021-01-09 00:25:44 -0800
  • 0bc12d666c Merge branch 'ecs' of https://github.com/OpenDiablo2/OpenDiablo2 into ecs Ian Ling 2021-01-08 23:04:13 -0800
  • 7980de3fa3 Merge branch 'ecs' of github.com:ianling/OpenDiablo2 into ecs Ian Ling 2021-01-08 23:00:01 -0800
  • c019476d08 Merge master into ecs Ian Ling 2021-01-08 22:43:45 -0800
  • 1cd45cf939 Merge master into ecs Ian Ling 2021-01-08 22:43:45 -0800
  • db83814527
    d2mpq refactored (#1020) Intyre 2021-01-08 21:46:11 +0100
  • beda62156e d2mpq refactor: more linter issues Intyre 2021-01-08 21:28:40 +0100
  • 540cc4364f d2mpq refactor: less linter noise Intyre 2021-01-08 21:00:04 +0100
  • 16becd6da4 d2mpq refactor last standing lint error Intyre 2021-01-08 20:19:06 +0100
  • 246baa6f4f d2mpq refactor Intyre 2021-01-08 20:11:36 +0100
  • 5cd404e4a5
    d2ui.Frame refactor (#994) gucio321 2021-01-07 06:53:01 +0100
  • 05d2e81955
    Merge branch 'master' into code-cleanup2 gravestench 2021-01-07 05:51:53 +0000
  • 0e95fd44ce
    removed unused fields from d2player.GameControl.actionableRegions (#997) gucio321 2021-01-07 06:51:36 +0100
  • e116bcea2e
    Merge branch 'master' into hotfix2 gravestench 2021-01-07 05:48:30 +0000
  • e8cc165eb4
    Merge branch 'master' into code-cleanup2 gravestench 2021-01-07 05:48:19 +0000
  • 6addf7a243
    removed links to closed issues from code (#1005) gucio321 2021-01-07 06:48:12 +0100
  • 87e031bbf0
    Merge branch 'master' into hotfix3 gravestench 2021-01-07 05:46:39 +0000
  • b77d793698
    added label-button widget (#989) gucio321 2021-01-07 06:45:05 +0100
  • a375066b82 make pl2 color implement d2interface.color gravestench 2021-01-06 16:53:09 -0800
  • 054b50963f Merge branch 'code-cleanup2' of https://github.com/gucio321/OpenDiablo2 into code-cleanup2 M. Sz 2021-01-06 15:31:46 +0100
  • 22bb9c5702 removed unused fields from d2player.GameControl.actionableRegions M. Sz 2020-12-21 18:28:43 +0100
  • 1f6315b9b5 removed links to closed issues from code M. Sz 2020-12-23 20:06:57 +0100
  • 954db0ccd1 added label-button widget M. Sz 2020-12-19 17:43:07 +0100
  • 74f8b73cfa removed unneccessery d2asset.AssetManager argument from d2ui.NewUIFrame M. Sz 2020-12-21 13:10:04 +0100
  • c6c06a866a d2ui.Frame refactor M. Sz 2020-12-21 09:46:52 +0100
  • 164d8c93d0 Add boot state to scenes, fix loading screen scene Ian Ling 2021-01-04 01:17:52 -0800
  • 0dee6518b4
    WIP: Add checkboxes, de-lint ecs branch (#1017) Ian 2021-01-04 00:43:56 -0800
  • 5bc16d336a
    Merge pull request #1 from gravestench/ecs-linted Ian 2021-01-04 00:42:14 -0800
  • a1e858b4df bugfix: file_handle_resolver gravestench 2021-01-04 00:35:49 -0800
  • 7018788348 load string tables during aopp bootstrap gravestench 2020-12-13 19:44:28 -0800
  • b04755c1c0 fixed #969 gravestench 2020-12-13 14:38:41 -0800
  • 5e4959d0f5 WIP scene test for buttons gravestench 2020-12-13 10:08:48 -0800
  • 501c0c9643 refactor of d2components, d2systems gravestench 2020-12-08 13:38:46 -0800
  • 6110839d18 changes to d2components, d2systems, d2ui, d2enum gravestench 2020-12-08 10:42:19 -0800
  • c7c07ac85a transform component, scene testing gravestench 2020-12-05 23:16:16 -0800
  • 3a3312152b adding terminal, ebiten splash scene gravestench 2020-12-04 00:11:19 -0800
  • bfa1031ef7 updating to use new BaseSystem.InjectComponent method gravestench 2020-12-01 22:24:31 -0800
  • 8e37c44c6f adding a full-featured rectangle implementation to d2geom, adding an ecs component for it gravestench 2020-12-01 22:23:49 -0800
  • ef54485c44 update to d2math, changed/added components, scenes gravestench 2020-12-01 02:19:03 -0800
  • 49ad0661ac minor edit of if statement gravestench 2020-11-28 16:21:08 -0800
  • 92499a6bd6 fixed lint errors in d2core/d2systems gravestench 2020-11-28 16:17:44 -0800
  • 81212a9358 input system now uses InputService interface gravestench 2020-11-28 16:15:19 -0800
  • 69236ba184 fix lint errors in d2common/d2input gravestench 2020-11-28 16:02:20 -0800
  • 0386289641 Adding input system, mouse cursor scene, interactive component gravestench 2020-11-28 15:49:18 -0800
  • 3d46fe0117 major refactor of akara ecs gravestench 2020-11-27 21:45:58 -0800
  • e2134b7d9b more ecs work gravestench 2020-11-23 01:29:59 -0800
  • c322c05760 adding alpha component gravestench 2020-11-23 01:24:11 -0800
  • b801fb5749 scene rendering now works gravestench 2020-11-22 16:34:46 -0800