Tim Sarbin
dbd3e0b74f
Minor updates to map engine.
2018-12-10 21:43:06 -05:00
Tim Sarbin
b1997963db
Forced 'north' map generation. Blood moore boundaries generated.
2018-12-10 00:24:25 -05:00
Tim Sarbin
c4c3516fa9
Music now loads based on selected level. More map engine changes.
2018-12-09 20:50:52 -05:00
Tim Sarbin
684b6b929c
Fixed roof offset bug
2018-12-09 18:49:31 -05:00
Tim Sarbin
602c1014cc
Map engine improvements
2018-12-09 18:38:54 -05:00
Kacper Drobny
862ea62b44
added slot switch in inventory ( #41 )
...
* refactoring of minipanel
* removed unnecessary fields
* panel location is now relative to the panel position
* adjusted inventory sprites
* added close button to panels
* added slot switch in inventory panel
2018-12-09 17:12:15 -03:00
Tim Sarbin
0b3124750d
Lots of optimizations.
2018-12-09 14:55:01 -05:00
Tim Sarbin
0ead3f15c8
Fixed animation rendering.
2018-12-09 01:55:53 -05:00
Tim Sarbin
9aa0f43cd8
All characters now render in their proper location on the map
2018-12-09 01:08:35 -05:00
Tim Sarbin
b2177082dc
Fixed animation frame layer issues. Fix minor map rendering issues.
2018-12-09 00:55:24 -05:00
Tim Sarbin
468ec1ef2a
Added ability to stop sfx. Minor map engine updates.
2018-12-08 20:29:10 -05:00
Kacper Drobny
3baa4673c9
small refactoring ( #39 )
...
* refactoring of minipanel
* Yet another refactoring of panels
* removed unnecessary fields
* panel location is now relative to the panel position
* resource paths refactoring(?)
* small refactoring
2018-12-08 19:21:52 -05:00
Tim Sarbin
c92402a3f4
Updated screenshot
2018-12-08 18:32:14 -05:00
Tim Sarbin
9c323fddf5
Added sound effects. Added audio to hero menu
2018-12-08 18:02:54 -05:00
Tim Sarbin
b2b25db7de
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-08 16:37:22 -05:00
Tim Sarbin
52ae254b0a
Added music support
2018-12-08 16:37:17 -05:00
Kacper Drobny
5d404cbaa0
code refactoring, added close button to panels, adjustment of items positions ( #38 )
...
* refactoring of minipanel
* Yet another refactoring of panels
* removed unnecessary fields
* panel location is now relative to the panel position
* resource paths refactoring
2018-12-08 16:08:59 -05:00
Tim Sarbin
8e81f0cbbc
More refactoring
2018-12-08 13:31:50 -05:00
Tim Sarbin
4a4dbbb0b9
Fixed more rule violations
2018-12-08 13:11:52 -05:00
Tim Sarbin
382b38abe0
Fixed more rule validations. Added ImmultableDictionary reference.
2018-12-08 12:52:09 -05:00
Tim Sarbin
86547875fd
Replaced all system exceptions with OpenDiablo2Exception
2018-12-08 12:08:01 -05:00
Tim Sarbin
0259408601
Fixed character camera offset issue
2018-12-08 11:56:37 -05:00
Tim Sarbin
2cec981447
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-08 11:51:15 -05:00
Tim Sarbin
2bf53e351c
Added caching. Code cleanup.
2018-12-08 11:51:11 -05:00
Kacper Drobny
4b3df24a77
More changes in panel logic ( #37 )
...
* refactoring of minipanel
* Yet another refactoring of panels
2018-12-08 13:09:56 -03:00
Tim Sarbin
98bb55a8ea
Un-broke the character select screen
2018-12-08 09:47:42 -05:00
Tim Sarbin
bd6c5a7e0f
Lots of minor code cleanup.
2018-12-08 09:32:09 -05:00
Tim Sarbin
ebfcf5cf26
Fixed typo on program startup blurb.
2018-12-08 09:13:53 -05:00
Tim Sarbin
a624fcaa66
Change scene names to enums. Started adding GPL headers and comments.
2018-12-08 09:12:40 -05:00
Tim Sarbin
9f078a8ace
Added animations. Added walking/running.
2018-12-08 01:01:30 -05:00
Tim Sarbin
0b545fb876
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-07 18:49:25 -05:00
Tim Sarbin
3902c9d9c0
Fixed animation data issue. Started character renderer.
2018-12-07 18:45:54 -05:00
Kacper Drobny
d899176963
refactoring of minipanel ( #36 )
2018-12-07 18:45:23 -05:00
Tim Sarbin
2f1f15c7b5
Finished data load logic for DCC files.
2018-12-06 23:11:36 -05:00
Tim Sarbin
20bacbbb14
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-05 22:34:19 -05:00
Tim Sarbin
f2c14375cf
Initial commit for animation decoding (not finished). Minor fixups.
2018-12-05 22:29:45 -05:00
nicholasdechiara
f564df0117
HeroTypeConfig Data Loaded from MPQs ( #35 )
...
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
* Update LevelExperienceConfig.cs
* HeroTypeConfigs loaded from mpq data
* Update PlayerState.cs
* Update PlayerState.cs
2018-12-05 22:28:09 -05:00
nicholasdechiara
4085dc493b
Game loads experience config data ( #34 )
...
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
2018-12-04 23:20:31 -05:00
Diego M
a3208e26f2
Inventory Slots Management ( #32 )
...
Initial Character Panel Work
2018-12-02 16:34:00 -05:00
Tim Sarbin
4a77e47ddd
Finished supporting player movement. Fixed seed bug.
2018-12-01 20:17:51 -05:00
Tim Sarbin
f6d80c707c
Added move request frame. Inventory and character panels now offset map rendering appropriately.
2018-12-01 15:22:55 -05:00
Tim Sarbin
99bf86a21e
Added player location and info message frames. Added camera focus and focus player message frame.
2018-12-01 12:10:16 -05:00
Tim Sarbin
1c5a0d3361
Fleshed out mob management on server. Added player location message frame.
2018-12-01 02:44:40 -05:00
Tim Sarbin
1fc0eec1be
Added thread safety.
2018-12-01 00:00:17 -05:00
Tim Sarbin
0cabaceb48
Added client/server architecture support.
2018-11-30 23:37:08 -05:00
Tim Sarbin
0a3eb44248
Started work on session manager. Fixed mouse rendering logic.
2018-11-29 23:26:51 -05:00
Tim Sarbin
6907d8e507
Created ServiceBus project and moved interfaces to subfolders.
2018-11-29 22:12:40 -05:00
Tim Sarbin
f7817c8665
Moved unit tests to folders. Added tests to build script
2018-11-29 21:48:14 -05:00
nicholasdechiara
55f8f3ef34
Mob and Playerstate ( #31 )
...
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00
Diego M
f3793e0a60
Basic Character Panel and Inventory Panel drawing ( #30 )
...
* Initial minipanel work
* Character and Inventory panel implementation, frame included
* Separate panel frame from the actual inventory and character panels so they can be reused by other panels
2018-11-29 19:11:25 -05:00