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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-10 06:16:27 -05:00
Commit Graph

7 Commits

Author SHA1 Message Date
dk
fe47e51351
Refactor d2map (#468)
* WIP refactor of d2map stuff

* more d2map refactor

adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data

* client explodes, but getting there

* realm now initializes, networking works, but map generators dont currently do anything

* changed the way that level type records are loaded

* fixed funcs for level data lookups

* started implementing level generator, currently crashing

* client no longer exploding

* d2networking refactor

put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements

* bugfix: getting first level id by act

* minor refactor of gamescreen for readability

* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
2020-06-26 16:50:24 -04:00
Tim Sarbin
954670da5f
Fixed linting issues (#438) 2020-06-24 10:13:11 -04:00
Tim Sarbin
7b38a9d818
Updates (#340) 2020-06-19 02:19:27 -04:00
Alex Yatskov
2953d2171b
Configuration improvements (#307)
* Configuration cleanup

* Cleanup
2020-02-20 08:41:41 -05:00
Alex Yatskov
1983ec395d Cleanup error handling (#303) 2020-02-09 14:12:04 -05:00
Nick
99e6acf2bb
Write default configuration file if one is not found. (#298) 2020-02-07 22:21:15 -05:00
Alex Yatskov
ea4450f207
Move d2config to d2core, remove d2helper (#282) 2020-02-01 21:06:22 -05:00