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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-10 06:16:27 -05:00
Commit Graph

538 Commits

Author SHA1 Message Date
Tim Sarbin
5e65261dc1 Remmoved cmake logic that doesn't appear to be necessary... 2019-02-20 15:38:30 -05:00
Tim Sarbin
5db68079fb Added OS library and simple window support. 2019-02-20 15:37:10 -05:00
Tim Sarbin
611747272e Fixed submodule imports hopefully 2019-02-20 13:21:29 -05:00
Tim Sarbin
f8a9c7f3d5 Fixed 3rd party ref for bgfx 2019-02-20 13:11:52 -05:00
Tim Sarbin
6244ef1b55 Start of project layout 2019-02-20 13:06:37 -05:00
Tim Sarbin
ef52e31e9d Archived old logic 2019-02-20 12:11:18 -05:00
Matheus Cardoso
b722405d53 Fix crash on exiting "select hero class" screen (#64)
* Fix crash on exiting select hero screen

* Remove unneeded using

* Revert mistake on ChangeScene
2019-01-09 08:27:59 -05:00
Matheus Cardoso
bd4c95c28d Fetch main menu strings from game data (#63) 2019-01-04 09:48:51 -05:00
Matheus Cardoso
8d1c2e7bd9 Remove more references to System.Collections.Immutable (#62) 2019-01-03 18:53:50 -05:00
Matheus Cardoso
b3dfcf217e Remove System.Collections.Immutable (#61) 2019-01-03 18:44:15 -05:00
Lectem
aa906291d8 Fix build error CS0012: The type 'IEnumerable<>' is defined in an assembly that is not referenced. You must add a reference to assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. (#57) 2018-12-22 11:56:08 -05:00
Lectem
f87b7389ce Fix special cases in MPQProvider (#58) 2018-12-22 11:55:44 -05:00
Diego M
ae10a9fa3b Dynamic character rendering based on server provided information (#56)
* Update

* Partial work

* More stuff

* Shield rendering

* tmp

* Update

* WeaponCode

* Cleanup

* Fix build

* Initial inventory cleanup and sync

* Update

* Render body parts based on equipped torso

* Initial dynamic equipment work

* Update thingies
2018-12-19 18:44:21 -05:00
nicholasdechiara
5904658dad Missiles.txt Parsing (#55)
* Missiles Parsing

* Missiles.txt lookup table and  fixes
2018-12-17 16:34:19 -05:00
Tim Sarbin
4ae59dfcc0 Merge branch 'master' of github.com:essial/OpenDiablo2 2018-12-15 17:49:59 -05:00
Tim Sarbin
d911a76cad Restructured how movement works. Restructured network protocols. Player ID is now GUID based. 2018-12-15 17:42:36 -05:00
Diego M
3dc1af294c Render body parts based on torso (#54)
* Update

* Partial work

* More stuff

* Shield rendering

* tmp

* Update

* WeaponCode

* Cleanup

* Fix build

* Initial inventory cleanup and sync

* Update

* Render body parts based on equipped torso
2018-12-15 17:40:23 -05:00
nicholasdechiara
be29a0017e Address Patch MPQ Issue (#52)
* Address patch mpq issue

Game can now load patch mpq files and will do so instead of a regular mpq version if a patch version exists.
Updated level details & char stats loading

* deleted screenshots

* merge fixes

* Fix weapon.cs

Code column moved over one in patch mpq

* Fixes: armor/misc/weapon column adjustment and mapgen autofac fix

* Fix SelectHeroClass to work with None herotype
2018-12-15 12:18:32 -05:00
Kacper Drobny
8699aad41b Initial implementation of skills logic (#53)
* Added attribute/skill buttons to the HUD

* adjusted how movement works

* Skills Panel added

* Initial implementation of skills
2018-12-15 11:47:13 -05:00
Tim Sarbin
a9ec2473dc
Update README.md 2018-12-15 01:19:46 -05:00
Tim Sarbin
4b6e1f5b98
Update README.md 2018-12-15 01:18:34 -05:00
Tim Sarbin
7dde605485
Update README.md 2018-12-15 01:17:34 -05:00
Tim Sarbin
259406900b
Update README.md
Removed screenshots due to potential IP issues.
2018-12-15 00:32:48 -05:00
Tim Sarbin
c85b2bc605 Minor cleanup. Added object and object type data dictionaries. Map loader now includes object and tag data 2018-12-14 14:48:36 -05:00
Tim Sarbin
f56273a4a2 Merge branch 'master' of github.com:essial/OpenDiablo2 2018-12-13 22:34:28 -05:00
Tim Sarbin
b344222400 Added ObjectInfo from objects.txt 2018-12-13 22:34:24 -05:00
Diego M
9c1a2dba96 Restoring items on Inventory Panel (#51)
* Update
* Partial work
* More stuff
* Shield rendering
* tmp
* Update
* WeaponCode
* Cleanup
* Fix build
* Initial inventory cleanup and sync
* Update
2018-12-13 22:04:09 -05:00
Kacper Drobny
68f95b8b5b Skill Tree Panel Added (#50)
* Added attribute/skill buttons to the HUD
* adjusted how movement works
* Skills Panel added
2018-12-13 18:36:29 -05:00
Tim Sarbin
842153c241 Added credits screen. 2018-12-12 23:13:16 -05:00
nicholasdechiara
6b40c30b5c Load Enemy Type Info from monstats.txt (#48)
* EnemyConfig loading from monstats.txt
* removed some unneeded comments
* Added difficulty flag to enemystate
* Fix renaming issue
2018-12-12 18:20:44 -05:00
wtfblub
21666ed4f4 Normalize line endings (#49)
* Introduce end of line normalization
* Normalize line endings
2018-12-12 18:13:34 -05:00
Tim Sarbin
a79040cc20 Added support for equipment rendering. Cleaned up player equipment strucs 2018-12-12 17:39:32 -05:00
Tim Sarbin
0402119ec7 Added render priority for layers 2018-12-11 19:58:13 -05:00
Tim Sarbin
6646efd0c3 Fixed animation glitches. Started work in animation priority. Fixed memory issues 2018-12-11 18:15:50 -05:00
Kacper Drobny
c277cb2d89 Added attribute/skill buttons to the HUD (#47) 2018-12-11 13:09:21 -05:00
Diego M
de83a86aeb
Fix build (#44)
* Update

* Partial work

* More stuff

* Shield rendering

* tmp

* Update

* WeaponCode

* Cleanup

* Fix build
2018-12-11 02:59:47 -03:00
Diego M
443fea069d
Inventory based on hero type (#43)
* (Try to) Render inventory based on initial equipment for each hero type
2018-12-11 02:25:41 -03:00
Tim Sarbin
dbd3e0b74f Minor updates to map engine. 2018-12-10 21:43:06 -05:00
Tim Sarbin
b1997963db Forced 'north' map generation. Blood moore boundaries generated. 2018-12-10 00:24:25 -05:00
Tim Sarbin
c4c3516fa9 Music now loads based on selected level. More map engine changes. 2018-12-09 20:50:52 -05:00
Tim Sarbin
684b6b929c Fixed roof offset bug 2018-12-09 18:49:31 -05:00
Tim Sarbin
602c1014cc Map engine improvements 2018-12-09 18:38:54 -05:00
Kacper Drobny
862ea62b44 added slot switch in inventory (#41)
* refactoring of minipanel
* removed unnecessary fields
* panel location is now relative to the panel position
* adjusted inventory sprites
* added close button to panels
* added slot switch in inventory panel
2018-12-09 17:12:15 -03:00
Tim Sarbin
0b3124750d Lots of optimizations. 2018-12-09 14:55:01 -05:00
Tim Sarbin
0ead3f15c8 Fixed animation rendering. 2018-12-09 01:55:53 -05:00
Tim Sarbin
9aa0f43cd8 All characters now render in their proper location on the map 2018-12-09 01:08:35 -05:00
Tim Sarbin
b2177082dc Fixed animation frame layer issues. Fix minor map rendering issues. 2018-12-09 00:55:24 -05:00
Tim Sarbin
468ec1ef2a Added ability to stop sfx. Minor map engine updates. 2018-12-08 20:29:10 -05:00
Kacper Drobny
3baa4673c9 small refactoring (#39)
* refactoring of minipanel
* Yet another refactoring of panels
* removed unnecessary fields
* panel location is now relative to the panel position
* resource paths refactoring(?)
* small refactoring
2018-12-08 19:21:52 -05:00
Tim Sarbin
c92402a3f4 Updated screenshot 2018-12-08 18:32:14 -05:00