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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 02:16:23 -05:00
Commit Graph

503 Commits

Author SHA1 Message Date
gucio321
e48bc48aab d2ds1: fixed bug, when (if version was >= v16), the file was encoded incorrectly 2021-04-07 19:13:44 +02:00
gucio321
ce7586fa54 d2ds1: fixed bug, when cullNilLayers worked incorrect 2021-04-07 17:24:00 +02:00
gucio321
49e8e42596 d2ds1: LayerGroup.String method 2021-04-07 11:07:43 +02:00
gucio321
82295fddb0 d2ds1: getLayersGroup is public 2021-04-07 10:57:20 +02:00
gucio321
54645b138f d2ds1: getMaxGroupLen is public 2021-04-07 10:55:15 +02:00
M. Sz
53de5c17ad d2ds1: typofix - Substitutionlayergroup -> SubstitutionLayerGroup 2021-04-07 10:48:04 +02:00
gravestench
8cb96f24b4 export d2ds1.LayourGroupType 2021-03-31 12:14:00 -07:00
gravestench
87c121707d add comments to d2ds1/layer.go 2021-03-31 21:04:22 +02:00
M. Sz
198a28505e ds1: push/insert now sets new layer's size to current layer size 2021-03-31 13:52:31 +02:00
M. Sz
2cfacf8ee5 ds1: exported layer type 2021-03-31 13:50:40 +02:00
M. Sz
a7f34788e8 hotfix: exported ds1.substitutionGroups 2021-03-31 11:55:39 +02:00
gravestench
59114a72ed
Merge pull request #1066 from gravestench/d2ds1_refactor
Refactoring d2ds1
2021-03-31 01:54:07 -07:00
gravestench
787d7f531e add layer schema test 2021-03-31 00:28:01 -07:00
gravestench
9fe2069040 adding size and version tests for ds1 2021-03-31 00:15:41 -07:00
gravestench
f832c2a809 add missing unit tests for ds1 layers 2021-03-30 23:57:26 -07:00
gravestench
738e1ba7d6 change ds1.unknown1 to uint64 2021-03-30 11:39:37 -07:00
gravestench
5074ed24ed export ds1.SubstitutionType 2021-03-30 11:22:34 -07:00
gravestench
91209fd540 add more ds1version methods 2021-03-30 11:04:25 -07:00
gravestench
1a3fc68d03 use error-wrapping verb in fmt.Errorf 2021-03-30 10:39:35 -07:00
gravestench
66435a264e adding a ds1 version setter/getter 2021-03-30 10:35:56 -07:00
gucio321
72fa20eff8
Revert "Revert "Fix golang-ci gocritic error"" 2021-03-30 18:31:21 +02:00
gucio321
67eb1cc103
Revert "Fix golang-ci gocritic error" 2021-03-30 18:04:56 +02:00
M. Sz
d946094162 dt1: lintfix 2021-03-29 11:41:31 +02:00
gravestench
a3cb024b49 Merge branch 'master' of http://github.com/OpenDiablo2/OpenDiablo2 into merge_ds1_upstream 2021-03-29 01:44:52 -07:00
gravestench
8e3620ff45 remove unnecessary interface 2021-03-29 01:31:47 -07:00
M. Sz
db89a09f9d dt1: added New method and mad unknownX bytes as an constant variable 2021-03-29 09:40:25 +02:00
M. Sz
3fd19f727e d2dat: lintfix 2021-03-28 17:56:53 +02:00
M. Sz
5962d2e832 d2dat: add New method for DATPalette 2021-03-28 17:56:53 +02:00
Tim Sarbin
5efe96ebe3
Merge pull request #1108 from gucio321/d2font
d2font: fixed creating file bug
2021-03-28 10:25:43 -04:00
M. Sz
d72b3e3345 d2font: fixed bug, when was unable to create new file doing just &Font{}.Marshal() 2021-03-28 16:21:06 +02:00
gucio321
41c1d8e874
bugfix: "insert" bug (#12)
* remove magic 'et' file

* ds1 refactor: test for InsertFloors; fixed inserting bug

* ds1: global method for getting layers group; fixed Delete.. bug (group var in delete meghod wasn't pointer

* ds1: lintfix

* ds1: remove ds1.ds1Layers.Orientation

* ds1: lintfix

* ds1: addet getMaxGroupLen method

* ds1: insert now returns if after inserting group will be greater than max number of ...

* ds1: add common test for ds1Layers.Insert...

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-27 13:09:53 -07:00
Tim Sarbin
26c6dde74d
Merge pull request #1102 from drpaneas/readme
Redesign the readme
2021-03-26 18:21:24 -04:00
Panagiotis Georgiadis
4558da0136
Fix golang-ci gocritic error
It should fix this error:
`nilValReturn: returned expr is always nil; replace err with nil`
2021-03-26 18:52:53 +01:00
Panagiotis Georgiadis
db99c66d25
Comply with gofmt -s 2021-03-25 02:29:16 +01:00
gravestench
468f5682ae Merge branch 'd2ds1_refactor' into d2ds1_refactor_wip 2021-03-24 11:55:34 -07:00
gucio321
6e7e7b9d3f
Ds1 refactor (#11)
* Refactoring d2ds1

* Adding setters/getters so that state management can be maintained
internally when the ds1 struct is altered
* Adding unit tests for DS1

* unit tests for ds1 (#4)

* ds1 refactor: added test fore some methods; put tests in right order

* ds1 refactor: unit tests for all methods

* ds1 refactor: fixed build errors

* ds1 refactor: lintfix

* ds1 refactor: fixed bug with SetWidth, SetHeight methods

* ds1 refactor: rename tile_record.go -> tile.go

* ds1 refactor: unit test for SetTiles

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* renamed some files in d2ds1

* d2ds1.FloorShadow is now private

* renamed another file

* DS1.Tile() now calls update if dirty

* Ds1 refactor: some test improvement (#5)

* ds1 refactor: floor_shadow.go: methods Encode, Decode an Hidden are methods of floorShadow

* ds1 refactor: test checks, if our methods sets all fields correctly

* ds1 refactor: minor bugfixes

* i don't remember what's this, but i commit it ;-)

* ds1 refactor: reverted some pushed by mistake things

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* Ds1 refactor: test bugs + descriptive errors + SetNumberOfWall/FloorLayers (#6)

* ds1 refactor:
- removed DS1.layerStreamTypes field
- written unit test for setupStreamLayerTypes method
- added more descriptive error messages for LoadDS1 (and submethods)

* ds1 refactor: added some missing error messages

* ds1 refactor: fixed test bugs

* ds1 refactor: removed unnecessary c1. and c2. comments in ds1_test errors

* ds1 refactor: removed fmt from ds1_test

* ds1 refactor: fixed bug with SetTiles test + lintfix

* ds1 refactor: SetNumberOfWalls

* ds1 refactor: SetTile(s) now changes walls/floors length if neccesary

* ds1 refactor: removed unnecessary debugging fmt

* ds1 refactor: added substitution layer and object with paths to example data

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* Ds1 refactor: removed npcIndexes field+fixed SetNumberOfWalls bug (#7)

* ds1 refactor: removed npcIndexes field
it was unnecessary, because described a number of objects with paths to use in encoder, but we can calculate manually

* ds1 refactor: fixed set number of (layers) bug

* ds1 refactor: SetNumberOf...Layers now returns error if incorrect number given

* ds1 refactor: lintfix

* ds1 refactor: rename: setupStreamLayerTypes -> GetStreamLayerTypes

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* WIP

* Ds1 refactor - tests (#10)

* ds1 refactor test: example data

* added loader check

* ds1 refactor: fixed bug, with loading substitutions; added descriptive error message in engine.go:118 and changed Logger.Error with Logger.Fatal

* ds1 refactor: fixed loading bug

* ds1 refactor: fixed bug when walls wasn't rendered (now we can see only walls :-)

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* ds1: floor rendering bugfix

* ds1: implemented encode layers method

* ds1: implemented encoder

* ds1: update of ds1_test

Co-authored-by: gravestench <dknuth0101@gmail.com>
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:28:02 -07:00
gucio321
6f41387e30 Ds1 refactor - tests (#10)
* ds1 refactor test: example data

* added loader check

* ds1 refactor: fixed bug, with loading substitutions; added descriptive error message in engine.go:118 and changed Logger.Error with Logger.Fatal

* ds1 refactor: fixed loading bug

* ds1 refactor: fixed bug when walls wasn't rendered (now we can see only walls :-)

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gravestench
5dfca5e9f3 WIP 2021-03-24 10:10:36 -07:00
gucio321
a33117fb56 Ds1 refactor: removed npcIndexes field+fixed SetNumberOfWalls bug (#7)
* ds1 refactor: removed npcIndexes field
it was unnecessary, because described a number of objects with paths to use in encoder, but we can calculate manually

* ds1 refactor: fixed set number of (layers) bug

* ds1 refactor: SetNumberOf...Layers now returns error if incorrect number given

* ds1 refactor: lintfix

* ds1 refactor: rename: setupStreamLayerTypes -> GetStreamLayerTypes

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gucio321
5706a1c19a Ds1 refactor: test bugs + descriptive errors + SetNumberOfWall/FloorLayers (#6)
* ds1 refactor:
- removed DS1.layerStreamTypes field
- written unit test for setupStreamLayerTypes method
- added more descriptive error messages for LoadDS1 (and submethods)

* ds1 refactor: added some missing error messages

* ds1 refactor: fixed test bugs

* ds1 refactor: removed unnecessary c1. and c2. comments in ds1_test errors

* ds1 refactor: removed fmt from ds1_test

* ds1 refactor: fixed bug with SetTiles test + lintfix

* ds1 refactor: SetNumberOfWalls

* ds1 refactor: SetTile(s) now changes walls/floors length if neccesary

* ds1 refactor: removed unnecessary debugging fmt

* ds1 refactor: added substitution layer and object with paths to example data

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gucio321
ca47018e8a Ds1 refactor: some test improvement (#5)
* ds1 refactor: floor_shadow.go: methods Encode, Decode an Hidden are methods of floorShadow

* ds1 refactor: test checks, if our methods sets all fields correctly

* ds1 refactor: minor bugfixes

* i don't remember what's this, but i commit it ;-)

* ds1 refactor: reverted some pushed by mistake things

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gravestench
4bc4fa0221 DS1.Tile() now calls update if dirty 2021-03-24 10:10:36 -07:00
gravestench
2353ef2e70 renamed another file 2021-03-24 10:10:36 -07:00
gravestench
87d0803a4f d2ds1.FloorShadow is now private 2021-03-24 10:10:36 -07:00
gravestench
ee758b785c renamed some files in d2ds1 2021-03-24 10:10:36 -07:00
gucio321
194c1e467c unit tests for ds1 (#4)
* ds1 refactor: added test fore some methods; put tests in right order

* ds1 refactor: unit tests for all methods

* ds1 refactor: fixed build errors

* ds1 refactor: lintfix

* ds1 refactor: fixed bug with SetWidth, SetHeight methods

* ds1 refactor: rename tile_record.go -> tile.go

* ds1 refactor: unit test for SetTiles

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gravestench
5e0e51d5e2 Refactoring d2ds1
* Adding setters/getters so that state management can be maintained
internally when the ds1 struct is altered
* Adding unit tests for DS1
2021-03-24 10:10:36 -07:00
Tim Sarbin
236a091997
Merge pull request #1098 from willroberts/windows-path-support
Use filepath instead of path for Windows support
2021-03-24 08:55:20 -04:00
Tim Sarbin
421d4252d9
Merge pull request #1094 from willroberts/bitmuncher-tests
Adds 100% test coverage for BitMuncher
2021-03-24 08:52:22 -04:00
Will Roberts
804f4148d3 Satisfies golangci-lint 2021-03-23 23:40:24 -04:00