M. Sz
27ca1c84ef
party panel: removed unnecessary test data
2021-01-19 17:59:58 +01:00
M. Sz
b25bbe31f4
d2ui: rename NewCustomButton -> NewDefaultButton; lintfix
2021-01-19 17:47:42 +01:00
M. Sz
07eeec4827
party panel: rearranged constants (moved part of them into d2enum)
2021-01-19 17:39:40 +01:00
M. Sz
57bf4078b6
party panel: tooltip over players' names, players' colors, invite button, level -> lvl, relationships button has gets ret if disabled; d2ui improvement: addeded switcher's enabled methods
2021-01-19 14:09:22 +01:00
M. Sz
9a7f27ae83
party panel: party panel & multiplayer init
2021-01-18 21:11:50 +01:00
M. Sz
151ed22c7c
party panel: "seeing" and "listening" buttons' tooltips; d2ui improvement: added missed methods to switchable button widget
2021-01-18 15:17:18 +01:00
M. Sz
74f7705165
party panel: moved colors to panel's constants, removed index requirement from AddPlayer method
2021-01-18 13:08:51 +01:00
M. Sz
bdf640c2b1
party panel: party index refactor
2021-01-18 12:39:41 +01:00
M. Sz
63ef18c178
party panel: party-index management methods
2021-01-18 10:08:33 +01:00
M. Sz
81ebabeeff
party panel: bar positioning
2021-01-17 21:00:21 +01:00
M. Sz
71e4470c25
party panel: colored labels; d2ui improvement: SwitchableButton.SetState() method; lintfix
2021-01-17 20:47:40 +01:00
M. Sz
6e82942b1f
party panel: level label
2021-01-17 18:46:38 +01:00
M. Sz
ebfee273ac
lintfix: fixed lint errors
2021-01-16 21:59:44 +01:00
M. Sz
bd3fc4bb25
party panel: switchers creator, party indexes (name, classs labels and switchers)
2021-01-16 21:59:44 +01:00
M. Sz
dbacb63fae
party panel: removed commented out code
2021-01-16 21:59:44 +01:00
M. Sz
877da921bf
lintfix: fixed lint errors
2021-01-16 21:59:44 +01:00
M. Sz
0de3aeabd3
Rename partyScreen->partyPanel
2021-01-16 21:59:44 +01:00
M. Sz
d67454140a
party screen: shortcut, whitch opens the panel
2021-01-16 21:59:44 +01:00
M. Sz
d74e171313
Party screen: frame, panel, close btn
2021-01-16 21:59:44 +01:00
gravestench
66cd245eee
Merge branch 'master' into game-control-refactor
2021-01-13 19:58:18 +00:00
M. Sz
7178b8e56c
fixed bug, when character created in multiplayer mode but game started in single
2021-01-13 20:37:45 +01:00
M. Sz
3ced5ab99d
fixed bug, when we was able to open panel, when esc menu was open
2021-01-13 13:24:28 +01:00
gravestench
87d531814d
d2datautil.StreamReader refactor
...
*`StreamReader.Read` methods now return errors
The other edits in this commit are related to cleaning up lint errors
caused by the changes to StreamReader
2021-01-12 10:26:27 -08:00
gucio321
5cd404e4a5
d2ui.Frame refactor ( #994 )
...
* d2ui.Frame refactor
* removed unneccessery d2asset.AssetManager argument from d2ui.NewUIFrame
* d2ui.Frame refactor
* removed unneccessery d2asset.AssetManager argument from d2ui.NewUIFrame
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: Tim Sarbin <tim.sarbin@gmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
2021-01-06 21:53:01 -08:00
gucio321
0e95fd44ce
removed unused fields from d2player.GameControl.actionableRegions ( #997 )
...
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
2021-01-06 21:51:36 -08:00
gucio321
6addf7a243
removed links to closed issues from code ( #1005 )
...
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
2021-01-06 21:48:12 -08:00
ThomasChr
db87175872
Render HUD before Panels (in this Case 'Panels' only does mean Inventory Panel). This is to avoid Entity Labels to be renderd above the Inventory Panel. Fixes #936
2021-01-01 20:49:49 +01:00
Tim Sarbin
427170e2e8
Merge pull request #1001 from gucio321/game-control-refactor
...
Game control refactor
2020-12-28 20:27:33 -05:00
Intyre
5f9e06c09c
Fixed gocritic linter issues
2020-12-23 11:02:58 +01:00
M. Sz
0e2ca7d851
removed unnecessary switch-case statments from onKeyUp and onEscKey
2020-12-22 15:00:24 +01:00
M. Sz
3a5175f034
fixed build and lint errors
2020-12-22 14:28:29 +01:00
M. Sz
8700d63f67
game-controls refactor
2020-12-22 14:21:34 +01:00
Tim Sarbin
0f658d5dec
Merge pull request #999 from Intyre/term
...
Cleaned up d2term
2020-12-21 20:21:20 -05:00
Tim Sarbin
f86365694b
Merge pull request #996 from gucio321/skill-icons
...
skill select menu dependencies
2020-12-21 19:25:49 -05:00
Intyre
570ec238ff
Fixed linter issues
2020-12-21 22:22:27 +01:00
Intyre
04ec879035
Cleaned up d2term
2020-12-21 21:46:58 +01:00
M. Sz
0c04e9b3d5
skill select menu dependencies (when we open skillselect menu, other panels are closed)
2020-12-21 17:37:59 +01:00
M. Sz
2869aea4f5
tip-labels in tcpip menu
2020-12-21 12:48:59 +01:00
M. Sz
178703f280
level-up buttons tooltips
2020-12-17 18:58:12 +01:00
Tim Sarbin
c79c2a8c89
Merge pull request #983 from gucio321/quest-log-part2
...
Quest Log - quest completion animation
2020-12-17 11:35:25 -05:00
M. Sz
d58ed6202f
fixed quest descr bug & added code description
2020-12-17 12:04:37 +01:00
M. Sz
8a027eb48d
animation stops playing, when quest log is closed & quest socket gets highlighted, when animation is playing & fixed highlight bug
2020-12-17 11:02:39 +01:00
M. Sz
856138daca
animation is played and last frame is completedFrame
2020-12-16 19:06:12 +01:00
M. Sz
cf439ede2f
skill tre - remaining points label
2020-12-16 16:49:50 +01:00
M. Sz
be8b3e3157
stats changing: hero stats panel
2020-12-16 16:49:50 +01:00
M. Sz
3220cc93f4
add-buttons actions
2020-12-16 16:49:50 +01:00
M. Sz
7e346bd039
add-buttons init
2020-12-16 16:49:50 +01:00
M. Sz
60a3e66c95
escape menu hotkeys
2020-12-16 16:49:50 +01:00
M. Sz
08e590f3e4
quest animation initial.
2020-12-16 15:08:39 +01:00
Tim Sarbin
ea3a66c17d
Merge pull request #972 from gucio321/help-overlay
...
HelpOverlay's text
2020-12-14 19:57:39 -05:00