M. Sz
dbacb63fae
party panel: removed commented out code
2021-01-16 21:59:44 +01:00
M. Sz
877da921bf
lintfix: fixed lint errors
2021-01-16 21:59:44 +01:00
M. Sz
4575df572f
d2ui improvement: added switchable button widget to d2ui
2021-01-16 21:59:44 +01:00
M. Sz
0de3aeabd3
Rename partyScreen->partyPanel
2021-01-16 21:59:44 +01:00
M. Sz
d67454140a
party screen: shortcut, whitch opens the panel
2021-01-16 21:59:44 +01:00
M. Sz
abee77968d
d2ui improvement: added NewCustomButton method to d2ui
2021-01-16 21:59:44 +01:00
M. Sz
d74e171313
Party screen: frame, panel, close btn
2021-01-16 21:59:44 +01:00
gravestench
9f5cde36df
Merge pull request #1029 from gucio321/game-control-refactor
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bugfix: prevent opening panels (skill/ inventory, etc) when escape menu is open
2021-01-13 21:02:05 +00:00
gravestench
66cd245eee
Merge branch 'master' into game-control-refactor
2021-01-13 19:58:18 +00:00
gravestench
c4e2b98187
Merge pull request #1030 from gucio321/hotfix
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bugfix: select-hero-class connection type
2021-01-13 19:53:09 +00:00
M. Sz
7178b8e56c
fixed bug, when character created in multiplayer mode but game started in single
2021-01-13 20:37:45 +01:00
M. Sz
3ced5ab99d
fixed bug, when we was able to open panel, when esc menu was open
2021-01-13 13:24:28 +01:00
Tim Sarbin
845abcae0f
Merge pull request #1028 from gravestench/master
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d2datautil.StreamReader refactor
2021-01-12 19:32:56 -05:00
gravestench
87d531814d
d2datautil.StreamReader refactor
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*`StreamReader.Read` methods now return errors
The other edits in this commit are related to cleaning up lint errors
caused by the changes to StreamReader
2021-01-12 10:26:27 -08:00
Tim Sarbin
938ce20579
Merge pull request #1027 from gravestench/master
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Code cleanup
2021-01-11 09:07:35 -05:00
gravestench
1fc787023d
fixed lint errors
2021-01-11 01:31:57 -08:00
gravestench
90d4238f38
remove init func from d2thread, moved init logic into d2app.Create
2021-01-11 01:17:01 -08:00
gravestench
aa8525ff31
removed commented code
2021-01-11 01:16:29 -08:00
gravestench
2c0f3d9cd9
d2tbl.LoadTextDictionary now returns an error
2021-01-11 01:12:46 -08:00
gravestench
5a8ba5dee7
Merge pull request #1025 from essial/master
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Fixed various bugs, crashes, and slowdowns.
2021-01-10 09:17:18 +00:00
Tim Sarbin
c99810ad0e
Fixed various bugs, crashes, and slowdowns.
2021-01-10 02:44:42 -05:00
Intyre
db83814527
d2mpq refactored ( #1020 )
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* d2mpq refactor
* d2mpq refactor last standing lint error
* d2mpq refactor: less linter noise
* d2mpq refactor: more linter issues
2021-01-08 12:46:11 -08:00
gucio321
5cd404e4a5
d2ui.Frame refactor ( #994 )
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* d2ui.Frame refactor
* removed unneccessery d2asset.AssetManager argument from d2ui.NewUIFrame
* d2ui.Frame refactor
* removed unneccessery d2asset.AssetManager argument from d2ui.NewUIFrame
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: Tim Sarbin <tim.sarbin@gmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
2021-01-06 21:53:01 -08:00
gucio321
0e95fd44ce
removed unused fields from d2player.GameControl.actionableRegions ( #997 )
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Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
2021-01-06 21:51:36 -08:00
gucio321
6addf7a243
removed links to closed issues from code ( #1005 )
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Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
2021-01-06 21:48:12 -08:00
gucio321
b77d793698
added label-button widget ( #989 )
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Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-01-06 21:45:05 -08:00
Tim Sarbin
68d2486fbb
Merge pull request #1016 from Ziemas/useless_dcc_math
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This DCC frame size calculation seems useless
2021-01-01 20:03:28 -05:00
Tim Sarbin
9a1e8c67a9
Merge branch 'master' into useless_dcc_math
2021-01-01 20:02:19 -05:00
Tim Sarbin
594d65ea25
Merge pull request #1015 from ThomasChr/npc_label_above_inventory_fix
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Render HUD before Panels
2021-01-01 20:00:28 -05:00
Ziemas
826b1224f6
This DCC frame size calculation seems useless
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TBH there some to be some other overcomplicated things going on in
DCCAnimation but too tired to use brain right now.
2021-01-02 01:56:09 +01:00
ThomasChr
db87175872
Render HUD before Panels (in this Case 'Panels' only does mean Inventory Panel). This is to avoid Entity Labels to be renderd above the Inventory Panel. Fixes #936
2021-01-01 20:49:49 +01:00
Tim Sarbin
17fe8f3277
Merge pull request #1014 from essial/master
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Removed improper ebiten dependency in d2interface.
2020-12-30 02:12:34 -05:00
Tim Sarbin
92989d6d7a
Removed improper ebiten dependency in d2interface.
2020-12-30 02:08:32 -05:00
Tim Sarbin
ad1decc813
Merge pull request #1013 from essial/master
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Yet another yaml fix
2020-12-29 15:31:05 -05:00
Tim Sarbin
d18243102b
Yet another yaml fix
2020-12-29 15:29:15 -05:00
Tim Sarbin
a4db59931c
Merge pull request #1012 from essial/master
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Fix yaml errors
2020-12-29 15:25:23 -05:00
Tim Sarbin
23f05752b3
Fix yaml errors
2020-12-29 15:24:17 -05:00
Tim Sarbin
72f34ea14e
Merge pull request #1011 from essial/master
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Fiddling with actions names
2020-12-29 15:21:57 -05:00
Tim Sarbin
b18936eed0
Updated workflows
2020-12-29 15:20:24 -05:00
Tim Sarbin
edd0cb0aae
Fiddling with actions names
2020-12-29 15:16:18 -05:00
Tim Sarbin
2a3b5b143a
Merge pull request #1010 from essial/master
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remove build job requirement
2020-12-29 15:11:00 -05:00
Tim Sarbin
97a2923b25
remove build job requirement
2020-12-29 15:05:48 -05:00
Tim Sarbin
c8723656c1
Merge pull request #1009 from essial/master
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Switched to self hosted build agent
2020-12-29 15:04:02 -05:00
Tim Sarbin
15729b8691
Removed PR requirement for action
2020-12-29 15:01:40 -05:00
Tim Sarbin
936b3d5de5
Switched to self hosted build agent
2020-12-29 11:05:52 -05:00
Tim Sarbin
427170e2e8
Merge pull request #1001 from gucio321/game-control-refactor
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Game control refactor
2020-12-28 20:27:33 -05:00
Tim Sarbin
4b870de39e
Merge pull request #1008 from ianling/master
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Networking bugfixes and cleanup
2020-12-28 20:26:43 -05:00
Ian Ling
3936e01afb
Networking bugfixes and cleanup
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Make sure connections close properly, without weird error messages
Remove player map entity when a player disconnects from a multiplayer game
Close server properly when host disconnects, handle ServerClose on remote clients
Don't mix JSON decoders and raw TCP writes
Actually handle incoming packets from remote clients
General code cleanup for simplicity and consistency
2020-12-28 13:33:17 -08:00
Tim Sarbin
f3a869c2be
Merge pull request #1006 from Intyre/engine
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Reduce GetTiles slice allocation
2020-12-23 22:32:50 -05:00
Intyre
9ce9c2f848
Reduce GetTiles slice allocation
2020-12-23 22:03:57 +01:00