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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-07 03:54:15 -04:00
Commit Graph

25 Commits

Author SHA1 Message Date
Tim Sarbin
dbd3e0b74f Minor updates to map engine. 2018-12-10 21:43:06 -05:00
Tim Sarbin
2cec981447 Merge branch 'master' of github.com:essial/OpenDiablo2 2018-12-08 11:51:15 -05:00
Tim Sarbin
2bf53e351c Added caching. Code cleanup. 2018-12-08 11:51:11 -05:00
Kacper Drobny
4b3df24a77 More changes in panel logic (#37)
* refactoring of minipanel

* Yet another refactoring of panels
2018-12-08 13:09:56 -03:00
Tim Sarbin
20bacbbb14 Merge branch 'master' of github.com:essial/OpenDiablo2 2018-12-05 22:34:19 -05:00
Diego M
a3208e26f2 Inventory Slots Management (#32)
Initial Character Panel Work
2018-12-02 16:34:00 -05:00
Tim Sarbin
0cabaceb48 Added client/server architecture support. 2018-11-30 23:37:08 -05:00
Tim Sarbin
0a3eb44248 Started work on session manager. Fixed mouse rendering logic. 2018-11-29 23:26:51 -05:00
Tim Sarbin
6907d8e507 Created ServiceBus project and moved interfaces to subfolders. 2018-11-29 22:12:40 -05:00
nicholasdechiara
55f8f3ef34 Mob and Playerstate (#31)
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00
Diego M
f3793e0a60 Basic Character Panel and Inventory Panel drawing (#30)
* Initial minipanel work
* Character and Inventory panel implementation, frame included
* Separate panel frame from the actual inventory and character panels so they can be reused by other panels
2018-11-29 19:11:25 -05:00
Tim Sarbin
e5c9af0367 Source cleanup. Made the game run a little better. 2018-11-29 17:58:56 -05:00
Tim Sarbin
3500a07b45 Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00
Tim Sarbin
ba6455317f Detatched Core from Scenes 2018-11-26 18:18:23 -05:00
Diego M
cb8916c085 UI: (Small) Minipanel Implementation (#15)
* ui stuff
* Toggleable stuff
* Initial minipanel work
* Partial work commit to fix random error, still missing relative rendering
* Toggle Minipanel with HUD menu button
* Fix line breaks
2018-11-25 13:13:24 -05:00
Tim Sarbin
3a0cbe4b8e Added initial pieces of the map engine. 2018-11-24 22:34:16 -05:00
Tim Sarbin
6c2847e4b3 Started writing map data logic. 2018-11-24 03:07:41 -05:00
Tim Sarbin
b0869cc7d9 Added start of game screen. Added game state. 2018-11-23 21:56:30 -05:00
Tim Sarbin
1983d0d40e Added textbox. Added keyboard manager. Added name entry. 2018-11-23 20:51:32 -05:00
Tim Sarbin
6877df0b5a Added hero label text. Added dictionary. Fixed text redraw bug 2018-11-23 16:38:21 -05:00
Tim Sarbin
245eabe4c2 Added resource manager. Working on weird memory and performance things. 2018-11-22 22:53:05 -05:00
Tim Sarbin
b693f799ed Fixed project settings. Started adding ui button logic 2018-11-22 17:00:22 -05:00
Tim Sarbin
68d942ab4a More rendering fixes. offsets make sense now. 2018-11-22 12:35:21 -05:00
Tim Sarbin
77c4621295 Fixed menu rendering 2018-11-22 12:19:38 -05:00
Tim Sarbin
4d124ad959 Initial commit 2018-11-22 00:18:42 -05:00