Tim Sarbin
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da4ffba9c1
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Map stitching and render upates (#95)
* Added region stitching and modified the rendering loops.
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2019-11-06 21:25:09 -05:00 |
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Tim Sarbin
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01a48d8720
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Added object support (#93)
* Fixed LevelTypes load
* Update ResourcePaths.go
* Added DCC loading support
* Added animation data. Fixed bitshift version compile issue.
* Fixed another go build error
* Initial support for object rendering
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2019-11-06 18:25:19 -05:00 |
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Tim Sarbin
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1afd86005e
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Changes necessary for migration to org account (#67)
* Replaced old repo path with org path.
* Added editorconfig. Fixed line endings to LF.
* Fixed travis build badge path
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2019-11-02 17:38:39 -04:00 |
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Tim Sarbin
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ef9a7826bb
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Minor updates. Working on tavis build configs.
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2019-11-02 11:15:02 -04:00 |
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Tim Sarbin
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b05e887d8a
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Lots of map rendering changes.
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2019-11-01 22:12:07 -04:00 |
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Tim Sarbin
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07709e2ddf
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More map rendering updates.
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2019-11-01 16:51:50 -04:00 |
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Tim Sarbin
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7d228d116e
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Minor changes to get map rendering started.
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2019-11-01 14:12:23 -04:00 |
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Tim Sarbin
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bf0412554f
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Big fixes. Added start of video decode. Enhanced MPQ error messages.
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2019-10-31 21:17:13 -04:00 |
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Tim Sarbin
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02082925b5
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Added logic in preparation for tile rendering
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2019-10-31 13:39:05 -04:00 |
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Tim Sarbin
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55b241c56d
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Added DT1 and LevelTypes. LevelPreset and DS1 still not done.
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2019-10-28 17:51:17 -04:00 |
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Tim Sarbin
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15d2b9ebf7
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Added DS1 loading capabilities. Added ability to stop BGM.
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2019-10-27 21:35:16 -04:00 |
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Tim Sarbin
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ccb68f12fd
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UI manager fixes. Added map engine test scene.
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2019-10-27 19:00:38 -04:00 |
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