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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-06 18:27:20 -05:00
Commit Graph

12 Commits

Author SHA1 Message Date
Tim Sarbin
da4ffba9c1
Map stitching and render upates (#95)
* Added region stitching and modified the rendering loops.
2019-11-06 21:25:09 -05:00
Tim Sarbin
01a48d8720
Added object support (#93)
* Fixed LevelTypes load
* Update ResourcePaths.go
* Added DCC loading support
* Added animation data. Fixed bitshift version compile issue.
* Fixed another go build error
* Initial support for object rendering
2019-11-06 18:25:19 -05:00
Tim Sarbin
1afd86005e
Changes necessary for migration to org account (#67)
* Replaced old repo path with org path.

* Added editorconfig. Fixed line endings to LF.

* Fixed travis build badge path
2019-11-02 17:38:39 -04:00
Tim Sarbin
ef9a7826bb Minor updates. Working on tavis build configs. 2019-11-02 11:15:02 -04:00
Tim Sarbin
b05e887d8a Lots of map rendering changes. 2019-11-01 22:12:07 -04:00
Tim Sarbin
07709e2ddf More map rendering updates. 2019-11-01 16:51:50 -04:00
Tim Sarbin
7d228d116e Minor changes to get map rendering started. 2019-11-01 14:12:23 -04:00
Tim Sarbin
bf0412554f Big fixes. Added start of video decode. Enhanced MPQ error messages. 2019-10-31 21:17:13 -04:00
Tim Sarbin
02082925b5 Added logic in preparation for tile rendering 2019-10-31 13:39:05 -04:00
Tim Sarbin
55b241c56d Added DT1 and LevelTypes. LevelPreset and DS1 still not done. 2019-10-28 17:51:17 -04:00
Tim Sarbin
15d2b9ebf7 Added DS1 loading capabilities. Added ability to stop BGM. 2019-10-27 21:35:16 -04:00
Tim Sarbin
ccb68f12fd UI manager fixes. Added map engine test scene. 2019-10-27 19:00:38 -04:00