Ziemas
d4d3fdfad3
Checkboxes! ( #136 )
...
And add them to the hero class scene.
2019-11-10 17:17:42 -05:00
Tim Sarbin
5d5009208b
Renamed all files to proper go conventions. ( #134 )
2019-11-10 14:06:05 -05:00
Tim Sarbin
f156475731
Added text entry. Fixed performance issue. Added error checking. ( #132 )
2019-11-10 12:28:41 -05:00
Tim Sarbin
e8292e9c42
More optimizations and cleanup. ( #131 )
2019-11-10 10:44:13 -05:00
Tim Sarbin
f2b1bdfba4
More package cleanup. ( #130 )
2019-11-10 08:51:02 -05:00
q3cpma
7370e12b53
Improve run.sh: ( #129 )
...
* POSIX sh
* simpler distro detection
* don't create functions for stuff used only once
* add Gentoo (portage) support
* handle other distros gracefully
* ask before stealthily installing Go
* compile even when Go is already installed
2019-11-10 07:47:55 -05:00
Tim Sarbin
b41f7f4dab
Restructured everything. ( #128 )
2019-11-10 03:36:53 -05:00
liberodark
46e163bc38
Create run.sh ( #83 )
...
* Create run.sh
2019-11-10 01:32:59 -05:00
Robin Eklind
44a6a5672c
common: convert objLookupRaw into a struct ( #108 )
...
Ain't noone got time for that :)
So, we automated it:
a.sh: script automating the work
a.go: tool to pretty print the parsed ObjectLookups
b.go: output of a.go
c.go: compare before and after rewrite to ensure they are identical
a.go: https://play.golang.org/p/P8G1byhzMtY
b.go: output of `go run a.go`
c:go: https://play.golang.org/p/q8LXBbBhkp5
a.sh contents follows below:
#!/bin/bash
# go get golang.org/x/tools/cmd/goimports
# go get github.com/mewkiz/cmd/sar
echo -n -e "//+build ignore\n\npackage common\n\nvar ObjectLookups = " > b.go
go run a.go >> b.go
sar -i '[A-Za-z_][A-Za-z0-9_]*:[\"][\"],' '' b.go
sar -i 'Type:1,' 'Type:ObjectTypeCharacter,' b.go
sar -i 'Type:2,' 'Type:ObjectTypeItem,' b.go
sar -i 'common.ObjectLookupRecord' 'ObjectLookupRecord' b.go
goimports -w b.go
2019-11-10 01:29:34 -05:00
Robin Eklind
b0ca8138bd
common: use stringer and string2enum tools to convert back and forth between enum and string ( #107 )
2019-11-10 01:22:36 -05:00
Tim Sarbin
3555578c0e
Added support for all object layers. ( #127 )
2019-11-09 23:37:02 -05:00
Robin Eklind
09e713b1cb
common: generate atlas in y rather than x direction ( #126 )
...
This lets us generate atlases that are more "square"ish,
and thus less likely to hit the graphics card boundaries
for texture dimensions.
Fixes #121 .
2019-11-09 23:33:09 -05:00
Ziemas
948ca1fc1a
Check if MPQ file was loaded before reading. ( #125 )
...
And if it wasn't then tell the user which one instead of crashing.
2019-11-09 18:57:55 -05:00
Ziemas
4aba58eb28
Vsync and FPS display toggles. ( #124 )
...
They now toggle more reliably as well as work globally.
2019-11-09 18:56:45 -05:00
Ziemas
ebff54cfba
Use delta time for scene updates. ( #123 )
...
* Use delta time when updating scenes.
Delta time is in seconds and capped to 1/10th.
* Show FPS and VSYNC status in the bottom left corner.
Fixes #123
2019-11-09 16:17:01 -05:00
Tim Sarbin
c51e464676
More sprite optimizations ( #120 )
2019-11-09 01:13:49 -05:00
Tim Sarbin
ed88d0e00d
Test updates. MPQ file name changes. ( #119 )
...
* Modified path logic to hopefully fix some issues
2019-11-08 19:52:49 -05:00
Tim Sarbin
7859b69da6
Performance Enhancements ( #118 )
...
* More optimizations. Fixed button rendering issue.
2019-11-08 16:50:33 -05:00
Tim Sarbin
a105bb390a
More optimizations. Fixed button rendering issue. ( #115 )
2019-11-08 11:05:51 -05:00
Tim Sarbin
26efc4c05c
Fixed some performance issues with binary reads. Moved config to its own spot. ( #112 )
2019-11-08 01:37:21 -05:00
Tim Sarbin
920a4f51b0
Initial NPC support ( #111 )
...
* Started adding support for NPCs. Added Monstats dictionary.
2019-11-07 23:44:03 -05:00
Robin Eklind
4cd1eae21a
core: rename mpq variable to archive to avoid confusion with mpq package ( #106 )
...
Follow-up of #96 .
2019-11-07 23:36:56 -05:00
Robin Eklind
d04f07606b
common: use inc closure to handle indices of SoundEntry props ( #109 )
2019-11-07 23:33:10 -05:00
Robin Eklind
e26946bd35
readme: remove https:// scheme from go get command ( #110 )
2019-11-07 23:32:30 -05:00
ndechiara
ae619db363
Load Armor.txt ( #105 )
2019-11-07 20:51:15 -05:00
Robin Eklind
1511a897f9
mpq: implement GetFileList ( #102 )
2019-11-07 17:35:25 -05:00
Ziemas
5260fb7df7
Adjust animation speed calculation. ( #100 )
...
Not entirely sure how correct this is, but it's an improvement.
2019-11-07 17:27:21 -05:00
Tim Sarbin
ed237307bd
Fixed MPQ load issue on french localized D2 ( #103 )
2019-11-07 17:26:36 -05:00
Robin Eklind
eaeaf5adb9
fix build, rename Common to common ( #99 )
...
NTFS life
2019-11-06 23:50:20 -05:00
ndechiara
cba1bac6ca
Load UniqueItems.txt (fixed formatting) ( #98 )
...
* Load UniqueItems.txt
* run go fmt on uniqueitems.go
2019-11-06 23:32:02 -05:00
Tim Sarbin
e433c758e9
Lowercased all of the packages ( #96 )
2019-11-06 22:12:15 -05:00
Tim Sarbin
da4ffba9c1
Map stitching and render upates ( #95 )
...
* Added region stitching and modified the rendering loops.
2019-11-06 21:25:09 -05:00
Tim Sarbin
01a48d8720
Added object support ( #93 )
...
* Fixed LevelTypes load
* Update ResourcePaths.go
* Added DCC loading support
* Added animation data. Fixed bitshift version compile issue.
* Fixed another go build error
* Initial support for object rendering
2019-11-06 18:25:19 -05:00
Tim Sarbin
2ec5dd2d85
Fixed another older go version build error ( #92 )
...
* Fixed another go build error
2019-11-05 23:03:41 -05:00
Tim Sarbin
68c55b41d0
Added animation data loading and fix build error ( #91 )
...
* Fixed LevelTypes load
* Update ResourcePaths.go
* Added DCC loading support
* Added animation data. Fixed bitshift version compile issue.
2019-11-05 23:00:44 -05:00
Tim Sarbin
26a9d1e8b1
Added DCC loading support ( #89 )
...
* Fixed LevelTypes load
* Update ResourcePaths.go
* Added DCC loading support
2019-11-05 22:23:48 -05:00
Robin Eklind
ab7d19197e
run goimports
to format all Go source files of the project ( #88 )
...
Actual command run:
find . -type f -name '*.go' | xargs -I '{}' goimports -w '{}'
2019-11-05 20:46:52 -05:00
Robin Eklind
4a24fc0b8c
de-normalize file name before searching in MPQ ( #87 )
...
This was actually fixed by @essial.
Fixes #86 .
2019-11-05 18:29:02 -05:00
Tim Sarbin
c84698400b
Forgot to commit resource paths ( #85 )
...
* Fixed LevelTypes load
* Update ResourcePaths.go
2019-11-04 18:10:34 -05:00
Tim Sarbin
c32c24739e
Fixed LevelTypes load ( #84 )
2019-11-04 17:39:59 -05:00
Tim Sarbin
18ec052133
Delete OpenDiablo2.exe
2019-11-04 07:55:58 -05:00
liberodark
1d05925ce7
Update .gitignore ( #82 )
...
Remove OpenDiablo2.exe from source control.
2019-11-04 07:55:40 -05:00
ndechiara
98d9e61a64
add Weapons.txt load ( #81 )
2019-11-03 22:56:26 -05:00
ndechiara
07b0724575
Fix MPQ load, add Missiles.txt load, switch LvlPrest.bin to LvlPrest.txt, fix sound loading ( #80 )
...
* fix mpqs, add missiles.txt, fix lvlprest
* fix sound loading issue
2019-11-03 22:03:22 -05:00
ndechiara
46a60398d4
Load Objects.txt ( #68 )
...
* Missiles Parsing
* Missiles.txt lookup table and fixes
* lost work
* Replaced old repo path with org path.
* Added editorconfig. Fixed line endings to LF.
* Fixed travis build badge path
* Added level warp data
* Added object type data load
* Load objects.txt
New Common class, Objects.go will load all of the object records in objects.txt
2019-11-03 11:04:58 -05:00
Tim Sarbin
1afd86005e
Changes necessary for migration to org account ( #67 )
...
* Replaced old repo path with org path.
* Added editorconfig. Fixed line endings to LF.
* Fixed travis build badge path
2019-11-02 17:38:39 -04:00
Tim Sarbin
039a96a077
Delete ResourceHacker.ini
2019-11-02 16:29:06 -04:00
Tim Sarbin
be2b9c6390
Final modification for builds
2019-11-02 16:25:24 -04:00
Tim Sarbin
4be6252654
Update .travis.yml
2019-11-02 16:19:14 -04:00
Tim Sarbin
fc8191c812
More build updates. Added build info to game.
2019-11-02 16:15:16 -04:00