David Carrell
c8ec4c018e
first pass at resolving linting issues in d2asset ( #518 )
2020-07-01 14:09:18 -04:00
Tim Sarbin
1b614ddb3a
Made animation loaders public. ( #481 )
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* Updated ebiten reference
* Made animation loaders public
2020-06-28 12:10:25 -04:00
Alex Yatskov
664b8416f1
Remove global palettes; everything goes through d2asset now ( #322 )
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* Configuration cleanup
* Cleanup
* remove global palettes
2020-02-26 22:46:47 -05:00
Alex Yatskov
a4efd41383
File format cleanup ( #320 )
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* Configuration cleanup
* Cleanup
* cleanup file formats
* make palettes a proper fileformat
2020-02-26 08:39:38 -05:00
nicholas-eden
bdfdeda67b
Add support for missiles ( #308 )
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* WIP: Add support for missiles
Break AnimatedEntity into two parts to support single and composite animations. Summon misssiles on right click.
* Break animated entity down further
Move npc only logic to npc struct, reduce duplication in map entities
* Change a bunch of int32s to int
2020-02-22 20:44:30 -05:00
Alex Yatskov
8a547ebf0e
Moving files around to make more sense ( #279 )
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* Prevent input fighting between terminal and other input listeners.
* Moving files around, removing exports
* Add missing line
2020-02-01 18:55:56 -05:00