Tim Sarbin
4ec7dbef43
Strongly typed palette entries.
2019-02-24 23:36:34 -05:00
Tim Sarbin
e33c85b919
Added palette definitions.
2019-02-24 23:35:15 -05:00
Tim Sarbin
591d90134a
Added data manager. Added file/mpq lookup dictionary.
2019-02-24 22:59:40 -05:00
Tim Sarbin
e68eafd5f6
Added start of scene management
2019-02-24 21:51:20 -05:00
Tim Sarbin
56b2f146d3
More project structure updates
2019-02-24 11:15:09 -05:00
Tim Sarbin
21acfc00fa
Purged again.
2019-02-23 09:51:03 -05:00
Tim Sarbin
8f1a01dfa4
Moved to SDL backend.
2019-02-22 20:14:35 -05:00
Tim Sarbin
f46542a05f
Added stormlib and command line parser. Added initial mpq file check on startup.
2019-02-21 21:21:51 -05:00
Tim Sarbin
0f601cb024
We now have a blank window again.
2019-02-20 23:14:27 -05:00
Tim Sarbin
7fb694d59a
Forward declarations no longer necessary...
2019-02-20 15:39:54 -05:00
Tim Sarbin
5e65261dc1
Remmoved cmake logic that doesn't appear to be necessary...
2019-02-20 15:38:30 -05:00
Tim Sarbin
5db68079fb
Added OS library and simple window support.
2019-02-20 15:37:10 -05:00
Tim Sarbin
611747272e
Fixed submodule imports hopefully
2019-02-20 13:21:29 -05:00
Tim Sarbin
f8a9c7f3d5
Fixed 3rd party ref for bgfx
2019-02-20 13:11:52 -05:00
Tim Sarbin
6244ef1b55
Start of project layout
2019-02-20 13:06:37 -05:00
Tim Sarbin
ef52e31e9d
Archived old logic
2019-02-20 12:11:18 -05:00
Matheus Cardoso
b722405d53
Fix crash on exiting "select hero class" screen ( #64 )
...
* Fix crash on exiting select hero screen
* Remove unneeded using
* Revert mistake on ChangeScene
2019-01-09 08:27:59 -05:00
Matheus Cardoso
bd4c95c28d
Fetch main menu strings from game data ( #63 )
2019-01-04 09:48:51 -05:00
Matheus Cardoso
8d1c2e7bd9
Remove more references to System.Collections.Immutable ( #62 )
2019-01-03 18:53:50 -05:00
Matheus Cardoso
b3dfcf217e
Remove System.Collections.Immutable ( #61 )
2019-01-03 18:44:15 -05:00
Lectem
aa906291d8
Fix build error CS0012: The type 'IEnumerable<>' is defined in an assembly that is not referenced. You must add a reference to assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. ( #57 )
2018-12-22 11:56:08 -05:00
Lectem
f87b7389ce
Fix special cases in MPQProvider ( #58 )
2018-12-22 11:55:44 -05:00
Diego M
ae10a9fa3b
Dynamic character rendering based on server provided information ( #56 )
...
* Update
* Partial work
* More stuff
* Shield rendering
* tmp
* Update
* WeaponCode
* Cleanup
* Fix build
* Initial inventory cleanup and sync
* Update
* Render body parts based on equipped torso
* Initial dynamic equipment work
* Update thingies
2018-12-19 18:44:21 -05:00
nicholasdechiara
5904658dad
Missiles.txt Parsing ( #55 )
...
* Missiles Parsing
* Missiles.txt lookup table and fixes
2018-12-17 16:34:19 -05:00
Tim Sarbin
4ae59dfcc0
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-15 17:49:59 -05:00
Tim Sarbin
d911a76cad
Restructured how movement works. Restructured network protocols. Player ID is now GUID based.
2018-12-15 17:42:36 -05:00
Diego M
3dc1af294c
Render body parts based on torso ( #54 )
...
* Update
* Partial work
* More stuff
* Shield rendering
* tmp
* Update
* WeaponCode
* Cleanup
* Fix build
* Initial inventory cleanup and sync
* Update
* Render body parts based on equipped torso
2018-12-15 17:40:23 -05:00
nicholasdechiara
be29a0017e
Address Patch MPQ Issue ( #52 )
...
* Address patch mpq issue
Game can now load patch mpq files and will do so instead of a regular mpq version if a patch version exists.
Updated level details & char stats loading
* deleted screenshots
* merge fixes
* Fix weapon.cs
Code column moved over one in patch mpq
* Fixes: armor/misc/weapon column adjustment and mapgen autofac fix
* Fix SelectHeroClass to work with None herotype
2018-12-15 12:18:32 -05:00
Kacper Drobny
8699aad41b
Initial implementation of skills logic ( #53 )
...
* Added attribute/skill buttons to the HUD
* adjusted how movement works
* Skills Panel added
* Initial implementation of skills
2018-12-15 11:47:13 -05:00
Tim Sarbin
a9ec2473dc
Update README.md
2018-12-15 01:19:46 -05:00
Tim Sarbin
4b6e1f5b98
Update README.md
2018-12-15 01:18:34 -05:00
Tim Sarbin
7dde605485
Update README.md
2018-12-15 01:17:34 -05:00
Tim Sarbin
259406900b
Update README.md
...
Removed screenshots due to potential IP issues.
2018-12-15 00:32:48 -05:00
Tim Sarbin
c85b2bc605
Minor cleanup. Added object and object type data dictionaries. Map loader now includes object and tag data
2018-12-14 14:48:36 -05:00
Tim Sarbin
f56273a4a2
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-13 22:34:28 -05:00
Tim Sarbin
b344222400
Added ObjectInfo from objects.txt
2018-12-13 22:34:24 -05:00
Diego M
9c1a2dba96
Restoring items on Inventory Panel ( #51 )
...
* Update
* Partial work
* More stuff
* Shield rendering
* tmp
* Update
* WeaponCode
* Cleanup
* Fix build
* Initial inventory cleanup and sync
* Update
2018-12-13 22:04:09 -05:00
Kacper Drobny
68f95b8b5b
Skill Tree Panel Added ( #50 )
...
* Added attribute/skill buttons to the HUD
* adjusted how movement works
* Skills Panel added
2018-12-13 18:36:29 -05:00
Tim Sarbin
842153c241
Added credits screen.
2018-12-12 23:13:16 -05:00
nicholasdechiara
6b40c30b5c
Load Enemy Type Info from monstats.txt ( #48 )
...
* EnemyConfig loading from monstats.txt
* removed some unneeded comments
* Added difficulty flag to enemystate
* Fix renaming issue
2018-12-12 18:20:44 -05:00
wtfblub
21666ed4f4
Normalize line endings ( #49 )
...
* Introduce end of line normalization
* Normalize line endings
2018-12-12 18:13:34 -05:00
Tim Sarbin
a79040cc20
Added support for equipment rendering. Cleaned up player equipment strucs
2018-12-12 17:39:32 -05:00
Tim Sarbin
0402119ec7
Added render priority for layers
2018-12-11 19:58:13 -05:00
Tim Sarbin
6646efd0c3
Fixed animation glitches. Started work in animation priority. Fixed memory issues
2018-12-11 18:15:50 -05:00
Kacper Drobny
c277cb2d89
Added attribute/skill buttons to the HUD ( #47 )
2018-12-11 13:09:21 -05:00
Diego M
de83a86aeb
Fix build ( #44 )
...
* Update
* Partial work
* More stuff
* Shield rendering
* tmp
* Update
* WeaponCode
* Cleanup
* Fix build
2018-12-11 02:59:47 -03:00
Diego M
443fea069d
Inventory based on hero type ( #43 )
...
* (Try to) Render inventory based on initial equipment for each hero type
2018-12-11 02:25:41 -03:00
Tim Sarbin
dbd3e0b74f
Minor updates to map engine.
2018-12-10 21:43:06 -05:00
Tim Sarbin
b1997963db
Forced 'north' map generation. Blood moore boundaries generated.
2018-12-10 00:24:25 -05:00
Tim Sarbin
c4c3516fa9
Music now loads based on selected level. More map engine changes.
2018-12-09 20:50:52 -05:00