Mike Bundy
403864fdd1
Character selection scene skeleton ( #27 )
...
* Fix issue with typing char name with no hero selected
* Character Selection begin...
* Add buttons and wire up Character selection scene
2018-11-28 22:25:08 -05:00
Tim Sarbin
4021fc9793
Generate a very simple version of blood moore outside of camp.
2018-11-28 22:22:48 -05:00
Tim Sarbin
7a1aea686b
Fixed enum error. Allow multiple loads of same map id.
2018-11-28 21:26:29 -05:00
Tim Sarbin
3500a07b45
Map engine now fully supports multi-map rendering.
2018-11-28 21:20:01 -05:00
Tim Sarbin
8e603f987e
Added support for multiple maps. And cached the caches.
2018-11-28 19:28:41 -05:00
Tim Sarbin
5c7bba87d1
Refactored map generation logic
2018-11-27 23:09:10 -05:00
Tim Sarbin
1b2c7bc526
Fixed map rendering bug with randomized tiles.
2018-11-27 21:20:48 -05:00
Tim Sarbin
8ae4a570f9
Rename Minipanel.cs to MiniPanel.cs
2018-11-27 20:23:29 -05:00
Tim Sarbin
22f75b7e39
Added hardware mouse support with scailing
2018-11-27 20:02:18 -05:00
Tim Sarbin
3b543131a5
Forgot to commit the rest of the files..
2018-11-27 01:04:27 -05:00
Tim Sarbin
dbb1a2316a
Started seperating more map rendering logic. More to come.
2018-11-27 00:56:54 -05:00
Tim Sarbin
19c866aeba
Fixed another bug with hero screen text input.
2018-11-27 00:32:50 -05:00
Tim Sarbin
360dbbe50c
Update README.md
2018-11-26 22:53:10 -05:00
Tim Sarbin
212fd64995
Stop adding tags for no reason.
2018-11-26 22:50:51 -05:00
Tim Sarbin
b9c22ba10b
Configured CI
2018-11-26 22:42:22 -05:00
Tim Sarbin
4a29c641fc
Created base folder for github pages
2018-11-26 19:26:24 -05:00
Tim Sarbin
9697c1bf6d
Fixed x86 reference in project and sln
2018-11-26 19:24:04 -05:00
Mike Bundy
c93b6c8952
Fix issue with typing char name with no hero selected ( #24 )
2018-11-26 19:12:36 -05:00
Tim Sarbin
d9582492a3
More cleanup
2018-11-26 19:07:46 -05:00
Tim Sarbin
ba6455317f
Detatched Core from Scenes
2018-11-26 18:18:23 -05:00
Tim Sarbin
e4283e5f88
Fixed possible crash due to stopwatch bug. removed ut project
2018-11-25 21:39:34 -05:00
Tim Sarbin
19d7fd8aeb
Update README.md
2018-11-25 19:57:16 -05:00
Mike Bundy
b4d362fc0d
Change TextDictionary Population + Read char desc from there ( #19 )
...
* Change MPQ text reading
Previously checked for there to be exactly 3 commas, changed to check that line doesn't start with hash or slash (includes/comments) + that it has 3 or more commas.
This might cause issues later, but it's needed for now otherwise lines get skipped.
* Read in Not Xpac Char desc from dictionary
Also added a string utils class. How do I test with .Net?
2018-11-25 19:06:22 -05:00
Tim Sarbin
abcfd455e7
Updated screenshot. Reverted starting town.
2018-11-25 19:04:35 -05:00
Tim Sarbin
bc09bd72d3
Fixed render priority issue
2018-11-25 18:52:35 -05:00
Tim Sarbin
04f1238f2c
Added map caching. Improved map rendering a little bit.
2018-11-25 18:37:53 -05:00
Tim Sarbin
256ccbc7c2
Set a more interesting test map. disabled wall rendering
2018-11-25 14:21:20 -05:00
Tim Sarbin
61310ed063
Merged PR changes
2018-11-25 14:16:30 -05:00
Tim Sarbin
ea5c8bd787
Rendering refactor
2018-11-25 14:15:13 -05:00
nicholasdechiara
02e101edb8
Filled out eLevelId enum ( #16 )
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* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
2018-11-25 14:12:25 -05:00
Diego M
cb8916c085
UI: (Small) Minipanel Implementation ( #15 )
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* ui stuff
* Toggleable stuff
* Initial minipanel work
* Partial work commit to fix random error, still missing relative rendering
* Toggle Minipanel with HUD menu button
* Fix line breaks
2018-11-25 13:13:24 -05:00
Tim Sarbin
6e7dccfe5d
Switched to software rendering.
2018-11-25 10:03:30 -05:00
Tim Sarbin
0b3a15403c
Now directly using CS-SDL source
2018-11-25 09:50:29 -05:00
Tim Sarbin
8c4646d57a
More rendering optimizations
2018-11-25 09:42:39 -05:00
Tim Sarbin
3e1c52449b
Fixed map loading to work with any valid map id!
2018-11-25 01:51:21 -05:00
Tim Sarbin
7d0715e97f
Fixed line endings
2018-11-24 23:52:23 -05:00
Tim Sarbin
8c953c4db8
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-11-24 23:49:59 -05:00
Tim Sarbin
0803e5c223
Rendering optimizations
2018-11-24 23:49:56 -05:00
Diego M
2cd64677f2
Merged PR - Added UI toggle box
...
* ui stuff
* More ui stuff
* Toggleable stuff
* Some debug messages
2018-11-24 23:33:04 -05:00
Tim Sarbin
3a0cbe4b8e
Added initial pieces of the map engine.
2018-11-24 22:34:16 -05:00
Tim Sarbin
d3a718d8f6
Cleaned up the rendering some.
2018-11-24 20:34:21 -05:00
Tim Sarbin
1c0dede449
fixed rendering
2018-11-24 20:22:03 -05:00
Tim Sarbin
21eb39bf7a
More rendering fixes
2018-11-24 19:55:57 -05:00
Tim Sarbin
78fed23e21
More rendering fixes
2018-11-24 18:54:32 -05:00
Tim Sarbin
b456b7be82
Still trying to fix the rendering
2018-11-24 17:54:15 -05:00
Tim Sarbin
60b453c033
Finally fixed broken map load logic. Made palletes less dumb.
2018-11-24 12:15:54 -05:00
Tim Sarbin
78ee66bdfb
Fixed signed/unsigned ds/dt issue. Cleaned up load logic
2018-11-24 11:45:10 -05:00
Tim Sarbin
ecc6eb2138
Added start of cell renderer. Still trying to fix map load issue
2018-11-24 10:54:02 -05:00
Tim Sarbin
6c2847e4b3
Started writing map data logic.
2018-11-24 03:07:41 -05:00
Tim Sarbin
c4fac82bc3
Updated screenshot
2018-11-23 22:02:36 -05:00