* Improve run/walk/neutral animation handling. Initial parsing of LevelDetail records. Support for holding mouse buttons.
- Run/walk/neutral positions now map to a different animation mode(and speed) depending if in or out of town.
- Run/walk toggle which can be activated/deactivated with R key.
- Temporary(and incorrect) loading and mapping for LevelDetails records.
- Zone change label which shows the level name from LevelDetailsRecord when the player enters a different zone.
- Allow holding mouse left/right button to repeatedly generate an action.
* Remove duplicate load of LevelDetails. Replace numbers in zone change logic with their corresponding RegionIdType
* Move zone change check at the correct place
Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
* camera offset for ui panels :
added maprenderer viewport to be aligned left or right
calling alignement on keyPress in game_controls
* check if already aligned
* fix bugs
-forgot to assign alignement
-defaultScreenRect instead of screenRect because of issue mentionned in original comment
* remove config.json and replace go.mod line
* removing duplicate import of d2common
replacing all dh to d2common
* remove useless breaks from switch statement
* better range when value unused + prettying import
* item_affix rewrite
using return values instead of pointer references in arguments
* ebiten deprecated calls
* small fixes
* camera offset for ui panels :
added maprenderer viewport to be aligned left or right
calling alignement on keyPress in game_controls
* check if already aligned
* fix bugs
-forgot to assign alignement
-defaultScreenRect instead of screenRect because of issue mentionned in original comment
* remove config.json and replace go.mod line
* update with new renderer and escape menu
* Handle up/down/enter keys and reset menu on toggle
Signed-off-by: William Claude <w.claude@thebeat.co>
* Add sound when selecting an item
Signed-off-by: William Claude <w.claude@thebeat.co>
* Reorganise code and remove unused things (YAGNI)
Signed-off-by: William Claude <w.claude@thebeat.co>
* Group properties
Signed-off-by: William Claude <w.claude@thebeat.co>
* Use switch statements instead of IFs
Signed-off-by: William Claude <w.claude@thebeat.co>
* Prevent opening the escape menu over hero stats or inventory
Signed-off-by: William Claude <w.claude@thebeat.co>
* camera offset for ui panels :
added maprenderer viewport to be aligned left or right
calling alignement on keyPress in game_controls
* check if already aligned
Crashes were due to missing translation. This PR temporarily replaces the translateString calls for the default string directly.
in `select_hero_class.go` there is a level of indirection before the call to translateString, and for this reason, its `panic` call got temporarily diverted.
* Switched to json formatted characters
* Added infrastructure for networking
* Minor updates.
* more updates for map engine/rendering
* More map engine changes and fixes
* WIP: Add support for missiles
Break AnimatedEntity into two parts to support single and composite animations. Summon misssiles on right click.
* Break animated entity down further
Move npc only logic to npc struct, reduce duplication in map entities
* Change a bunch of int32s to int
* Switch to a 2d array for looking up subtile flags
Also fix up the walkableArea generation
* Check correct tiletype for walls
And fix the subtile tooltip text.