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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-20 10:15:55 -04:00
Commit Graph

9 Commits

Author SHA1 Message Date
dk
c1a88c9cf7
Animation manager abstraction (#544)
* abstracted palettes, colors, and palette manager

* make asset manager use the palette manager interface

* added BGRA setter/getter, fixed lint errors

* abstraction for animation and animation manager
2020-07-05 13:01:44 -04:00
dk
4c3ff12cba
abstracted cache to an interface (#535) 2020-07-03 21:23:44 -04:00
Tim Sarbin
5bfec3ccb0 Removed render singleton. Updated refs. 2020-07-03 14:00:56 -04:00
David Carrell
c8ec4c018e
first pass at resolving linting issues in d2asset (#518) 2020-07-01 14:09:18 -04:00
Tim Sarbin
1b614ddb3a
Made animation loaders public. (#481)
* Updated ebiten reference

* Made animation loaders public
2020-06-28 12:10:25 -04:00
Alex Yatskov
664b8416f1
Remove global palettes; everything goes through d2asset now (#322)
* Configuration cleanup

* Cleanup

* remove global palettes
2020-02-26 22:46:47 -05:00
Alex Yatskov
a4efd41383
File format cleanup (#320)
* Configuration cleanup

* Cleanup

* cleanup file formats

* make palettes a proper fileformat
2020-02-26 08:39:38 -05:00
nicholas-eden
bdfdeda67b
Add support for missiles (#308)
* WIP: Add support for missiles

Break AnimatedEntity into two parts to support single and composite animations.  Summon misssiles on right click.

* Break animated entity down further

Move npc only logic to npc struct, reduce duplication in map entities

* Change a bunch of int32s to int
2020-02-22 20:44:30 -05:00
Alex Yatskov
8a547ebf0e
Moving files around to make more sense (#279)
* Prevent input fighting between terminal and other input listeners.

* Moving files around, removing exports

* Add missing line
2020-02-01 18:55:56 -05:00