Tim Sarbin
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b5673c1d6f
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Fix animation issue and map layer rendering. (#181)
* Fixed animation 'catchup' issue. Fixed map layer rendering.
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2019-11-15 14:12:23 -05:00 |
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Tim Sarbin
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4c9f0ec03e
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Performance improvements (#180)
* Performance improvements for rendering.
* Update go.mod
* Changed ebiten revision to support less copying
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2019-11-15 13:40:26 -05:00 |
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Ziemas
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8ce6da1f6e
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Render loop with two passes (#179)
* Render in two passes
To avoid drawing over objects.
* Apply optimization suggestions
* Less pointers
* Also call GenTiles in GenerateMap, oops.
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2019-11-15 11:03:58 -05:00 |
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Tim Sarbin
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a9cb2914b7
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Revert "Render in two passes (#169)"
This reverts commit 05ce55da65 .
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2019-11-15 10:49:53 -05:00 |
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Ziemas
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05ce55da65
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Render in two passes (#169)
* Render in two passes
To avoid drawing over objects.
* Apply optimization suggestions
* Less pointers
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2019-11-15 10:09:10 -05:00 |
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Ziemas
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0475a11512
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Toggle tile display in map test with F7 (#172)
* Toggle tile display in map test with F7
* Sub-tile display
Cycle through tile display modes with F7
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2019-11-15 09:04:27 -05:00 |
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Tim Sarbin
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b97bf6353d
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Added inventory objects. (#177)
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2019-11-14 22:20:01 -05:00 |
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Ziemas
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ea134afe90
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Render to center of subtile (#167)
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2019-11-13 22:26:52 -05:00 |
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Ziemas
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e2bee09469
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Place objects according to sub-cell (#165)
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2019-11-13 20:31:47 -05:00 |
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Tim Sarbin
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da9b86c679
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Fixed crash on 0 animation speed entities. (#164)
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2019-11-13 15:08:09 -05:00 |
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Averrin
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78a70c2d2b
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add map switcher (#162)
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2019-11-13 14:26:42 -05:00 |
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Tim Sarbin
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a8171145f9
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Started work on gameplay scene. (#153)
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2019-11-13 00:31:52 -05:00 |
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Tim Sarbin
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4fa66988d4
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Added the scrollbar. (#152)
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2019-11-12 23:44:04 -05:00 |
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Tim Sarbin
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a6a9434267
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Added more functionality to character select screen. (#143)
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2019-11-11 23:48:55 -05:00 |
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Tim Sarbin
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f81eb5764d
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More sprite optimizations. (#141)
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2019-11-10 20:44:51 -05:00 |
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Tim Sarbin
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352ff81b72
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Fixed texture atlas. Added GC debugging. (#140)
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2019-11-10 20:13:10 -05:00 |
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Tim Sarbin
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9b8ce0cccf
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Revert "Another sprite optimization experiment. (#139)"
This reverts commit a9136eda0a .
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2019-11-10 17:58:36 -05:00 |
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Tim Sarbin
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a9136eda0a
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Another sprite optimization experiment. (#139)
* Attempting to use normal ebiten frames, but lazily loading them.
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2019-11-10 17:52:45 -05:00 |
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Ziemas
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1ec7d2379e
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Fix checkboxes (#138)
And change the names of things because it was confusing me.
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2019-11-10 17:52:30 -05:00 |
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Tim Sarbin
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3f01ad09ae
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Renamed files to lowercase. (#137)
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2019-11-10 17:36:25 -05:00 |
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Ziemas
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d4d3fdfad3
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Checkboxes! (#136)
And add them to the hero class scene.
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2019-11-10 17:17:42 -05:00 |
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Tim Sarbin
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5d5009208b
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Renamed all files to proper go conventions. (#134)
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2019-11-10 14:06:05 -05:00 |
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Tim Sarbin
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f156475731
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Added text entry. Fixed performance issue. Added error checking. (#132)
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2019-11-10 12:28:41 -05:00 |
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Tim Sarbin
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e8292e9c42
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More optimizations and cleanup. (#131)
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2019-11-10 10:44:13 -05:00 |
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Tim Sarbin
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f2b1bdfba4
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More package cleanup. (#130)
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2019-11-10 08:51:02 -05:00 |
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Tim Sarbin
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b41f7f4dab
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Restructured everything. (#128)
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2019-11-10 03:36:53 -05:00 |
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