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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-03 01:37:18 -04:00
Commit Graph

330 Commits

Author SHA1 Message Date
M. Sz
fa1e86acc3 added quest log items to d2resources and modified player movement speed 2020-11-29 17:08:46 +01:00
M. Sz
b0af051f4c d2resource - escape menu labels 2020-11-28 19:58:22 +01:00
Tim Sarbin
73d381215e
Merge pull request #951 from gucio321/multi-language-labels
Multi language labels
2020-11-27 11:47:54 -05:00
M. Sz
640a9e043d code cleanup 2020-11-26 12:25:47 +01:00
M. Sz
1dcd63a238 fixed lint errors 2020-11-26 11:30:11 +01:00
M. Sz
76257ca351 moved some stuff 2020-11-26 11:13:35 +01:00
M. Sz
6f6516ae33 a bit updated comments 2020-11-25 20:57:52 +01:00
M. Sz
91f28516ff fixed lints 2020-11-25 19:25:19 +01:00
M. Sz
56787b13b8 Opimalisation 2020-11-25 12:37:16 +01:00
Thomas Christlieb
320583b5d4 save act and difficulty. Fixes #866 2020-11-25 11:51:20 +01:00
M. Sz
d87e4a846a init of multi-language main menu 2020-11-25 10:03:50 +01:00
gucio321
33bc9fe434
locale strings for character select & hero stat panel (#948)
* character select screen's hero descriptions & hero stat panel

* cinematics names

* buttons on character select screen and "resistances" labels on hero stats panel

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2020-11-24 23:45:30 -08:00
M. Sz
0f2c5cecb1 fixed lints 2020-11-24 17:50:31 +01:00
M. Sz
c704cc4c45 buttons on character select screen and "resistances" labels on hero stats panel 2020-11-24 17:44:15 +01:00
gucio321
2153f5ce64
implemented logger in d2gamescreen (#925)
* implemented logger in d2gamescreen

* logger in d2game/d2player

* logger for app.go
2020-11-18 13:02:49 -08:00
Michał Mrówka
2a36c956a4
Label fix (#931) 2020-11-17 23:50:31 -08:00
Michał Mrówka
bbba67487d
Added support for charset 2020-11-16 21:39:48 +01:00
Michał Mrówka
5d5e10f229
Remove language option from config file 2020-11-16 12:47:11 +01:00
Julien Ganichot
0d691dbffa
Key binding menu (#918)
* Feat(KeyBindingMenu): Adds dynamic box system with scrollbar

* Feat(Hotkeys): WIP Adds a lot of things

* Feat(KeyBindingMenu): WIP Adds logic to binding

* Feat(KeyBindingMenu): Fixes assignment logic

* Feat(KeyBindingMenu): Adds buttons logic

* Feat(KeyBindingMenu): Fixes sprites positions+add padding to Box

* Feat(KeyBindingMenu): Adds label blinking cap

* Feat(KeyBindingMenu): Removes commented func

* Feat(KeyBindingMenu): Fixes lint errors and refactors a bit

* Feat(KeyBindingMenu): Corrects few minor things from Grave

* Feat(KeyBindingMenu): removes forgotten key to string mapping
2020-11-13 12:03:30 -08:00
M. Sz
2eda3827ce cinematics select background 2020-11-10 15:00:40 +01:00
M. Sz
e20d544a8c Buttons in cinematics menu 2020-11-10 15:00:40 +01:00
M. Sz
bd4cf1a334 cinematics menu init 2020-11-10 15:00:40 +01:00
Gürkan Kaymak
e99fbf5c4b
showed an error message if the client cannot connect to a host (#910) 2020-11-08 14:03:51 -05:00
gravestench
be9c29e9d2
Unfuck asset manager init (#906)
* moved loader bootstrap logic into d2app
2020-11-08 01:24:35 -08:00
gravestench
f7fb35a4ec
removed debug printer singleton from d2util (#901)
resolves #504
2020-11-03 11:19:59 -08:00
gravestench
af1f0a0eda
removed string table singleton from d2common/d2fileformats/d2tbl/ (#900) 2020-11-03 11:10:11 -08:00
gravestench
5ac03d6f49
refactored game bootstrap, removed d2config.Config singleton (#899)
* Remove d2config.Config singleton

* refactored config file bootstrap
* `d2loader.Loader` adds the config directories during init
* `d2asset.AssetManager` loads the config file during init
* mpq verification logic removed from d2config; this is done by d2loader
* added `errorMessage` to `d2app.App` for setting the error message for the error screen.

* fixed loader test
2020-11-03 07:54:15 -05:00
gravestench
d6c9748fef
refactored logging in d2loader, d2record, and d2asset (#898)
* refactored logging in d2config, d2record, and d2asset

* asset manager, record manager, and file loader now utilitize d2util.Logger
* added colored logging to d2util.Logger (excluding windows platforms)
* removed mpq file verification from d2config; d2loader handles this
* record loaders now use the record manager's logger for printing info
* added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4`
* added `LogLevel` parameter to config file
* default log level will show errors, warnings, and info log messages
* specifying log level as an argument overrides setting from config file

* fixed log level tests
2020-11-02 21:23:07 -05:00
gravestench
b052006922
add comment explaining significance of input handler return value (#895) 2020-11-02 01:14:03 -08:00
Julien Ganichot
8365400ff5
Feat(KeyMapping): Adds a configurable keymap to GameControls, resolves #793 (#893)
* Feat(KeyMapping): Adds a configurable keymap to GameControls + Updates help overlay to use it

Co-authored-by: gravestench <dknuth0101@gmail.com>
2020-11-01 19:43:23 -08:00
Julien Ganichot
1f2771e8bc
Resolves #874 and #892 (#894)
* Move engine initialization to d2app
* adding debug print of error returned from `App.Run`
* adding ClampInt utility function to d2math
* cleaned up argument parsing in app.go, dedicated server no longer starts a renderer

Co-authored-by: gravestench <dknuth0101@gmail.com>
2020-11-01 16:05:50 -08:00
Tim Sarbin
1a6c6b8e9f
Add panic screen (#878)
* Add panic screen

* Fixed lint error. Updated all module references
2020-10-28 21:02:12 -04:00
gravestench
6e31cfb52a
migrate to ebiten v2.0 API (#860)
* migrate to ebiten v2.0 API

* fixed lint errors
2020-10-28 14:17:42 -04:00
gravestench
4a62101b96
adding the rest of the data dictionary loaders (#869) 2020-10-28 13:52:15 -04:00
Gürkan Kaymak
ec9c0c3d95
fixes #767, implemented deepCopy for the dcc_animation and dc6_animation (#852) 2020-10-26 09:13:08 -04:00
gravestench
dd0c148784
fixed all gocognit lint errors (#848)
* reduced ItemFactory.NewItem complexity

* d2compression/wav.go: suppressing gocognit lint error, suppressing gocyclo lint error

* d2maprenderer/renderer.go: reducing complexity of rnderPass2 and renderPass3
2020-10-26 03:53:42 -07:00
gravestench
aa9f6be411
Lint cleanup gocyclo (#847)
* d2player/inventory.go: fixed gocyclo error, broke up render method to smaller methods

* d2client/game_client.go: suppressing gocyclo error for OnPacketReceived, doesnt make sense to split

* d2remoteclient/remote_client_connection.go: suppressing gocyclo error for decodeToPacket, doesnt make sense to split

* d2dcc/dcc_direction.go: suppressing gocyclo error in generateFrames
2020-10-26 02:24:04 -07:00
gravestench
6f8b43f8d6
Various lint error fixes and suppressions (#846)
* suppressing the magic number lint errors in mapgen, it will get a heavy refactor soon, hopefully...

* adding string token constants for SkillClass

* adding panic on error to left/right skill select render

* fixed cuddle lint error

* fixed unnecessary conversion, unused func param lint errors in dcc_animation.go

* adding comment for skill class tokens

* fixed typo in comment

* removed unused parameter in dcc/dc6 animations

* supress warning about Object.setMode always being passed direction value of 0

* fixed all invalid golint directives

* fixed a couple gocritic lint errors
2020-10-26 02:04:50 -07:00
gravestench
622186e350
fixed 'dupl' lint errors (#845)
* removed dupl lint errors in d2compression/huffman.go

* remove duplicate code for set/unique item properties

This is a more involved edit. I've added a `PropertyDescriptor`
which is a common struct that should have existed already. The
`PropertyDescriptor` is used to generate property instances, and is common
to item affixes, set items, sets, unique items, and runewords.

This was all to remove duplicate code in d2item/

* removed duplicate code for rare item affixes
2020-10-26 00:38:18 -07:00
gravestench
815cfa09cb
fix all gosec lint errors (#844) 2020-10-25 23:38:15 -07:00
gravestench
02acba231b
removed all 'wsl' lint errors (#836) 2020-10-25 17:28:40 -07:00
gravestench
1ce2af19bf
removed all 'gocritic' lint errors (#835) 2020-10-25 17:03:23 -07:00
gravestench
a1380bc264
removed all golint lint errors (#833)
* removed all 'golint' type lint errors
2020-10-25 16:23:55 -07:00
gravestench
025ee94e50
Removed all TODO's in project (#831)
* removed the rest of the magic number errors from d2game

* hotfix for bug i added in map engine test

* removed all TODO's in project, made issues on github for each one
2020-10-25 18:36:12 -04:00
gravestench
589850a728
Removing TODO comments, making issues for them (#807)
* removed the rest of the magic number errors from d2game

* hotfix for bug i added in map engine test

* removed TODO's from d2mapengine/engine.go, added link to github issue

* removed TODO's and made issues and other minor lint work

* lint cleanup, mostly removing TODO's and putting links to their issues on github
2020-10-25 10:21:14 -04:00
presiyan-ivanov
7661b81576
Initial left & right skill select panel implementation. HeroSkill serialization cleanup. (#783)
- Clicking the active left/right skill now opens a skill select panel.
Only the available skills for the hero, which are valid for the panel type are shown.
Clicking on a skill from the skill select panel makes it the new active skill for the hero.

- Hovering a skill in the skill select panel shows the skill name +
skill description.

- New command which learns all skills for a specific
class(not persisted to a save file yet) - e.g. `learnskills ama` will learn
skills for the Amazon class.

- Initialize HeroSkill.shallowHeroSkill struct in the hero state factory, so we can use it
when we serialize the HeroSkill to packets/game save files.

- The parsed Skill.ListRow is now a number instead  of string.

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-10-22 16:53:18 -04:00
juander-ux
e5dae4e5d8
Inital skilltree panel implementation (#782)
* d2ui/UIFrame: Refactor into its own class

it's not useful to have the handling of frames for the
inventory/herostate/skilltree/quest panels individually in each of
those.

* d2ui/button: Fix crash when a buttonlayout was not allowing FrameChange

When AllowFrameChange is false we do not create pressedSurface. So if we
press the button the game will crash.

* d2ui/button: Allow label-only buttons

At least for the skillmenu we need buttons were the graphic size does
not match the buttonsize. So let's render the graphic in there and make
the button label only.

* d2hero/hero_state_factory: Give all heroes their class specific skills

* d2player/gamecontrols: Fix wrong inventory/stats layouts for exp chars

For Druid/Assassin the inventory frame was rendered for a 640x480
resolution. This brings it in line with all other characters.

* d2player: Add inital Skilltree panel

* d2player/game_controls: Enable skilltree

Note here, that the inventory panel and skilltree panel can overlap.

* d2player/skilltree: Add skillicon rendering

Note here, that I couldn't figure out how to render them dark if no
skillpoints are invested.

Signed-off-by: juander <juander@rumtueddeln.de>
2020-10-22 12:54:45 -04:00
gravestench
e274260787
fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
gravestench
783993470e
Lint error cleanup1 (#779)
* fixed lint error in d2app/app.go

* go fmt entire project

* adding doc.go for d2records

* fixed lint issues in d2core/d2map

* fixed lint error in d2interface/palette.go

* fixed lint error in  d2core/d2hero/hero_state_factory.go

* adding dov.go to d2common/d2geom

* fixing lint errors in d2common/d2loader

* adding doc.go to d2common/d2cache

* adding doc files for d2datautils, d2util, d2path

* adding package doc strings for mapgen, in-geam help screen, and tcp client connection

* removed all cuddling lint errors

* changed stamina equality check to '<=' instead of '<'
2020-10-22 01:12:06 -04:00
Albin
8b2cc76c30
Added ObjectMode, StorePage and Colors.txt resource loaders (#771)
* add ObjMode.txt loader

* add colors.txt loader

* added storepage loader

* Update storepage_loader.go

removed printline

Co-authored-by: kottz <edward.kallstedt@gmail.com>
2020-10-21 11:05:53 -04:00
presiyan-ivanov
88326b5278
Initial cast overlay implementation. Fix HeroSkill deserialization & map entities processing crashing for remote client. (#766)
* Casting a skill now plays the corresponding overlay(if any).

* Prevent a crash caused by nil pointer in HeroSkill deserialization, happening when
unmarshalling HeroSkill from packets as a remote client.

* Add PlayerAnimationModeNone to handle some of the Skills(e.g.
Paladin auras) having "" as animation mode.

* Joining a game as remote client now waits for map generation to finish
before rendering map or processing map entities. This is temporary hack to prevent the game from
crashing due to concurrent map read & write exception.

* Send CastSkill packet to other clients.

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-10-10 18:47:51 -04:00
kottz
b5e052fc81
Add gamble.txt loader (#764) 2020-10-10 18:45:28 -04:00
Josh Jordan
b1cdb47302
Help and Escape Menu click through and close behavior (#761)
* Disallow clicking through the help menu to control the game

* Move Navigator and EscapeMenu up in package tree to be accessible by GameControls. Disallow GameControls input when EscapeMenu is open

* Make ESC key behavior more consistent with D2
2020-10-07 21:20:05 -04:00
nicholas-eden
24556f62fc
Add belt loader (#757)
Add loader and record type for belts #634
2020-09-26 02:13:01 -04:00
Brendan Porter
ca45be0948
Adds error handling everywhere (#743)
* adds error handling, returns early from funcs where it makes sense

* fixes build errors

* merge ballresin PR with upstream

* adds error handling, returns early from funcs where it makes sense

* fixes build errors

* merge ballresin PR with upstream

Co-authored-by: dknuth <dknuth0101@gmail.com>
2020-09-23 13:30:54 -04:00
gravestench
be354f139b
Removing the rest of the d2data singletons (#742)
* removing objects records from d2datadict

* removing Overlay singleton from d2datadict

* remove PetTypes singleton from d2datadict

* remove PlayerClass singleton from d2datadict

* removed PlrModes singleton from d2datadict

* removed Properties singleton from d2datadict

* removed ItemQuality singleton from d2datadict

* removed RarePrefix and RareSuffix singletons from d2datadict

* removed States singleton from d2datadict

* removed Runewords singleton from d2datadict

* removed Sets and SetItems singletons from d2datadict

* remoed Shrines singleton from d2datadict

* removed UniqueItems singleton from d2datadict

* removed SuperUniques singleton from d2datadict

* removed TreasureClass singleton from d2datadict

* removed UniqueAppellation singleton from d2datadict

* removed d2datadict

* removed data dict init from d2app, this has moved to asset manager init
2020-09-20 20:30:27 -04:00
gravestench
fc87b2be7a
Removing d2datadict singletons (#738)
* Remove weapons, armor, misc, itemCommon, itemTyps datadict singletons

- removed loader calls from d2app
- removed the HeroObjects singleton from `d2core/d2inventory`
- added an InventoryItemFactory in d2inventory
- package-level functions that use data records are now methods of the InventoryItemFactory
- renamed ItemGenerator in d2item to ItemFactory
- package-level functions that use records are now methods of ItemFactory
- d2map.MapEntityFactory now has an item factory instance for creating items
- fixed a bug in unique item record loader where it loaded an empty record
- added a PlayerStateFactory for creating a player state (uses the asset manager)
- updated the test inventory/equipment code in d2player to handle errors from the ItemFactory
- character select and character creation screens have a player state and inventory item factory
- updated item tests to use the item factory

* minor edit

* Removed d2datadict.Experience singleton

added a HeroStatsFactory, much like the other factories. The factory  gets an
asset manager reference in order to use data records.

* removed d2datadict.AutoMagic singleton

* removed d2datadict.AutoMap singleton

* removed d2datadict.BodyLocations singleton

* removed d2datadict.Books singleton

* Removed singletons for level records

- removed loader calls in d2app
- changed type references from d2datadict to d2records
- added a `MapGenerator` in d2mapgen which uses thew asset manager and map engine
- package-level map generation functions are now MapGenerator methods
- `d2datadict.GetLevelDetails(id int)` is now a method of the RecordManager

* remove SkillCalc and MissileCalc singletons

* Removed CharStats and ItemStatCost singletons

- added an ItemStatFactory which uses the asset manager to create stats
- package-level functions for stats in d2item are now StatFactory methods
- changed type references from d2datadict to d2records
- `d2player.GetAllPlayerStates` is now a method of the `PlayerStateFactory`

* Removed DkillDesc and Skills singletons from d2datadict

- removed loader calls from d2app
- diablo2stats.Stat instances are given a reference to the factory for doing record lookups

* update the stats test to use mock a asset manager and stat factory

* fixed diablo2stats tests and diablo2item tests

* removed CompCodes singleton from d2datadict

* remove cubemain singleton from d2datadict

* removed DifficultyLevels singleton from d2datadict

* removed ElemTypes singleton from d2datadict

* removed events.go loader from d2datadict (was unused)

* removed Gems singleton from d2datadict

* removed Hireling and Inventory singletons from d2datadict

* removed MagicPrefix and MagicSuffix singletons from d2datadict

* removed ItemRatios singleton from d2datadict

* removed Missiles singleton from d2datadict

* removed MonModes singleton

* Removed all monster and npc singletons from d2datadict

- MapStamp instances now get a reference to their factory for doing record lookups

* removed SoundEntry and SoundEnviron singletons from d2datadict
2020-09-20 17:52:01 -04:00
presiyan-ivanov
a4e9797431
Initial player Left skill and Right skill handling (#741)
* Initial player Left skill and Right skill handling

* Handle empty skill names in charStats.BaseSkils + add Attack skill for all classes.

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-09-20 11:55:44 -04:00
Brendan Porter
f4d78549c5
Helpv3 (#739)
* finishing up help overlay

* fixes help overlay close button,
adds hack to prevent buysellbtn from rendering all 24 unrelated frames on top of eachother
2020-09-20 02:54:24 -04:00
gravestench
271673851a
Added RecordManager implementation to remove d2datadict singletons (#736)
* Added RecordManager implementation to remove d2datadict singletons

* fix object lookup test
2020-09-19 14:33:40 -04:00
lord
7e3aff557b
Decouple asset manager from renderer (#730)
* improve AssetManager implementation

Notable changes are:
 * removed the individual managers inside of d2asset, only one asset manager
 * AssetManager now has caches for the types of files it loads
 * created a type for TextDictionary (the txt file structs)
 * fixed a file path bug in d2loader Source
 * fixed a asset stream bug in d2loader Asset
 * d2loader.Loader now needs a d2config.Config on creation (for resolving locale files)
 * updated the mpq file in d2asset test data, added test case for "sub-directory"
 * added a Data method to d2asset.Asset. The data is cached on first full read.
 * renamed ArchiveDataStream to DataStream in d2interface
 * moved palette utility func out of d2asset and into d2util
 * bugfix for MacOS mpq loader issue

* lint fixes, added data caching to filesystem asset

* adding comment for mpq asset close

* Decouple d2asset from d2render

Notable changes in d2common:
 * d2dcc.Load now fully decodes the dcc and stores the directions/frames in the dcc struct
 * un-exported dcc.decodeDirection, it is only used in d2dcc
 * removed font interface from d2interface, we only have one font implementation
 * added `Renderer` method to d2interface.Surface, animations use this to bind to a renderer and create surfaces as they need
 * added `BindRenderer` method to animation interface

Notable changes in d2common/d2asset:
 * **d2asset.NewAssetManager only needs to be passed a d2config.Config**, it is decoupled from d2render
 * exported Animation
 * Animation implementation binds to the renderer to create surfaces only on the first time it is rendered
 * font, dcc, dc6 initialization logic moved out of asset_manager.go
 * for dc6 and dcc animations, the process of decoding and creating render surfaces has been broken into different methods
 * the d2asset.Font struct now stores font table data for initialization purposes

Notable changes in d2core/d2render:
 * Surfaces store a renderer reference, this allows animations to bind to the renderer and create a surface just-in-time

**These last changes should have been a separate PR, sorry.**
Notable changes in d2core/d2ui:
 * ui.NewSprite now handles creating an animation internally, only needs image and palette path as arguments

Notable Changes in d2game:
Because of the change in d2ui, all instances of this code pattern...
```golang
animation, err := screen.asset.LoadAnimation(imgPath, palettePath)
sprite, err := screen.ui.NewSprite(animation)
```
... becomes this ...
```golang
sprite, err := screen.ui.NewSprite(imgPath, palettePath)
```
2020-09-14 17:31:45 -04:00
lord
7f6ae1b785
improve AssetManager implementation (#728)
* improve AssetManager implementation

Notable changes are:
 * removed the individual managers inside of d2asset, only one asset manager
 * AssetManager now has caches for the types of files it loads
 * created a type for TextDictionary (the txt file structs)
 * fixed a file path bug in d2loader Source
 * fixed a asset stream bug in d2loader Asset
 * d2loader.Loader now needs a d2config.Config on creation (for resolving locale files)
 * updated the mpq file in d2asset test data, added test case for "sub-directory"
 * added a Data method to d2asset.Asset. The data is cached on first full read.
 * renamed ArchiveDataStream to DataStream in d2interface
 * moved palette utility func out of d2asset and into d2util
 * bugfix for MacOS mpq loader issue

* minor lint fixes

* removed obsolete interfaces from d2interface

* lint fixes, added data caching to filesystem asset

* adding comment for mpq asset close

* adding comment for mpq asset close
2020-09-14 14:47:11 -04:00
Gürkan Kaymak
f4a71c72e4
lint fixes (#727) 2020-09-12 16:25:09 -04:00
lord
3988bd7f1c
d2tbl loader returns string lookup table (#725)
* fix glfw error in ci workflow

* make the tbl loader return the string lookup table (for use in hellspawner)
2020-09-11 19:24:33 -04:00
lord
77c358ed67
d2loader refactor (#722)
* d2loader refactor

- export sources
- asset and source both have a Path method
- make asset and source implement fmt.Stringer, which just calls Path method
- Loader.AddSource now returns the source and an error

* Update loader.go
2020-09-09 14:35:52 -04:00
lord
28a40983ad
move logger into d2util (#720)
* moved logger into d2util

* resolved upstream conflict
2020-09-09 08:22:13 -04:00
Brendan Porter
cbb512ab4b
Help Overlay Added (#724)
* Adds help overlay frame and some text and bullets

* Finished basic layout, still need cancel button graphic, behavior
2020-09-09 08:21:27 -04:00
lord
1bcba2701b
update import of d2cache (it was moved in recent d2common refactor) (#721) 2020-09-08 17:39:34 -04:00
lord
a0345ef3b1
need to change reference to stream reader after d2common refactor moved it (#719) 2020-09-08 17:39:18 -04:00
lord
65cce60eab
adding animdata loader (#718)
* adding animdata loader

* utility methods, more tests, export record struct

- added methods for fps and frame duration calculation to the AnimationDataRecord
- exported AnimationDataRecord
- split the various structs into their own files
- added getter methods for retrieving records by name
- added tests for the new utility methods
2020-09-08 15:59:38 -04:00
lord
0218cad717
organize d2common pakage (#716)
* move music path enumerations into d2resource

* move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl

* lint fix, add doc file for d2tbl

* moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file

* added sub-packages d2geom for geometry-related things, and d2path for path-related things

* moved calcstring.go to d2calculation

* move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils

* fix lint errors in d2datadict loaders (caused by moving stuf around in d2common)

* move size.go into d2geom

* move d2common/cache.go into sub-package d2common/d2cache

* renamed d2debugutil to d2util, moved utility functions from d2common into d2util
2020-09-08 15:58:35 -04:00
lord
50d40fb5d3
D2loader (#714)
* adding logger implementation to d2common

* Adding file loader implementation

The file loader works in terms of `Sources` and `Assets`. A `Source` is
something like a filesystem that has a cache. An `Asset` is something
that implements `io.ReadSeeker` and has a few methods of its own.

There are currently `Source` implementations for MPQ archives and for the
host filesystem, meaning that one can specify a directory on the host fs to
load files from.

`Sources` are added to a loader with `loader.AddSource(path)`, where `path`
resolves somewhere on disk. In the case that the path points to an MPQ,
then an MPQ `Source` is created and added to the loader. If `path` resolves
to a directory, then a filesystem source is added.

Files are loaded with `loader.Load("data/global/excel/monstats.txt")`, and the
sources are searched in the order that they were added.

* adding tests for d2common/logger_test.go

* adding tests and testdata for d2loader

* logger lint fixes, fixed missing test case

* minor edits, lint fixes, changes some comments, embedded Logger into Loader

* moved d2loader into d2common (I dont think it belonged in d2core)

* removed my simple cache implementation in favor of our existing cache in d2common
2020-09-08 15:45:26 -04:00
lord
52125932f8
testing to see if this fixes the github build issues (#715) 2020-09-06 17:09:05 -04:00
Gürkan Kaymak
32a58fd5d3
Added mini panel (#711)
* resolves #685, added mini panel

* formatting
2020-08-25 09:10:26 -04:00
thetogi
41e43ac6be
Display HP/Mana stats when hovering over or clicking respective globe. Update d2debugutil to not use internal package for assets. (#709)
* Set HP/Mana stats when globes are clicked

* Display HP or Mana stat when hovering over globe

* Display HP/Mana stats when hovering globe or when toggling by clicking the respective globe. Rename internal to assets and move assets package into folder.

* Adding .bmp to assets folder
2020-08-24 15:50:33 -04:00
AndrejMijic
2ceba68c73
Add initial calculation string parser (#706)
* Add objgroup.txt loader

* Add parser

* Add parser

* Add tests
2020-08-16 21:56:28 -04:00
Ziemas
dccb930f5c
Only draw shadows for layers that should have them (#704)
* Don't draw shadows for transparent layers

* Also use cof shadow setting
2020-08-16 14:59:34 -04:00
Ziemas
8d87c19532
Draw entities back to front within tiles (#705)
* Draw entities per subtile for correct depth order

* Use a temporary entity slice for depth sorting

Speeds things up quite a bit
2020-08-16 14:59:03 -04:00
Gürkan Kaymak
858fa18068
lint fixes (#703) 2020-08-11 18:01:33 -04:00
lord
0ea6bd5b92
add rare prefix+suffix loaders, d2items use rare item names (#702)
* adding loaders for rare prefix/suffix records

* switch to slices instead of maps for storing rare prefix/suffix records

* rare items now use the rare prefix/suffix names
2020-08-06 22:32:40 -04:00
lord
16b8a6467f
fixed most lint errors in d2data (#701)
- moved ds1 object definition into the ds1 dir
- added doc files
- only lint errors remaining are for the unused variables in d2video
2020-08-06 16:45:38 -04:00
lord
33f66badfc
d2enum lint (#700)
* fixing some lint errors in d2enum

* fixed lint errors in d2enum
2020-08-06 16:45:22 -04:00
lord
8b2b991b12
D2mapengine remove entity, minor edits (#694)
* implement entity removal

* add rgba color func, fix some lint errors in d2map

* bugfix for map entity tests
2020-08-05 21:27:45 -04:00
lord
8e41133f39
lint and minor refactor of d2common (#690)
- moved contents of `d2common/math.go` into `d2math/math.go`
- removed lint errors from files in d2common
2020-08-05 00:03:33 -04:00
lord
319e1f0245
fixed lint errors in d2resource (#688) 2020-08-04 23:14:17 -04:00
lord
fe992699b5
fix lint errors in d2interface (#684)
- fixed lint errors in d2interface
- removed `archived_` from interface names, was not necessary
- removed the Bitmuncher and Bitstream interfaces, as they are too specific and unnecessary
2020-08-04 22:53:36 -04:00
lord
aa4a936fde
fix lint errors in mpq package (#683) 2020-08-04 22:52:54 -04:00
lord
6ef931ddd5
remove lint errors from dt1 package (#682) 2020-08-04 22:23:41 -04:00
lord
c3326a30f1
fix lint errors for dc6 package (#681) 2020-08-04 22:23:26 -04:00
lord
120afe51a1
fixed lint errors in d2debututil (#678) 2020-08-04 22:23:15 -04:00
AndrejMijic
4a48acb8ba
Add objgroup.txt loader (#677) 2020-08-04 12:12:03 -04:00
lord
466855e5f5
remove lint errors from d2datadict (#676) 2020-08-04 11:16:06 -04:00
AndrejMijic
c216ddab53
Add monpreset.txt loader (#675) 2020-08-04 09:06:33 -04:00
Bojan Novković
0e1b30b91a
Added loaders for compcodes.txt, events.txt and monai.txt (#665)
* added loaders for compcodes.txt, events.txt and monai.txt

* fixes in response to PR comments

Co-authored-by: BojanoN <bojan.novkovic@kset.org>
2020-08-02 21:27:33 -04:00
AndrejMijic
efb554c42b
Add PlayerClass.txt loader (#667) 2020-08-02 21:26:57 -04:00
lord
524132c122
D2datadict unique items bugfix (#669)
* d2ui.Label: add support for color tokens in labels, multiple colors per label

* unique items should use the item name as the map key
2020-08-02 21:26:07 -04:00
lord
6a8b9aada1
Minor edits: debug entity frame bounds, debug spawnmon command (#666)
* adding debug printing boxes for entity bounds

* minor edits

- adding `spawnmon` command. currently does not have a netpacket, just for debug
- adding `GetSize` method to map entities for getting frame bounds (for debug printing)

* bug fix
2020-08-01 19:03:09 -04:00
AndrejMijic
6514fd15de
Add monseq.txt loader (#664) 2020-08-01 17:55:34 -04:00
AndrejMijic
3fea5a096d
Add monequip.txt loader (#662) 2020-07-31 18:24:47 -04:00
Bojan Novković
247bda97c6
Added loaders for itemratio.txt, Overlay.txt and UniqueAppellation.txt (#660)
* Added loaders for itemratio.txt, Overlay.txt, UniqueAppellation.txt

* Adjust unique appellation loader for expansion data

* fixes: response to PR comments

* overlay.go: PR comment fixes

Co-authored-by: Bojan Novkovic <bojan.novkovic@kset.org>
2020-07-31 18:14:41 -04:00