Diego M
ae10a9fa3b
Dynamic character rendering based on server provided information ( #56 )
...
* Update
* Partial work
* More stuff
* Shield rendering
* tmp
* Update
* WeaponCode
* Cleanup
* Fix build
* Initial inventory cleanup and sync
* Update
* Render body parts based on equipped torso
* Initial dynamic equipment work
* Update thingies
2018-12-19 18:44:21 -05:00
nicholasdechiara
5904658dad
Missiles.txt Parsing ( #55 )
...
* Missiles Parsing
* Missiles.txt lookup table and fixes
2018-12-17 16:34:19 -05:00
Tim Sarbin
4ae59dfcc0
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-15 17:49:59 -05:00
Tim Sarbin
d911a76cad
Restructured how movement works. Restructured network protocols. Player ID is now GUID based.
2018-12-15 17:42:36 -05:00
Diego M
3dc1af294c
Render body parts based on torso ( #54 )
...
* Update
* Partial work
* More stuff
* Shield rendering
* tmp
* Update
* WeaponCode
* Cleanup
* Fix build
* Initial inventory cleanup and sync
* Update
* Render body parts based on equipped torso
2018-12-15 17:40:23 -05:00
nicholasdechiara
be29a0017e
Address Patch MPQ Issue ( #52 )
...
* Address patch mpq issue
Game can now load patch mpq files and will do so instead of a regular mpq version if a patch version exists.
Updated level details & char stats loading
* deleted screenshots
* merge fixes
* Fix weapon.cs
Code column moved over one in patch mpq
* Fixes: armor/misc/weapon column adjustment and mapgen autofac fix
* Fix SelectHeroClass to work with None herotype
2018-12-15 12:18:32 -05:00
Tim Sarbin
c85b2bc605
Minor cleanup. Added object and object type data dictionaries. Map loader now includes object and tag data
2018-12-14 14:48:36 -05:00
Tim Sarbin
b344222400
Added ObjectInfo from objects.txt
2018-12-13 22:34:24 -05:00
Kacper Drobny
68f95b8b5b
Skill Tree Panel Added ( #50 )
...
* Added attribute/skill buttons to the HUD
* adjusted how movement works
* Skills Panel added
2018-12-13 18:36:29 -05:00
Tim Sarbin
842153c241
Added credits screen.
2018-12-12 23:13:16 -05:00
nicholasdechiara
6b40c30b5c
Load Enemy Type Info from monstats.txt ( #48 )
...
* EnemyConfig loading from monstats.txt
* removed some unneeded comments
* Added difficulty flag to enemystate
* Fix renaming issue
2018-12-12 18:20:44 -05:00
wtfblub
21666ed4f4
Normalize line endings ( #49 )
...
* Introduce end of line normalization
* Normalize line endings
2018-12-12 18:13:34 -05:00
Tim Sarbin
a79040cc20
Added support for equipment rendering. Cleaned up player equipment strucs
2018-12-12 17:39:32 -05:00
Tim Sarbin
0402119ec7
Added render priority for layers
2018-12-11 19:58:13 -05:00
Tim Sarbin
6646efd0c3
Fixed animation glitches. Started work in animation priority. Fixed memory issues
2018-12-11 18:15:50 -05:00
Kacper Drobny
c277cb2d89
Added attribute/skill buttons to the HUD ( #47 )
2018-12-11 13:09:21 -05:00
Diego M
443fea069d
Inventory based on hero type ( #43 )
...
* (Try to) Render inventory based on initial equipment for each hero type
2018-12-11 02:25:41 -03:00
Tim Sarbin
dbd3e0b74f
Minor updates to map engine.
2018-12-10 21:43:06 -05:00
Tim Sarbin
b1997963db
Forced 'north' map generation. Blood moore boundaries generated.
2018-12-10 00:24:25 -05:00
Tim Sarbin
602c1014cc
Map engine improvements
2018-12-09 18:38:54 -05:00
Kacper Drobny
862ea62b44
added slot switch in inventory ( #41 )
...
* refactoring of minipanel
* removed unnecessary fields
* panel location is now relative to the panel position
* adjusted inventory sprites
* added close button to panels
* added slot switch in inventory panel
2018-12-09 17:12:15 -03:00
Tim Sarbin
0b3124750d
Lots of optimizations.
2018-12-09 14:55:01 -05:00
Tim Sarbin
0ead3f15c8
Fixed animation rendering.
2018-12-09 01:55:53 -05:00
Tim Sarbin
b2177082dc
Fixed animation frame layer issues. Fix minor map rendering issues.
2018-12-09 00:55:24 -05:00
Kacper Drobny
5d404cbaa0
code refactoring, added close button to panels, adjustment of items positions ( #38 )
...
* refactoring of minipanel
* Yet another refactoring of panels
* removed unnecessary fields
* panel location is now relative to the panel position
* resource paths refactoring
2018-12-08 16:08:59 -05:00
Tim Sarbin
8e81f0cbbc
More refactoring
2018-12-08 13:31:50 -05:00
Tim Sarbin
4a4dbbb0b9
Fixed more rule violations
2018-12-08 13:11:52 -05:00
Tim Sarbin
382b38abe0
Fixed more rule validations. Added ImmultableDictionary reference.
2018-12-08 12:52:09 -05:00
Tim Sarbin
86547875fd
Replaced all system exceptions with OpenDiablo2Exception
2018-12-08 12:08:01 -05:00
Tim Sarbin
2bf53e351c
Added caching. Code cleanup.
2018-12-08 11:51:11 -05:00
Tim Sarbin
bd6c5a7e0f
Lots of minor code cleanup.
2018-12-08 09:32:09 -05:00
Tim Sarbin
9f078a8ace
Added animations. Added walking/running.
2018-12-08 01:01:30 -05:00
Tim Sarbin
3902c9d9c0
Fixed animation data issue. Started character renderer.
2018-12-07 18:45:54 -05:00
Tim Sarbin
2f1f15c7b5
Finished data load logic for DCC files.
2018-12-06 23:11:36 -05:00
Tim Sarbin
20bacbbb14
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-05 22:34:19 -05:00
Tim Sarbin
f2c14375cf
Initial commit for animation decoding (not finished). Minor fixups.
2018-12-05 22:29:45 -05:00
nicholasdechiara
f564df0117
HeroTypeConfig Data Loaded from MPQs ( #35 )
...
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
* Update LevelExperienceConfig.cs
* HeroTypeConfigs loaded from mpq data
* Update PlayerState.cs
* Update PlayerState.cs
2018-12-05 22:28:09 -05:00
nicholasdechiara
4085dc493b
Game loads experience config data ( #34 )
...
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
2018-12-04 23:20:31 -05:00
Diego M
a3208e26f2
Inventory Slots Management ( #32 )
...
Initial Character Panel Work
2018-12-02 16:34:00 -05:00
Tim Sarbin
4a77e47ddd
Finished supporting player movement. Fixed seed bug.
2018-12-01 20:17:51 -05:00
Tim Sarbin
1c5a0d3361
Fleshed out mob management on server. Added player location message frame.
2018-12-01 02:44:40 -05:00
Tim Sarbin
0cabaceb48
Added client/server architecture support.
2018-11-30 23:37:08 -05:00
nicholasdechiara
55f8f3ef34
Mob and Playerstate ( #31 )
...
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00
Tim Sarbin
baed1834b4
Added fullscreen option
2018-11-29 18:20:38 -05:00
Mike Bundy
403864fdd1
Character selection scene skeleton ( #27 )
...
* Fix issue with typing char name with no hero selected
* Character Selection begin...
* Add buttons and wire up Character selection scene
2018-11-28 22:25:08 -05:00
Tim Sarbin
3500a07b45
Map engine now fully supports multi-map rendering.
2018-11-28 21:20:01 -05:00
Tim Sarbin
8e603f987e
Added support for multiple maps. And cached the caches.
2018-11-28 19:28:41 -05:00
Tim Sarbin
5c7bba87d1
Refactored map generation logic
2018-11-27 23:09:10 -05:00
Tim Sarbin
22f75b7e39
Added hardware mouse support with scailing
2018-11-27 20:02:18 -05:00
Tim Sarbin
3b543131a5
Forgot to commit the rest of the files..
2018-11-27 01:04:27 -05:00