1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-20 03:16:26 -05:00
Commit Graph

68 Commits

Author SHA1 Message Date
Diego M
ae10a9fa3b Dynamic character rendering based on server provided information (#56)
* Update

* Partial work

* More stuff

* Shield rendering

* tmp

* Update

* WeaponCode

* Cleanup

* Fix build

* Initial inventory cleanup and sync

* Update

* Render body parts based on equipped torso

* Initial dynamic equipment work

* Update thingies
2018-12-19 18:44:21 -05:00
nicholasdechiara
5904658dad Missiles.txt Parsing (#55)
* Missiles Parsing

* Missiles.txt lookup table and  fixes
2018-12-17 16:34:19 -05:00
Tim Sarbin
4ae59dfcc0 Merge branch 'master' of github.com:essial/OpenDiablo2 2018-12-15 17:49:59 -05:00
Tim Sarbin
d911a76cad Restructured how movement works. Restructured network protocols. Player ID is now GUID based. 2018-12-15 17:42:36 -05:00
Diego M
3dc1af294c Render body parts based on torso (#54)
* Update

* Partial work

* More stuff

* Shield rendering

* tmp

* Update

* WeaponCode

* Cleanup

* Fix build

* Initial inventory cleanup and sync

* Update

* Render body parts based on equipped torso
2018-12-15 17:40:23 -05:00
nicholasdechiara
be29a0017e Address Patch MPQ Issue (#52)
* Address patch mpq issue

Game can now load patch mpq files and will do so instead of a regular mpq version if a patch version exists.
Updated level details & char stats loading

* deleted screenshots

* merge fixes

* Fix weapon.cs

Code column moved over one in patch mpq

* Fixes: armor/misc/weapon column adjustment and mapgen autofac fix

* Fix SelectHeroClass to work with None herotype
2018-12-15 12:18:32 -05:00
Tim Sarbin
c85b2bc605 Minor cleanup. Added object and object type data dictionaries. Map loader now includes object and tag data 2018-12-14 14:48:36 -05:00
Tim Sarbin
b344222400 Added ObjectInfo from objects.txt 2018-12-13 22:34:24 -05:00
Kacper Drobny
68f95b8b5b Skill Tree Panel Added (#50)
* Added attribute/skill buttons to the HUD
* adjusted how movement works
* Skills Panel added
2018-12-13 18:36:29 -05:00
Tim Sarbin
842153c241 Added credits screen. 2018-12-12 23:13:16 -05:00
nicholasdechiara
6b40c30b5c Load Enemy Type Info from monstats.txt (#48)
* EnemyConfig loading from monstats.txt
* removed some unneeded comments
* Added difficulty flag to enemystate
* Fix renaming issue
2018-12-12 18:20:44 -05:00
wtfblub
21666ed4f4 Normalize line endings (#49)
* Introduce end of line normalization
* Normalize line endings
2018-12-12 18:13:34 -05:00
Tim Sarbin
a79040cc20 Added support for equipment rendering. Cleaned up player equipment strucs 2018-12-12 17:39:32 -05:00
Tim Sarbin
0402119ec7 Added render priority for layers 2018-12-11 19:58:13 -05:00
Tim Sarbin
6646efd0c3 Fixed animation glitches. Started work in animation priority. Fixed memory issues 2018-12-11 18:15:50 -05:00
Kacper Drobny
c277cb2d89 Added attribute/skill buttons to the HUD (#47) 2018-12-11 13:09:21 -05:00
Diego M
443fea069d
Inventory based on hero type (#43)
* (Try to) Render inventory based on initial equipment for each hero type
2018-12-11 02:25:41 -03:00
Tim Sarbin
dbd3e0b74f Minor updates to map engine. 2018-12-10 21:43:06 -05:00
Tim Sarbin
b1997963db Forced 'north' map generation. Blood moore boundaries generated. 2018-12-10 00:24:25 -05:00
Tim Sarbin
602c1014cc Map engine improvements 2018-12-09 18:38:54 -05:00
Kacper Drobny
862ea62b44 added slot switch in inventory (#41)
* refactoring of minipanel
* removed unnecessary fields
* panel location is now relative to the panel position
* adjusted inventory sprites
* added close button to panels
* added slot switch in inventory panel
2018-12-09 17:12:15 -03:00
Tim Sarbin
0b3124750d Lots of optimizations. 2018-12-09 14:55:01 -05:00
Tim Sarbin
0ead3f15c8 Fixed animation rendering. 2018-12-09 01:55:53 -05:00
Tim Sarbin
b2177082dc Fixed animation frame layer issues. Fix minor map rendering issues. 2018-12-09 00:55:24 -05:00
Kacper Drobny
5d404cbaa0 code refactoring, added close button to panels, adjustment of items positions (#38)
* refactoring of minipanel
* Yet another refactoring of panels
* removed unnecessary fields
* panel location is now relative to the panel position
* resource paths refactoring
2018-12-08 16:08:59 -05:00
Tim Sarbin
8e81f0cbbc More refactoring 2018-12-08 13:31:50 -05:00
Tim Sarbin
4a4dbbb0b9 Fixed more rule violations 2018-12-08 13:11:52 -05:00
Tim Sarbin
382b38abe0 Fixed more rule validations. Added ImmultableDictionary reference. 2018-12-08 12:52:09 -05:00
Tim Sarbin
86547875fd Replaced all system exceptions with OpenDiablo2Exception 2018-12-08 12:08:01 -05:00
Tim Sarbin
2bf53e351c Added caching. Code cleanup. 2018-12-08 11:51:11 -05:00
Tim Sarbin
bd6c5a7e0f Lots of minor code cleanup. 2018-12-08 09:32:09 -05:00
Tim Sarbin
9f078a8ace Added animations. Added walking/running. 2018-12-08 01:01:30 -05:00
Tim Sarbin
3902c9d9c0 Fixed animation data issue. Started character renderer. 2018-12-07 18:45:54 -05:00
Tim Sarbin
2f1f15c7b5 Finished data load logic for DCC files. 2018-12-06 23:11:36 -05:00
Tim Sarbin
20bacbbb14 Merge branch 'master' of github.com:essial/OpenDiablo2 2018-12-05 22:34:19 -05:00
Tim Sarbin
f2c14375cf Initial commit for animation decoding (not finished). Minor fixups. 2018-12-05 22:29:45 -05:00
nicholasdechiara
f564df0117 HeroTypeConfig Data Loaded from MPQs (#35)
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
* Update LevelExperienceConfig.cs
* HeroTypeConfigs loaded from mpq data
* Update PlayerState.cs
* Update PlayerState.cs
2018-12-05 22:28:09 -05:00
nicholasdechiara
4085dc493b Game loads experience config data (#34)
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
2018-12-04 23:20:31 -05:00
Diego M
a3208e26f2 Inventory Slots Management (#32)
Initial Character Panel Work
2018-12-02 16:34:00 -05:00
Tim Sarbin
4a77e47ddd Finished supporting player movement. Fixed seed bug. 2018-12-01 20:17:51 -05:00
Tim Sarbin
1c5a0d3361 Fleshed out mob management on server. Added player location message frame. 2018-12-01 02:44:40 -05:00
Tim Sarbin
0cabaceb48 Added client/server architecture support. 2018-11-30 23:37:08 -05:00
nicholasdechiara
55f8f3ef34 Mob and Playerstate (#31)
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00
Tim Sarbin
baed1834b4 Added fullscreen option 2018-11-29 18:20:38 -05:00
Mike Bundy
403864fdd1 Character selection scene skeleton (#27)
* Fix issue with typing char name with no hero selected
* Character Selection begin...
* Add buttons and wire up Character selection scene
2018-11-28 22:25:08 -05:00
Tim Sarbin
3500a07b45 Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00
Tim Sarbin
8e603f987e Added support for multiple maps. And cached the caches. 2018-11-28 19:28:41 -05:00
Tim Sarbin
5c7bba87d1 Refactored map generation logic 2018-11-27 23:09:10 -05:00
Tim Sarbin
22f75b7e39 Added hardware mouse support with scailing 2018-11-27 20:02:18 -05:00
Tim Sarbin
3b543131a5 Forgot to commit the rest of the files.. 2018-11-27 01:04:27 -05:00