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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-17 18:06:03 -05:00
Commit Graph

1438 Commits

Author SHA1 Message Date
gravestench
a3cb024b49 Merge branch 'master' of http://github.com/OpenDiablo2/OpenDiablo2 into merge_ds1_upstream 2021-03-29 01:44:52 -07:00
gravestench
8e3620ff45 remove unnecessary interface 2021-03-29 01:31:47 -07:00
Tim Sarbin
435fd1a61b
Merge pull request #1107 from fzwoch/go_version
Bump go.mod Go version to 1.16
2021-03-28 12:15:47 -04:00
Tim Sarbin
cfcd303252
Merge pull request #1109 from gucio321/d2font
d2dat: add New method for DATPalette
2021-03-28 12:02:01 -04:00
M. Sz
3fd19f727e d2dat: lintfix 2021-03-28 17:56:53 +02:00
M. Sz
5962d2e832 d2dat: add New method for DATPalette 2021-03-28 17:56:53 +02:00
Tim Sarbin
5efe96ebe3
Merge pull request #1108 from gucio321/d2font
d2font: fixed creating file bug
2021-03-28 10:25:43 -04:00
M. Sz
d72b3e3345 d2font: fixed bug, when was unable to create new file doing just &Font{}.Marshal() 2021-03-28 16:21:06 +02:00
Florian Zwoch
01b207b402 Bump go.mod Go version to 1.16 2021-03-28 14:14:28 +02:00
gucio321
41c1d8e874
bugfix: "insert" bug (#12)
* remove magic 'et' file

* ds1 refactor: test for InsertFloors; fixed inserting bug

* ds1: global method for getting layers group; fixed Delete.. bug (group var in delete meghod wasn't pointer

* ds1: lintfix

* ds1: remove ds1.ds1Layers.Orientation

* ds1: lintfix

* ds1: addet getMaxGroupLen method

* ds1: insert now returns if after inserting group will be greater than max number of ...

* ds1: add common test for ds1Layers.Insert...

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-27 13:09:53 -07:00
Tim Sarbin
73bf269d48
Merge pull request #1100 from drpaneas/golangci
Update golangci
2021-03-26 18:22:24 -04:00
Tim Sarbin
26c6dde74d
Merge pull request #1102 from drpaneas/readme
Redesign the readme
2021-03-26 18:21:24 -04:00
gravestench
5b1debd3f0
Merge pull request #1105 from drpaneas/fix_ci
Fix golang-ci gocritic error
2021-03-26 11:03:14 -07:00
Panagiotis Georgiadis
4558da0136
Fix golang-ci gocritic error
It should fix this error:
`nilValReturn: returned expr is always nil; replace err with nil`
2021-03-26 18:52:53 +01:00
Panagiotis Georgiadis
ded81770df
Link readme to individual docs 2021-03-26 18:28:52 +01:00
Panagiotis Georgiadis
578fa35446
Add user installation information 2021-03-26 18:25:35 +01:00
Panagiotis Georgiadis
6bcde98d6e
Reposition the order - emphasis 2021-03-25 12:17:48 +01:00
Panagiotis Georgiadis
07381b347c
Redesign the readme 2021-03-25 04:37:53 +01:00
Panagiotis Georgiadis
49ae2308f1
Add Go Report Card 2021-03-25 02:31:45 +01:00
Panagiotis Georgiadis
db99c66d25
Comply with gofmt -s 2021-03-25 02:29:16 +01:00
Panagiotis Georgiadis
e9031d97bd
Disable fieldalignment 2021-03-25 00:51:10 +01:00
gravestench
468f5682ae Merge branch 'd2ds1_refactor' into d2ds1_refactor_wip 2021-03-24 11:55:34 -07:00
gucio321
6e7e7b9d3f
Ds1 refactor (#11)
* Refactoring d2ds1

* Adding setters/getters so that state management can be maintained
internally when the ds1 struct is altered
* Adding unit tests for DS1

* unit tests for ds1 (#4)

* ds1 refactor: added test fore some methods; put tests in right order

* ds1 refactor: unit tests for all methods

* ds1 refactor: fixed build errors

* ds1 refactor: lintfix

* ds1 refactor: fixed bug with SetWidth, SetHeight methods

* ds1 refactor: rename tile_record.go -> tile.go

* ds1 refactor: unit test for SetTiles

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* renamed some files in d2ds1

* d2ds1.FloorShadow is now private

* renamed another file

* DS1.Tile() now calls update if dirty

* Ds1 refactor: some test improvement (#5)

* ds1 refactor: floor_shadow.go: methods Encode, Decode an Hidden are methods of floorShadow

* ds1 refactor: test checks, if our methods sets all fields correctly

* ds1 refactor: minor bugfixes

* i don't remember what's this, but i commit it ;-)

* ds1 refactor: reverted some pushed by mistake things

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* Ds1 refactor: test bugs + descriptive errors + SetNumberOfWall/FloorLayers (#6)

* ds1 refactor:
- removed DS1.layerStreamTypes field
- written unit test for setupStreamLayerTypes method
- added more descriptive error messages for LoadDS1 (and submethods)

* ds1 refactor: added some missing error messages

* ds1 refactor: fixed test bugs

* ds1 refactor: removed unnecessary c1. and c2. comments in ds1_test errors

* ds1 refactor: removed fmt from ds1_test

* ds1 refactor: fixed bug with SetTiles test + lintfix

* ds1 refactor: SetNumberOfWalls

* ds1 refactor: SetTile(s) now changes walls/floors length if neccesary

* ds1 refactor: removed unnecessary debugging fmt

* ds1 refactor: added substitution layer and object with paths to example data

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* Ds1 refactor: removed npcIndexes field+fixed SetNumberOfWalls bug (#7)

* ds1 refactor: removed npcIndexes field
it was unnecessary, because described a number of objects with paths to use in encoder, but we can calculate manually

* ds1 refactor: fixed set number of (layers) bug

* ds1 refactor: SetNumberOf...Layers now returns error if incorrect number given

* ds1 refactor: lintfix

* ds1 refactor: rename: setupStreamLayerTypes -> GetStreamLayerTypes

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* WIP

* Ds1 refactor - tests (#10)

* ds1 refactor test: example data

* added loader check

* ds1 refactor: fixed bug, with loading substitutions; added descriptive error message in engine.go:118 and changed Logger.Error with Logger.Fatal

* ds1 refactor: fixed loading bug

* ds1 refactor: fixed bug when walls wasn't rendered (now we can see only walls :-)

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* ds1: floor rendering bugfix

* ds1: implemented encode layers method

* ds1: implemented encoder

* ds1: update of ds1_test

Co-authored-by: gravestench <dknuth0101@gmail.com>
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:28:02 -07:00
gucio321
6f41387e30 Ds1 refactor - tests (#10)
* ds1 refactor test: example data

* added loader check

* ds1 refactor: fixed bug, with loading substitutions; added descriptive error message in engine.go:118 and changed Logger.Error with Logger.Fatal

* ds1 refactor: fixed loading bug

* ds1 refactor: fixed bug when walls wasn't rendered (now we can see only walls :-)

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gravestench
5dfca5e9f3 WIP 2021-03-24 10:10:36 -07:00
gucio321
a33117fb56 Ds1 refactor: removed npcIndexes field+fixed SetNumberOfWalls bug (#7)
* ds1 refactor: removed npcIndexes field
it was unnecessary, because described a number of objects with paths to use in encoder, but we can calculate manually

* ds1 refactor: fixed set number of (layers) bug

* ds1 refactor: SetNumberOf...Layers now returns error if incorrect number given

* ds1 refactor: lintfix

* ds1 refactor: rename: setupStreamLayerTypes -> GetStreamLayerTypes

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gucio321
5706a1c19a Ds1 refactor: test bugs + descriptive errors + SetNumberOfWall/FloorLayers (#6)
* ds1 refactor:
- removed DS1.layerStreamTypes field
- written unit test for setupStreamLayerTypes method
- added more descriptive error messages for LoadDS1 (and submethods)

* ds1 refactor: added some missing error messages

* ds1 refactor: fixed test bugs

* ds1 refactor: removed unnecessary c1. and c2. comments in ds1_test errors

* ds1 refactor: removed fmt from ds1_test

* ds1 refactor: fixed bug with SetTiles test + lintfix

* ds1 refactor: SetNumberOfWalls

* ds1 refactor: SetTile(s) now changes walls/floors length if neccesary

* ds1 refactor: removed unnecessary debugging fmt

* ds1 refactor: added substitution layer and object with paths to example data

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gucio321
ca47018e8a Ds1 refactor: some test improvement (#5)
* ds1 refactor: floor_shadow.go: methods Encode, Decode an Hidden are methods of floorShadow

* ds1 refactor: test checks, if our methods sets all fields correctly

* ds1 refactor: minor bugfixes

* i don't remember what's this, but i commit it ;-)

* ds1 refactor: reverted some pushed by mistake things

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gravestench
4bc4fa0221 DS1.Tile() now calls update if dirty 2021-03-24 10:10:36 -07:00
gravestench
2353ef2e70 renamed another file 2021-03-24 10:10:36 -07:00
gravestench
87d0803a4f d2ds1.FloorShadow is now private 2021-03-24 10:10:36 -07:00
gravestench
ee758b785c renamed some files in d2ds1 2021-03-24 10:10:36 -07:00
gucio321
194c1e467c unit tests for ds1 (#4)
* ds1 refactor: added test fore some methods; put tests in right order

* ds1 refactor: unit tests for all methods

* ds1 refactor: fixed build errors

* ds1 refactor: lintfix

* ds1 refactor: fixed bug with SetWidth, SetHeight methods

* ds1 refactor: rename tile_record.go -> tile.go

* ds1 refactor: unit test for SetTiles

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gravestench
5e0e51d5e2 Refactoring d2ds1
* Adding setters/getters so that state management can be maintained
internally when the ds1 struct is altered
* Adding unit tests for DS1
2021-03-24 10:10:36 -07:00
Panagiotis Georgiadis
f7d974f2a2
Update go modules 2021-03-24 16:02:10 +01:00
Panagiotis Georgiadis
4af41209e7
Enable fieldalignment 2021-03-24 16:01:54 +01:00
Panagiotis Georgiadis
841a3a34bc
Update golangci
* Replace 'maligned' with 'fieldalignment' [1]
* Remove 'interfacer' [2]
* Enable linting against go test files as well
* Disable 'funlen' linter for go table-driven tests

[1] https://github.com/golangci/golangci-lint/pull/1765
[2] https://github.com/golangci/golangci-lint/issues/541
2021-03-24 15:01:00 +01:00
Tim Sarbin
ecab467a0f
Merge pull request #1099 from drpaneas/ci
Auto Author Assign
2021-03-24 09:58:47 -04:00
Panagiotis Georgiadis
00a55ad4d4
Auto Author Assign
In most cases, pull request author should be assigned as assignee
of the pull request. This action automatically assigns PR author
as an assignee.
2021-03-24 14:10:17 +01:00
Tim Sarbin
236a091997
Merge pull request #1098 from willroberts/windows-path-support
Use filepath instead of path for Windows support
2021-03-24 08:55:20 -04:00
Tim Sarbin
6c00b3241f
Merge pull request #1097 from drpaneas/fix_config
Fix config.json issues
2021-03-24 08:53:10 -04:00
Tim Sarbin
421d4252d9
Merge pull request #1094 from willroberts/bitmuncher-tests
Adds 100% test coverage for BitMuncher
2021-03-24 08:52:22 -04:00
Tim Sarbin
d43ef2c04e
Merge pull request #1093 from anvil-of-fury/anvil-of-fury/cache-tests
Anvil of fury/cache tests
2021-03-24 08:51:44 -04:00
Will Roberts
804f4148d3 Satisfies golangci-lint 2021-03-23 23:40:24 -04:00
Will Roberts
34bc9cc697 Satisfies golangci-lint 2021-03-23 23:37:11 -04:00
Will Roberts
d1c1e8bd26 No forward slashes in filepath.Join to satisfy golangci-lint 2021-03-23 23:30:00 -04:00
Will Roberts
b18a70cef9 Updates more instances of path->filepath 2021-03-23 23:18:19 -04:00
Will Roberts
222b916002 Use filepath instead of path for Windows support 2021-03-23 23:08:32 -04:00
Panagiotis Georgiadis
f8881ed832
Use the same MpqLoadOrder cross-platform
Fixes #1095
2021-03-24 04:02:47 +01:00
Panagiotis Georgiadis
268e65b309
Initialise config.path in case of MPQ error
Fixes #1096
2021-03-24 03:58:49 +01:00