Tim Sarbin
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ee317dafef
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Added fullscreen toggle
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2019-10-25 17:15:44 -04:00 |
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Tim Sarbin
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2921e23bca
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Got audio rendering working.
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2019-10-25 17:09:07 -04:00 |
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Tim Sarbin
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89a72c6f33
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Added stream writer and reader. Updated readme.
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2019-10-25 16:02:31 -04:00 |
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Tim Sarbin
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cb5c068279
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Compression updates
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2019-10-25 15:06:47 -04:00 |
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Tim Sarbin
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036d35956e
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Sped up sprint loading time exponentially
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2019-10-24 19:33:01 -04:00 |
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Tim Sarbin
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01524fdb1d
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Finished font rendering with color mod support.
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2019-10-24 19:13:30 -04:00 |
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Tim Sarbin
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ae3062c38b
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Update .travis.yml
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2019-10-24 12:01:37 -04:00 |
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Tim Sarbin
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d9b471fc50
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Restructured the layout
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2019-10-24 11:26:07 -04:00 |
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Tim Sarbin
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721a467bf7
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Another travisci update
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2019-10-24 10:14:53 -04:00 |
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Tim Sarbin
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0b52ccd81b
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Updated travis script.
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2019-10-24 10:13:31 -04:00 |
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Tim Sarbin
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7b698ae116
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Added travis yml
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2019-10-24 10:03:49 -04:00 |
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Tim Sarbin
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b471e6bd09
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Updated build badge to use travis
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2019-10-24 09:55:49 -04:00 |
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Tim Sarbin
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5b719eb018
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Updated readme information
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2019-10-24 09:38:57 -04:00 |
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Tim Sarbin
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08c8e10502
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Moved code to source subfolder
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2019-10-24 09:33:18 -04:00 |
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Tim Sarbin
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361b60febf
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Migrated to golang codebase.
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2019-10-24 09:31:59 -04:00 |
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Tim Sarbin
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5ab92737ec
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Moved more common stuff into the common project.
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2019-02-28 18:05:34 -05:00 |
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Tim Sarbin
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ba96135e01
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Moved common files to less dumb locations
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2019-02-28 17:40:12 -05:00 |
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Tim Sarbin
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cf05db6759
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Moved CLI11 to the common folder
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2019-02-28 17:35:08 -05:00 |
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Tim Sarbin
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22b8136cf9
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Added spdlog. Changed builds to use local libs instead of submodules.
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2019-02-27 11:57:26 -05:00 |
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Tim Sarbin
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d7e40c357b
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Removed submodules
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2019-02-27 11:33:35 -05:00 |
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Tim Sarbin
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dd559aefab
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Added resource paths. Updated sprite constructor.
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2019-02-25 18:33:45 -05:00 |
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Tim Sarbin
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9c3a2a10c4
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Fixed code formatting issues.
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2019-02-25 00:14:20 -05:00 |
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Tim Sarbin
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517a52770d
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Fixed palette def issues. Added shell of sprite class.
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2019-02-25 00:08:55 -05:00 |
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Tim Sarbin
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2f66ad9532
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Fixed palette class name.
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2019-02-24 23:38:34 -05:00 |
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Tim Sarbin
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4ec7dbef43
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Strongly typed palette entries.
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2019-02-24 23:36:34 -05:00 |
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Tim Sarbin
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e33c85b919
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Added palette definitions.
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2019-02-24 23:35:15 -05:00 |
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Tim Sarbin
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591d90134a
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Added data manager. Added file/mpq lookup dictionary.
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2019-02-24 22:59:40 -05:00 |
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Tim Sarbin
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e68eafd5f6
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Added start of scene management
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2019-02-24 21:51:20 -05:00 |
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Tim Sarbin
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56b2f146d3
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More project structure updates
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2019-02-24 11:15:09 -05:00 |
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Tim Sarbin
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21acfc00fa
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Purged again.
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2019-02-23 09:51:03 -05:00 |
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Tim Sarbin
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8f1a01dfa4
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Moved to SDL backend.
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2019-02-22 20:14:35 -05:00 |
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Tim Sarbin
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f46542a05f
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Added stormlib and command line parser. Added initial mpq file check on startup.
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2019-02-21 21:21:51 -05:00 |
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Tim Sarbin
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0f601cb024
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We now have a blank window again.
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2019-02-20 23:14:27 -05:00 |
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Tim Sarbin
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7fb694d59a
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Forward declarations no longer necessary...
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2019-02-20 15:39:54 -05:00 |
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Tim Sarbin
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5e65261dc1
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Remmoved cmake logic that doesn't appear to be necessary...
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2019-02-20 15:38:30 -05:00 |
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Tim Sarbin
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5db68079fb
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Added OS library and simple window support.
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2019-02-20 15:37:10 -05:00 |
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Tim Sarbin
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611747272e
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Fixed submodule imports hopefully
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2019-02-20 13:21:29 -05:00 |
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Tim Sarbin
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f8a9c7f3d5
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Fixed 3rd party ref for bgfx
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2019-02-20 13:11:52 -05:00 |
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Tim Sarbin
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6244ef1b55
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Start of project layout
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2019-02-20 13:06:37 -05:00 |
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Tim Sarbin
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ef52e31e9d
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Archived old logic
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2019-02-20 12:11:18 -05:00 |
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Matheus Cardoso
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b722405d53
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Fix crash on exiting "select hero class" screen (#64)
* Fix crash on exiting select hero screen
* Remove unneeded using
* Revert mistake on ChangeScene
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2019-01-09 08:27:59 -05:00 |
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Matheus Cardoso
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bd4c95c28d
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Fetch main menu strings from game data (#63)
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2019-01-04 09:48:51 -05:00 |
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Matheus Cardoso
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8d1c2e7bd9
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Remove more references to System.Collections.Immutable (#62)
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2019-01-03 18:53:50 -05:00 |
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Matheus Cardoso
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b3dfcf217e
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Remove System.Collections.Immutable (#61)
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2019-01-03 18:44:15 -05:00 |
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Lectem
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aa906291d8
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Fix build error CS0012: The type 'IEnumerable<>' is defined in an assembly that is not referenced. You must add a reference to assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. (#57)
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2018-12-22 11:56:08 -05:00 |
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Lectem
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f87b7389ce
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Fix special cases in MPQProvider (#58)
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2018-12-22 11:55:44 -05:00 |
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Diego M
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ae10a9fa3b
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Dynamic character rendering based on server provided information (#56)
* Update
* Partial work
* More stuff
* Shield rendering
* tmp
* Update
* WeaponCode
* Cleanup
* Fix build
* Initial inventory cleanup and sync
* Update
* Render body parts based on equipped torso
* Initial dynamic equipment work
* Update thingies
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2018-12-19 18:44:21 -05:00 |
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nicholasdechiara
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5904658dad
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Missiles.txt Parsing (#55)
* Missiles Parsing
* Missiles.txt lookup table and fixes
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2018-12-17 16:34:19 -05:00 |
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Tim Sarbin
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4ae59dfcc0
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Merge branch 'master' of github.com:essial/OpenDiablo2
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2018-12-15 17:49:59 -05:00 |
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Tim Sarbin
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d911a76cad
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Restructured how movement works. Restructured network protocols. Player ID is now GUID based.
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2018-12-15 17:42:36 -05:00 |
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