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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-07-22 13:04:18 -04:00
Commit Graph

239 Commits

Author SHA1 Message Date
lord
0218cad717
organize d2common pakage (#716)
* move music path enumerations into d2resource

* move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl

* lint fix, add doc file for d2tbl

* moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file

* added sub-packages d2geom for geometry-related things, and d2path for path-related things

* moved calcstring.go to d2calculation

* move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils

* fix lint errors in d2datadict loaders (caused by moving stuf around in d2common)

* move size.go into d2geom

* move d2common/cache.go into sub-package d2common/d2cache

* renamed d2debugutil to d2util, moved utility functions from d2common into d2util
2020-09-08 15:58:35 -04:00
Ziemas
dccb930f5c
Only draw shadows for layers that should have them (#704)
* Don't draw shadows for transparent layers

* Also use cof shadow setting
2020-08-16 14:59:34 -04:00
Ziemas
8d87c19532
Draw entities back to front within tiles (#705)
* Draw entities per subtile for correct depth order

* Use a temporary entity slice for depth sorting

Speeds things up quite a bit
2020-08-16 14:59:03 -04:00
Gürkan Kaymak
858fa18068
lint fixes (#703) 2020-08-11 18:01:33 -04:00
lord
0ea6bd5b92
add rare prefix+suffix loaders, d2items use rare item names (#702)
* adding loaders for rare prefix/suffix records

* switch to slices instead of maps for storing rare prefix/suffix records

* rare items now use the rare prefix/suffix names
2020-08-06 22:32:40 -04:00
lord
acc4c7a13e
d2ui refactor (#699)
* fixed lint errors in button.go

* fixed lint errors in checkbox.go

* Removed d2ui singleton, fixed nearly all lint errors

- Changed `UI` struct to `UIManager`, removed singleton
- UI element provider functions are now methods of the UI Manager
- Screens now use the UI manager to create UI elements
- game panels in d2player now use the UI Manager to create UI elements
- Only the UI manager knows about "widgets"; calls to `d2ui.AddWidget` in Screen instances have been removed

* changed ui element provider methods from `Create` to `New`
2020-08-06 10:30:23 -04:00
lord
c1ed5a2381
fixed a couple lint errors in d2term (#697) 2020-08-05 22:32:23 -04:00
lord
ca7412aea6
removed singleton screen manager instance (#696) 2020-08-05 22:31:56 -04:00
lord
4507b1e1c1
fixed lint errors in d2render (#695) 2020-08-05 22:04:36 -04:00
lord
8b2b991b12
D2mapengine remove entity, minor edits (#694)
* implement entity removal

* add rgba color func, fix some lint errors in d2map

* bugfix for map entity tests
2020-08-05 21:27:45 -04:00
lord
0a6915a040
fixed lint errors in d2input (#693) 2020-08-05 13:51:35 -04:00
lord
04275eb8b6
fixed lint errors in d2gui (#692) 2020-08-05 13:51:19 -04:00
lord
e73299b99e
fixed lint errors in d2audio (#691) 2020-08-05 01:17:25 -04:00
lord
8e41133f39
lint and minor refactor of d2common (#690)
- moved contents of `d2common/math.go` into `d2math/math.go`
- removed lint errors from files in d2common
2020-08-05 00:03:33 -04:00
lord
fe992699b5
fix lint errors in d2interface (#684)
- fixed lint errors in d2interface
- removed `archived_` from interface names, was not necessary
- removed the Bitmuncher and Bitstream interfaces, as they are too specific and unnecessary
2020-08-04 22:53:36 -04:00
lord
120afe51a1
fixed lint errors in d2debututil (#678) 2020-08-04 22:23:15 -04:00
lord
76ed8ff180
simple inventory item descriptions (#672)
* adding simple inventory item descriptions

* adding method to identify items

* offset description so it doesn't overlap with item in inventory grid
2020-08-03 13:44:00 -04:00
lord
8560956f7f
added background color to labels (#671) 2020-08-03 00:48:17 -04:00
lord
50a070d7b0
unidentified items should use common record name for label (#670) 2020-08-02 23:01:06 -04:00
lord
524132c122
D2datadict unique items bugfix (#669)
* d2ui.Label: add support for color tokens in labels, multiple colors per label

* unique items should use the item name as the map key
2020-08-02 21:26:07 -04:00
lord
6a8b9aada1
Minor edits: debug entity frame bounds, debug spawnmon command (#666)
* adding debug printing boxes for entity bounds

* minor edits

- adding `spawnmon` command. currently does not have a netpacket, just for debug
- adding `GetSize` method to map entities for getting frame bounds (for debug printing)

* bug fix
2020-08-01 19:03:09 -04:00
Ziemas
39ab8d19f5
Set proper sizes for DCC frames (#663) 2020-07-31 21:22:56 -04:00
lord
1275a7f654
D2item hover highlight + name (#656)
* added highlight to animated entity

* moving provider functions for item, missile, npc, player into package export file d2mapentity.go

* changed `Create` to `New` in map entity provider functions

* add item highlight on hover

* add Name method to item entity
2020-07-31 17:55:11 -04:00
Ziemas
c840e140f7
Stereo panning for sound effects (#654)
Randomly pan event sounds

Adapted from ebiten example
2020-07-30 21:50:27 -04:00
Ziemas
29ea71489d
Sound engine and sound environments (#652)
* Working sound engine and sound environments

* Clean up sounds.txt loader

* Make global volume settings apply properly

Als shuffle some stuff around

* Reset sound engine on game unload
2020-07-30 16:17:26 -04:00
lord
78ecc3557e
simple item spawning in map (#651)
* wip d2items system and item properties

* added loader for TreasureClassEx.txt

* wip item spawn from treasure class records

* wip items

* add call to init item equivalencies, remove treasure class test from d2app

* made item affix records global var a map of affix codes to the records

* changed how item to item common record equivalency is determined

* changed set items records export to a map of their codes to the records, grouped property params into a struct

* changed property parameter field from calcstring to string

* fixed bug in stat value clone

* adding equipper interface as part of stat context, eventually to be used to resolve set bonus (among other things)

* made the item interface simpler, only needs name and description methods

* adding equipper interface, for anything that will equip or have active items

* handle case where min and max are swapped, removed commented code

* added property/stat resolution for magic, rare, set, and unique items

* adding item generator which can roll for items using treasure class records

* fixed item equivalency func being called in the wrong spot

* added item spawning

- added packet type for spawning items
- added client/server handlers for SpawnItem packets
- added map entity for items
- added simpler item provider function in diablo2item package
- added debug terminal command for spawning items
2020-07-30 15:04:05 -04:00
lord
bfd3f1046d
D2items WIP (#646)
* wip d2items system and item properties

* added loader for TreasureClassEx.txt

* wip item spawn from treasure class records

* wip items

* add call to init item equivalencies, remove treasure class test from d2app

* made item affix records global var a map of affix codes to the records

* changed how item to item common record equivalency is determined

* changed set items records export to a map of their codes to the records, grouped property params into a struct

* changed property parameter field from calcstring to string

* fixed bug in stat value clone

* adding equipper interface as part of stat context, eventually to be used to resolve set bonus (among other things)

* made the item interface simpler, only needs name and description methods

* adding equipper interface, for anything that will equip or have active items

* handle case where min and max are swapped, removed commented code

* added property/stat resolution for magic, rare, set, and unique items

* adding item generator which can roll for items using treasure class records

* fixed item equivalency func being called in the wrong spot
2020-07-30 10:14:15 -04:00
Tim Sarbin
460e821a5e
Started work on shadows (#630) 2020-07-26 19:29:37 -04:00
Tim Sarbin
856043d8ac
Updated music logic (#629) 2020-07-26 15:17:00 -04:00
Tim Sarbin
7da1843f49
Lint cleanup (#628) 2020-07-26 14:52:54 -04:00
Tim Sarbin
53599928f7
re-ordered structures to optimize memory layout (#627) 2020-07-26 13:23:46 -04:00
Tim Sarbin
63aa1eebe9
Fix bad file names (#626)
* Fixed bad capitalization in names

* More bad name fixes

* temp rename for case sensitivity issues

* Temporary rename to fix capitalization
2020-07-26 13:06:37 -04:00
danhale-git
259c6e7e76
Vector method pointers (#621)
* All Vector methods which operate on the vector return pointers to it.

* All Vector methods which take vectors take Vector pointers.
2020-07-25 09:36:54 -04:00
Benjamin Maisonnas
89b031d2b7
fix(camera): focus the local player on viewport init (#620)
Thanks!
2020-07-25 09:36:15 -04:00
Gürkan Kaymak
1ce81f1aec
fixed Id renaming in strings (#618) 2020-07-24 07:54:52 -04:00
lord
9e61079e93
Stats refactor (#617)
* add interface for stats, d2 is an implementation

* fix incorrect comment, remove ennecessary int

* simplified description functions, remove duplicates

* moved default stringer functions

* fixed incorrect stat combine method

* change `Create` to `New` in method names

* d2stats + diablo2stats refactored again

- simplified `NewStat` provider function
- added initializer for stat values that sets the stringer functions, value types, and combination types for values when created
- removed redundant description functions
- added stat value combination types `sum` and `static`

`static` stat values which are not altered when stats are combined. this makes sense for stats like proc-on-hit or +skills to class

example:
	Stat A: `10% reanimate as: skeleton mage`
	Stat B: `8% reanimate as: skeleton archer`
	Stat C: `6% reanimate as: skeleton archer`

	A and B can not be combined
	B and C can be combined to `14% reanimate as: skeleton archer`
2020-07-23 22:12:48 -04:00
lord
c114ab9eb7
add interfaces for stats, added diablo 2 implementation (#614)
* add interface for stats, d2 is an implementation

* fix incorrect comment, remove ennecessary int

* simplified description functions, remove duplicates

* moved default stringer functions

* fixed incorrect stat combine method

* change `Create` to `New` in method names
2020-07-23 19:03:58 -04:00
Gürkan Kaymak
7a49f3637f
lint fixes (#615) 2020-07-23 12:56:50 -04:00
Gürkan Kaymak
80e655964e
Removed some global variables (#611)
* removed some global variables

* fixed tests
2020-07-22 15:03:03 -04:00
lord
362147848d
entity debug rendering (#609)
* entity debug rendering, with command

needed to add getter method to MapEntity interface, so that's the reasoning for changing objects/npcs/player/etc

this currently brings allocs/s up to 10 (you can check by running `fps` command, se we need to look into d2debugutils and how it handles drawing text

* reverting velocity copy, broke the map entity tests. debug display wont show velocity currently.

* adding velocity debug
2020-07-21 08:51:09 -04:00
Ziemas
d0c6cd61dd
Simple LOS pathfinding without walkmesh (#610)
* Reorganize MapEngine

This is already turning into a mess...

* Map engine selects tile index to use

Still very ugly

* Fix subtile flag combination

* Prepare randomly generated base tiles

* Restore collision viewer

* Movement works again, searches for straight paths

Paths are now d2vector slices

* Fix LOS calculation

* Fix test (I think)
2020-07-21 08:50:45 -04:00
lord
aadfa35e6b
Smooth camera targetting (#607)
* smooth camera with vectors

* add smooth cam  support to map engine test

smooth cam now works in map engine test.
clicking or holding the left-mouse button will move the camera.

also works with freecam mode in single-player.

* Update ebiten_renderer.go

did not mean to edit this file
2020-07-18 23:37:35 -04:00
danhale-git
727e8244c6
Implemented Position in Path and PathTile (#605)
* Unnecessary constructor assignments removed.

* Position implemented in d2common.Path

* Position implemented in mapEntity.Step.

* Position implemented in d2common.PathTile.
2020-07-18 18:07:13 -04:00
lord
dbc07e2ce8
removed most lint errors in d2gui (#604) 2020-07-18 18:06:36 -04:00
dk
fc31594277
removing magic numbers, adding rgba color creator func (#602) 2020-07-18 00:02:04 -04:00
dk
d56c4387ff
delint_d2networking (#599)
* delint_d2networking

not sure what to do about lint error G110 on calls to `io.Copy`, warns
about gzip compression bomb possibility, leaving those.

all todo's have been left.

* removed duplicate const
2020-07-17 22:11:16 -04:00
dk
ba89bf965a
removing lint errors from d2render (#598)
The edits outside of d2render or to fix the lint error for `DrawText`.
`DrawText` should be called `DrawTextf` because it formats the string.
2020-07-17 18:51:44 -04:00
dk
1654fd7e90
Removing lint errors in npc.go, mapstamp.go (#597)
- made an enum for NPCActionType to get rid of magic numbers
- moved the enum to d2enum
- fixed lint errors in npc.go
- fixed lint errors in mapstamp.go (because it was using npc.go)
2020-07-17 18:51:19 -04:00
dk
cf6029eb95
Stat descriptions + tests, Skilldesc.txt loader (#590)
* adding ranged number type, for use in stats

* Loaded Skills.txt

* asset manager only binds terminal commands if terminal != nil

* WIP stats

* cache getter and clear methods were not implemented

* asset manager handles a nil terminal pointer

* adding skilldesc.txt loader (needs work)

* ctc stat descriptions functions working

* moving description functionality out of itemstatcost loader and into stats

* stats seem like a central part of diablo, moving into d2core.

* stats seem like a central part of diablo, moving into d2core.

* delint

* adding statlist, statlist reduction, unit tests

* minor edits to stat.go

* lint error in statlist.go

* Remove dependency on actual data from mpq files

stats unit tests now use mock data

* fixing some lint errors, formatting

Co-authored-by: Maxime Lavigne (malavv) <duguigne@gmail.com>
2020-07-17 18:50:45 -04:00
danhale-git
921d44a70c
mapEntity.Step() benchmark and improvements. (#593)
* Initial test and benchmark for mapEntity.Step().

* Removed `&& !m.hasPath()` from mapEntity.atTarget

* Direction is now updated when the path node changes mid-step and target is updated when path is set.

* Test improvements.

* Deleted old benchmark function and tidying.

* d2math.Abs added.

* Abs benchmark and optimisation.

* Negate and Distance benchmark.

* Length and SetLength benchmark.

* Lerp and Dot benchmark.

* Cross and Normalize benchmark.

* Angle and SignedAngle benchmark.

* Trivial change to Vector.Abs()
2020-07-16 12:06:08 -04:00