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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-06 19:44:15 -04:00
Commit Graph

29 Commits

Author SHA1 Message Date
Tim Sarbin
9aa0f43cd8 All characters now render in their proper location on the map 2018-12-09 01:08:35 -05:00
Tim Sarbin
b2177082dc Fixed animation frame layer issues. Fix minor map rendering issues. 2018-12-09 00:55:24 -05:00
Tim Sarbin
468ec1ef2a Added ability to stop sfx. Minor map engine updates. 2018-12-08 20:29:10 -05:00
Tim Sarbin
8e81f0cbbc More refactoring 2018-12-08 13:31:50 -05:00
Tim Sarbin
4a4dbbb0b9 Fixed more rule violations 2018-12-08 13:11:52 -05:00
Tim Sarbin
0259408601 Fixed character camera offset issue 2018-12-08 11:56:37 -05:00
Tim Sarbin
bd6c5a7e0f Lots of minor code cleanup. 2018-12-08 09:32:09 -05:00
Tim Sarbin
9f078a8ace Added animations. Added walking/running. 2018-12-08 01:01:30 -05:00
Tim Sarbin
0b545fb876 Merge branch 'master' of github.com:essial/OpenDiablo2 2018-12-07 18:49:25 -05:00
Tim Sarbin
3902c9d9c0 Fixed animation data issue. Started character renderer. 2018-12-07 18:45:54 -05:00
Kacper Drobny
d899176963 refactoring of minipanel (#36) 2018-12-07 18:45:23 -05:00
Tim Sarbin
f6d80c707c Added move request frame. Inventory and character panels now offset map rendering appropriately. 2018-12-01 15:22:55 -05:00
Tim Sarbin
99bf86a21e Added player location and info message frames. Added camera focus and focus player message frame. 2018-12-01 12:10:16 -05:00
Tim Sarbin
1c5a0d3361 Fleshed out mob management on server. Added player location message frame. 2018-12-01 02:44:40 -05:00
Tim Sarbin
e5c9af0367 Source cleanup. Made the game run a little better. 2018-11-29 17:58:56 -05:00
Tim Sarbin
3500a07b45 Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00
Tim Sarbin
8e603f987e Added support for multiple maps. And cached the caches. 2018-11-28 19:28:41 -05:00
Tim Sarbin
5c7bba87d1 Refactored map generation logic 2018-11-27 23:09:10 -05:00
Tim Sarbin
1b2c7bc526 Fixed map rendering bug with randomized tiles. 2018-11-27 21:20:48 -05:00
Tim Sarbin
dbb1a2316a Started seperating more map rendering logic. More to come. 2018-11-27 00:56:54 -05:00
Tim Sarbin
bc09bd72d3 Fixed render priority issue 2018-11-25 18:52:35 -05:00
Tim Sarbin
04f1238f2c Added map caching. Improved map rendering a little bit. 2018-11-25 18:37:53 -05:00
Tim Sarbin
256ccbc7c2 Set a more interesting test map. disabled wall rendering 2018-11-25 14:21:20 -05:00
Tim Sarbin
ea5c8bd787 Rendering refactor 2018-11-25 14:15:13 -05:00
Tim Sarbin
6e7dccfe5d Switched to software rendering. 2018-11-25 10:03:30 -05:00
Tim Sarbin
8c4646d57a More rendering optimizations 2018-11-25 09:42:39 -05:00
Tim Sarbin
3e1c52449b Fixed map loading to work with any valid map id! 2018-11-25 01:51:21 -05:00
Tim Sarbin
0803e5c223 Rendering optimizations 2018-11-24 23:49:56 -05:00
Tim Sarbin
3a0cbe4b8e Added initial pieces of the map engine. 2018-11-24 22:34:16 -05:00