Tim Sarbin
|
9aa0f43cd8
|
All characters now render in their proper location on the map
|
2018-12-09 01:08:35 -05:00 |
|
Tim Sarbin
|
b2177082dc
|
Fixed animation frame layer issues. Fix minor map rendering issues.
|
2018-12-09 00:55:24 -05:00 |
|
Tim Sarbin
|
468ec1ef2a
|
Added ability to stop sfx. Minor map engine updates.
|
2018-12-08 20:29:10 -05:00 |
|
Tim Sarbin
|
8e81f0cbbc
|
More refactoring
|
2018-12-08 13:31:50 -05:00 |
|
Tim Sarbin
|
4a4dbbb0b9
|
Fixed more rule violations
|
2018-12-08 13:11:52 -05:00 |
|
Tim Sarbin
|
0259408601
|
Fixed character camera offset issue
|
2018-12-08 11:56:37 -05:00 |
|
Tim Sarbin
|
bd6c5a7e0f
|
Lots of minor code cleanup.
|
2018-12-08 09:32:09 -05:00 |
|
Tim Sarbin
|
9f078a8ace
|
Added animations. Added walking/running.
|
2018-12-08 01:01:30 -05:00 |
|
Tim Sarbin
|
0b545fb876
|
Merge branch 'master' of github.com:essial/OpenDiablo2
|
2018-12-07 18:49:25 -05:00 |
|
Tim Sarbin
|
3902c9d9c0
|
Fixed animation data issue. Started character renderer.
|
2018-12-07 18:45:54 -05:00 |
|
Kacper Drobny
|
d899176963
|
refactoring of minipanel (#36)
|
2018-12-07 18:45:23 -05:00 |
|
Tim Sarbin
|
f6d80c707c
|
Added move request frame. Inventory and character panels now offset map rendering appropriately.
|
2018-12-01 15:22:55 -05:00 |
|
Tim Sarbin
|
99bf86a21e
|
Added player location and info message frames. Added camera focus and focus player message frame.
|
2018-12-01 12:10:16 -05:00 |
|
Tim Sarbin
|
1c5a0d3361
|
Fleshed out mob management on server. Added player location message frame.
|
2018-12-01 02:44:40 -05:00 |
|
Tim Sarbin
|
e5c9af0367
|
Source cleanup. Made the game run a little better.
|
2018-11-29 17:58:56 -05:00 |
|
Tim Sarbin
|
3500a07b45
|
Map engine now fully supports multi-map rendering.
|
2018-11-28 21:20:01 -05:00 |
|
Tim Sarbin
|
8e603f987e
|
Added support for multiple maps. And cached the caches.
|
2018-11-28 19:28:41 -05:00 |
|
Tim Sarbin
|
5c7bba87d1
|
Refactored map generation logic
|
2018-11-27 23:09:10 -05:00 |
|
Tim Sarbin
|
1b2c7bc526
|
Fixed map rendering bug with randomized tiles.
|
2018-11-27 21:20:48 -05:00 |
|
Tim Sarbin
|
dbb1a2316a
|
Started seperating more map rendering logic. More to come.
|
2018-11-27 00:56:54 -05:00 |
|
Tim Sarbin
|
bc09bd72d3
|
Fixed render priority issue
|
2018-11-25 18:52:35 -05:00 |
|
Tim Sarbin
|
04f1238f2c
|
Added map caching. Improved map rendering a little bit.
|
2018-11-25 18:37:53 -05:00 |
|
Tim Sarbin
|
256ccbc7c2
|
Set a more interesting test map. disabled wall rendering
|
2018-11-25 14:21:20 -05:00 |
|
Tim Sarbin
|
ea5c8bd787
|
Rendering refactor
|
2018-11-25 14:15:13 -05:00 |
|
Tim Sarbin
|
6e7dccfe5d
|
Switched to software rendering.
|
2018-11-25 10:03:30 -05:00 |
|
Tim Sarbin
|
8c4646d57a
|
More rendering optimizations
|
2018-11-25 09:42:39 -05:00 |
|
Tim Sarbin
|
3e1c52449b
|
Fixed map loading to work with any valid map id!
|
2018-11-25 01:51:21 -05:00 |
|
Tim Sarbin
|
0803e5c223
|
Rendering optimizations
|
2018-11-24 23:49:56 -05:00 |
|
Tim Sarbin
|
3a0cbe4b8e
|
Added initial pieces of the map engine.
|
2018-11-24 22:34:16 -05:00 |
|