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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-16 08:18:19 -04:00
Commit Graph

6 Commits

Author SHA1 Message Date
nicholasdechiara
55f8f3ef34 Mob and Playerstate (#31)
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00
Mike Bundy
403864fdd1 Character selection scene skeleton (#27)
* Fix issue with typing char name with no hero selected
* Character Selection begin...
* Add buttons and wire up Character selection scene
2018-11-28 22:25:08 -05:00
Diego M
cb8916c085 UI: (Small) Minipanel Implementation (#15)
* ui stuff
* Toggleable stuff
* Initial minipanel work
* Partial work commit to fix random error, still missing relative rendering
* Toggle Minipanel with HUD menu button
* Fix line breaks
2018-11-25 13:13:24 -05:00
Diego M
2cd64677f2 Merged PR - Added UI toggle box
* ui stuff
* More ui stuff
* Toggleable stuff
* Some debug messages
2018-11-24 23:33:04 -05:00
Tim Sarbin
63dbe3f6eb Prevented re-generation of textures. Fixed button on hero class screen. 2018-11-22 23:44:01 -05:00
Tim Sarbin
245eabe4c2 Added resource manager. Working on weird memory and performance things. 2018-11-22 22:53:05 -05:00