Ziemas
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8ce6da1f6e
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Render loop with two passes (#179)
* Render in two passes
To avoid drawing over objects.
* Apply optimization suggestions
* Less pointers
* Also call GenTiles in GenerateMap, oops.
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2019-11-15 11:03:58 -05:00 |
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Tim Sarbin
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a9cb2914b7
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Revert "Render in two passes (#169)"
This reverts commit 05ce55da65 .
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2019-11-15 10:49:53 -05:00 |
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Ziemas
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05ce55da65
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Render in two passes (#169)
* Render in two passes
To avoid drawing over objects.
* Apply optimization suggestions
* Less pointers
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2019-11-15 10:09:10 -05:00 |
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Ziemas
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0475a11512
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Toggle tile display in map test with F7 (#172)
* Toggle tile display in map test with F7
* Sub-tile display
Cycle through tile display modes with F7
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2019-11-15 09:04:27 -05:00 |
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Tim Sarbin
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b97bf6353d
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Added inventory objects. (#177)
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2019-11-14 22:20:01 -05:00 |
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Averrin
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78a70c2d2b
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add map switcher (#162)
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2019-11-13 14:26:42 -05:00 |
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Tim Sarbin
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a6a9434267
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Added more functionality to character select screen. (#143)
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2019-11-11 23:48:55 -05:00 |
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Tim Sarbin
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3f01ad09ae
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Renamed files to lowercase. (#137)
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2019-11-10 17:36:25 -05:00 |
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Tim Sarbin
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e8292e9c42
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More optimizations and cleanup. (#131)
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2019-11-10 10:44:13 -05:00 |
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Tim Sarbin
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f2b1bdfba4
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More package cleanup. (#130)
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2019-11-10 08:51:02 -05:00 |
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