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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-08 03:07:18 -05:00
Commit Graph

629 Commits

Author SHA1 Message Date
Tim Sarbin
66e6d32680
Added all music definitions (#472) 2020-06-27 03:16:53 -04:00
Tim Sarbin
490c00b7b2
Added audio streaming capabilities (#471) 2020-06-27 02:49:27 -04:00
David Carrell
c6721432a6
412 missle animation (#470)
* 412 - move missle code to game_client and add animation, still buggy

* mostly working casting animation that cancels path

Co-authored-by: carrelda@Davids-MacBook-Pro.local <carrelda@Davids-MacBook-Pro.local>
2020-06-26 20:03:00 -04:00
Tim Sarbin
1ca534cc13
Revert "Refactor d2map (#468)" (#469)
This reverts commit fe47e51351.
2020-06-26 17:12:19 -04:00
dk
fe47e51351
Refactor d2map (#468)
* WIP refactor of d2map stuff

* more d2map refactor

adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data

* client explodes, but getting there

* realm now initializes, networking works, but map generators dont currently do anything

* changed the way that level type records are loaded

* fixed funcs for level data lookups

* started implementing level generator, currently crashing

* client no longer exploding

* d2networking refactor

put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements

* bugfix: getting first level id by act

* minor refactor of gamescreen for readability

* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
2020-06-26 16:50:24 -04:00
Gürkan Kaymak
b4cd37fe6a
fixes #420 filtered out the saves with the hero type: 0 not to crash character select screen (#466) 2020-06-26 10:24:46 -04:00
Natureknight
875081f6b2
fixed broken viewport while side menu is opened (#464) (#465) 2020-06-26 09:15:45 -04:00
presiyan-ivanov
3a4e9a95a3
Prevent player movement and firing right skill if clicking on an active menu (#462)
Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-06-25 19:18:37 -04:00
Tim Sarbin
226181ffcc
UI fixes (#461) 2020-06-25 17:28:48 -04:00
William
48a193579f
Enhanced escape menu with options - d2gui bug remaining (#459)
* First improvements

Signed-off-by: William Claude <w.claude@thebeat.co>

* Make the menu more generic

Signed-off-by: William Claude <w.claude@thebeat.co>

* Handle mouse events

Signed-off-by: William Claude <w.claude@thebeat.co>

* Remove debug statement

Signed-off-by: William Claude <w.claude@thebeat.co>

* Handle left clicks better

Signed-off-by: William Claude <w.claude@thebeat.co>

* Remove unused file

Signed-off-by: William Claude <w.claude@thebeat.co>

* Handle titles in screens

Signed-off-by: William Claude <w.claude@thebeat.co>

* Improve the menu using layouts

Signed-off-by: William Claude <w.claude@thebeat.co>

* Add support for onOff labels

Signed-off-by: William Claude <w.claude@thebeat.co>

* Mutualise title creation

Signed-off-by: William Claude <w.claude@thebeat.co>

* Add gutter and mutualise things

Signed-off-by: William Claude <w.claude@thebeat.co>

* Improve menu, mutualise a lot of things and support animated sprites

Signed-off-by: William Claude <w.claude@thebeat.co>

* Use a cfg struct instead of independent handlers

Signed-off-by: William Claude <w.claude@thebeat.co>

* Fix hardcoded value

Signed-off-by: William Claude <w.claude@thebeat.co>

* Clean things a bit

Signed-off-by: William Claude <w.claude@thebeat.co>

* Remove unused property

Signed-off-by: William Claude <w.claude@thebeat.co>

* First support for hoverable elements

Signed-off-by: William Claude <w.claude@thebeat.co>

* Add support for label selection feedback

Signed-off-by: William Claude <w.claude@thebeat.co>

* Add support options

Signed-off-by: William Claude <w.claude@thebeat.co>

* Update print statement

Signed-off-by: William Claude <w.claude@thebeat.co>

* Update rendering and clean code

Signed-off-by: William Claude <w.claude@thebeat.co>

* Remove debug things

Signed-off-by: William Claude <w.claude@thebeat.co>

* Handle hovering

Signed-off-by: William Claude <w.claude@thebeat.co>

* Support enter key for labels

Signed-off-by: William Claude <w.claude@thebeat.co>

* Attach methods to layout

Signed-off-by: William Claude <w.claude@thebeat.co>

* Move things under EscapeMenu

Signed-off-by: William Claude <w.claude@thebeat.co>

* Some renaming

Signed-off-by: William Claude <w.claude@thebeat.co>

* Clean

Signed-off-by: William Claude <w.claude@thebeat.co>

* Set hovered element ID when using the mouse

Signed-off-by: William Claude <w.claude@thebeat.co>

* Clean

Signed-off-by: William Claude <w.claude@thebeat.co>

* Delete unused file

Signed-off-by: William Claude <w.claude@thebeat.co>

* Wire save & exit with a nasty hack

Signed-off-by: William Claude <w.claude@thebeat.co>

* Remove unused file

Signed-off-by: William Claude <w.claude@thebeat.co>

* Remove dead code

Signed-off-by: William Claude <w.claude@thebeat.co>

* Reorder the code a bit

Signed-off-by: William Claude <w.claude@thebeat.co>

* Rename hoverableElement into actionableElement

Signed-off-by: William Claude <w.claude@thebeat.co>

* Prevent regenerating the label if the text didn't change

Signed-off-by: William Claude <w.claude@thebeat.co>
2020-06-25 16:27:16 -04:00
presiyan-ivanov
c64e9be78b
Character stats (#458)
* Save/load hero stats and display them in stats panel.

* Load default hero state for characters created before saving stats was introduced

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-06-25 14:56:49 -04:00
Tim Sarbin
6778658606
Fixed possible crash when placing tiles outside of map (#453) 2020-06-25 14:53:22 -04:00
Dan Jones
162252e82d
Reorganize run.sh (#457)
* Separate dependency installation into separate step in run.sh

* Reword awkward wording in run.sh

* Ensure go dependencies are installed

* Rename run.sh to build.sh
2020-06-25 13:08:33 -04:00
Tim Sarbin
c55d34e935
Update README.md 2020-06-25 12:13:18 -04:00
Brendan Porter
2656339def
Refactor escape (#450)
* refactoring escape menu to allow pop back to menu

* refactors escape menu to allow exiting the game

* fixes bug causing player to not be removed on game exit
2020-06-25 10:16:17 -04:00
Tim Sarbin
6dae0097b9
Added npc labels. More mapgen stuff. (#449) 2020-06-25 00:39:09 -04:00
David Carrell
0cef1b0a73
fix right mouse button not triggering input events (#448) 2020-06-25 00:36:27 -04:00
David Carrell
bed386be87
default done loading after OnLoad finishes (#447) 2020-06-24 22:41:18 -04:00
jonathan s boschiero
44ca39ce36
Switch to fork of coverage tool (#446) 2020-06-24 20:40:12 -04:00
David Carrell
390f6a1234
351 - add progress handle and helper functions to ScreenLoadHandler:OnLoad to provide ability to asynchronously load data and animate the loading screen (#445)
Co-authored-by: carrelda@Davids-MacBook-Pro.local <carrelda@Davids-MacBook-Pro.local>
2020-06-24 18:46:03 -04:00
Natureknight
b60465fd6c
render the run button the UI, and allow the user to toggle it with their mouse, in addition to the R key on the keyboard (#400) (#443) 2020-06-24 15:23:38 -04:00
Gürkan Kaymak
d4ec09db6c
added a startup error screen shown when the mpq files are not found (#442) 2020-06-24 14:42:39 -04:00
Tim Sarbin
d8a817eddf
fix stamp bug preventing maps from rendering properly (#441) 2020-06-24 14:35:49 -04:00
Ziemas
02605227c3
Various map entity reworks (#439)
* Use integer directions for rotating map entities

* Manage composite directly in npc

* Player manages its own composite

* Split up animation mode types

Players, monsters, objects all have their own types

* Clean up AnimatedEntity

* Rename AnimatedEntity -> Object

* Keep the object txt record on hand in Object
2020-06-24 13:49:13 -04:00
Tim Sarbin
6328cd50c4
Create FUNDING.yml 2020-06-24 12:03:57 -04:00
Tim Sarbin
954670da5f
Fixed linting issues (#438) 2020-06-24 10:13:11 -04:00
dk
46ccce56bd
minor edits to d2map engine, added methods for converting between index and tile coordinates (#433) 2020-06-24 08:10:48 -04:00
nicholas-eden
329e2f0fab
Use closest path if path not found (#431)
When clicking on the other side of a wall or in an an inaccessible area,
route the player the closest possible node.  This allows running along
walls and matches the original closely.

Co-authored-by: Nicholas Eden <neden@zigzagame.com>
2020-06-24 08:09:00 -04:00
Tim Sarbin
a24c05efa9
Map generation and test fixes (#430)
* More mapgen updates

* Added east generation

* Added west town generation

* Fixed test errors
2020-06-24 00:04:27 -04:00
Eric Wohltman
12ddfdf2f8
Update to Go 1.14 (#429)
* Update to Go 1.14

* Fix workflow dependency installation
2020-06-23 23:53:21 -04:00
Eric Wohltman
c7291b6f59
Linter (#427)
* Add golangci-lint config yaml and GitHub Actions workflows

* Update to Go 1.14
2020-06-23 22:15:31 -04:00
Eric Wohltman
d134c5226d
Update go.mod (#426)
Remove replace directive
2020-06-23 21:41:49 -04:00
David Carrell
37ae98d81b
Abstract away remaining ebiten references (#409)
* 337 - remove ebiten from character selection

* 337 - abstract d2input away from ebiten implementation

* WIP 337 - remove ebiten use from d2ui

* 337 - fix accidental left->right change

* 337 - fix ui button selection bugs

* 337 - fix textbox bugs

* 337 - fix scrollbar bugs

* 337 - address PR comments

* 337 - fix invalid hero selection bug

Co-authored-by: David Carrell <carrelda@Davids-MacBook-Pro.local>
2020-06-23 18:12:08 -04:00
Ripolak
f729ff6101
Feature/load misc items (#424)
* Add InventoryItemMisc struct

* Add GetMiscItemByCode function

* Implement InventoryItem interface for InventoryItemMisc

* Add rings and amulets to the example items loading.

* Fix Y of LeftHand and RightHand equipment slots.

* Add "Ripolak" name to CONTRIBUTORS

* Remove double item
2020-06-23 15:28:03 -04:00
danhale-git
897de61006
Automap corrections (#422)
* Added automap.go stub

* Handle errors in original AutoMap.txt file

* Completed AutoMapRecord struct and comments

* AutoMap loader implemented

* Update from base repo

* Cel1-4 fields replaced with a slice

* Commented out Type fields as they aren't used
2020-06-23 14:51:07 -04:00
Intyre
f119d1197c
Fix mpq wav decompression and profiler (#423)
* Fix for mpq wav decompression

* Fix for profiler
2020-06-23 14:49:46 -04:00
Ripolak
2332bd7b58
Feature/player equipment ui (#419)
* Add basic EquipmentSlot struct

* Add Load function to EquipmentSlot

* Move EquipmentSlot struct to inventory_grid.go

* Add equipmentSlots arg to ItemGrid struct

* Add basic rendering of equipment slots.

* Change rendering of equipment slots to simply use their static x and y

* Add ChangeEquippedSlot function

* Add initialization to all equipped slots types.

* Fix Y locations of equipment slots

* Move default equipment slots to a genEquipmentSlotsMap function.

* Change Item to item

* Fix coordinates

* Change usage of string to EquippedSlotType when dealing with different slots in rendering.

* Fix import error

* Remove neck example

* Add loading sprites of equipped items.

* Clean code in Inventory rendering

* Clean code in Inventory rendering

* Clean code in Inventory rendering

* Change default items that get rendered.

* Change default items that get rendered.

* Add width and height to EquipementSlot struct

* Fill in width and height to current equipment slots.

* Fix Y setting of equipment slots

* Rename variables for clean code.

* Change handling nil itemSprite to condition instead of loop return.

* Split Render function to 2 functions.

* Add TODO

* Change comment to start with capital I
2020-06-23 14:12:30 -04:00
Maxime Lavigne (malavv)
b640385623
Handles Click and Hovers on most game control elements (#413) (#418)
* Handles Click and Hovers on most game control elements.

Creates a new type of "Actionable" which includes most of the bottom
bar elements. Then handles both "Click" and "Hover" into a separate
handler function.

At the moment, hover does nothing but routes correctly. Click logs
the corresponding actionable.

Known issues:
  - Not capturing button press on click (meaning player will move).
  - Basic touch detection, could be a more fancy QuadTree like struct.
  - Since the visual frames used are not just the actionable, the actual
    x, y coordinates of the actionable need to be entered statically. Changes
    in resolution would probably affect this.

* Renaming vars for code consistency and readability
2020-06-23 12:28:05 -04:00
Gürkan Kaymak
7f4db3b874
Added call to loading SuperUniques data dict (#415)
* added SuperUniques data dictionary

* added a call to LoadSuperUniques() method from the main

* added a call to LoadSuperUniques() method from the main
2020-06-23 09:30:39 -04:00
Gürkan Kaymak
1cc5b0bfbd
added SuperUniques data dictionary (#414) 2020-06-23 09:12:35 -04:00
nicholas-eden
dd21809288
Pull go-astar code into the repo, improve perf (#411)
Copied go-astar into d2common/d2astar, made a few optimizations.  Runs
roughly 30% faster according to my benchmarking.

Added a `maxCost` param to prevent searching the entire map for a path.
This probably needs tweaked a bit, but follows the original game more
closely.

Co-authored-by: Nicholas Eden <neden@zigzagame.com>
2020-06-23 02:04:17 -04:00
danhale-git
fe0fa6f14d
Feature/cubemain (#410)
* Added automap.go stub

* Handle errors in original AutoMap.txt file

* Completed AutoMapRecord struct and comments

* AutoMap loader implemented

* Update from base repo

* Added cubemain.go stub

* Input and requirement fields

* Removed CubeRecipeRequirement added CubeRecipeResult

* Comments and some name changes

* Implemented cubemain.go

* Corrected log line
2020-06-23 02:02:35 -04:00
Tim Sarbin
c2db7ede66
Added basic map generation for first area of south town (#408)
* Map engine updates. Limited rendering to specific area.

* Added south town border generation
2020-06-23 01:05:01 -04:00
Ziemas
15b78372b2
Update textboxes in their advance function (#407)
Fixes wonky input
2020-06-22 23:51:23 -04:00
Intyre
6ed86ee660
Profiler: write to pprof directory (#405)
* Profiler: fixed flags and output to pprof directory

* Profiler: dumpheap command writes to pprof/heap.pprof
2020-06-22 22:17:54 -04:00
Stephen Horan
336c6719ee
Connection manager for cleaning up connections (#404)
* Connection manager implementation to disconnect timed out users.

* Connection manager implementation to disconnect timed out users.
2020-06-22 20:31:42 -04:00
Tim Sarbin
4dc4654750
Fixed map stamp offset issue (#403) 2020-06-22 19:33:12 -04:00
Intyre
d17db5b1d1
StreamWriter: replaced slice with bytes.Buffer (#402) 2020-06-22 18:56:20 -04:00
dk
953271b8e6
minor edits (#401)
* make game update at 25fps, ui update at max fps

* minor edits to func names, d2resource constants

* renamed `loadDictionary` to `loadTextDictionary` to avoid confusion with `LoadDataDictionary`
* updated line in main.go that calls `loadTextDictionary`
* added tokens as constants inside of `d2resource/resource_paths.go` that are used in font/language paths
* moved locale string handling stuff into it's own func, now uses tokens defined in d2resource

* minor edits to func names, d2resource constants

* renamed `loadDictionary` to `loadTextDictionary` to avoid confusion with `LoadDataDictionary`
* updated line in main.go that calls `loadTextDictionary`
* added tokens as constants inside of `d2resource/resource_paths.go` that are used in font/language paths
* moved locale string handling stuff into it's own func, now uses tokens defined in d2resource

* fix: accidentally renamed func in d2asset

* git is hard

accidentally added changes not meant for this commit
2020-06-22 17:36:45 -04:00
Intyre
0c27ae63e6
MPQ memory improvements (#399) 2020-06-22 16:01:14 -04:00