Tim Sarbin
0de7516a53
Fixed entity and object position bug ( #366 )
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* Performance improvements
* fix readbytes variable
* Fixed entity/object position bug.
* Fixed subTileY capitalization issue
2020-06-20 21:26:26 -04:00
Tim Sarbin
b9f17f433f
Performance/Memory Improvements ( #365 )
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* Performance improvements
* fix readbytes variable
2020-06-20 21:07:36 -04:00
Tim Sarbin
e510674b42
Added more temporary mapgen. ( #359 )
2020-06-20 14:04:51 -04:00
Tim Sarbin
a8c6bbec9d
Fixed walking animations and pathing bugs. ( #345 )
2020-06-20 00:40:49 -04:00
Tim Sarbin
7b38a9d818
Updates ( #340 )
2020-06-19 02:19:27 -04:00
Tim Sarbin
2da08884c4
Added multiplayer support ( #336 )
2020-06-18 14:11:04 -04:00
Tim Sarbin
52f8cd6d0c
Initial work to separate client and server logic ( #330 )
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* Switched to json formatted characters
* Added infrastructure for networking
* Minor updates.
* more updates for map engine/rendering
* More map engine changes and fixes
2020-06-13 18:32:09 -04:00
Alex Yatskov
664b8416f1
Remove global palettes; everything goes through d2asset now ( #322 )
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* Configuration cleanup
* Cleanup
* remove global palettes
2020-02-26 22:46:47 -05:00
nicholas-eden
1011b2f030
Add simple index to query map ( #321 )
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`renderPass2` is looping over every entity for every frame, this updates the method so it only evaluates each entity once.
Adds ability to query by rectangle or circle.
2020-02-26 08:40:32 -05:00
Alex Yatskov
a4efd41383
File format cleanup ( #320 )
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* Configuration cleanup
* Cleanup
* cleanup file formats
* make palettes a proper fileformat
2020-02-26 08:39:38 -05:00
Ziemas
2285c31b53
Fix wall location by removing extraneous offset ( #314 )
2020-02-24 13:36:12 -05:00
nicholas-eden
bdfdeda67b
Add support for missiles ( #308 )
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* WIP: Add support for missiles
Break AnimatedEntity into two parts to support single and composite animations. Summon misssiles on right click.
* Break animated entity down further
Move npc only logic to npc struct, reduce duplication in map entities
* Change a bunch of int32s to int
2020-02-22 20:44:30 -05:00
Alex Yatskov
1983ec395d
Cleanup error handling ( #303 )
2020-02-09 14:12:04 -05:00
Tim Sarbin
9478e2c2be
Fixed pathfinding crash ( #301 )
2020-02-08 21:33:14 -05:00
Ziemas
0b7a433ed2
Fix up subtile flag stuff ( #288 )
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* Switch to a 2d array for looking up subtile flags
Also fix up the walkableArea generation
* Check correct tiletype for walls
And fix the subtile tooltip text.
2020-02-02 17:56:58 -05:00
Tim Sarbin
3412c4338c
Added pathfinding and (buggy) collision data. ( #285 )
2020-02-02 12:46:19 -05:00
Tim Sarbin
935789dccf
Added more debugging to map test ( #284 )
2020-02-02 02:57:23 -05:00
Tim Sarbin
6606774ece
Refectoring to reduce code warnings ( #283 )
2020-02-01 21:51:49 -05:00
Alex Yatskov
ea4450f207
Move d2config to d2core, remove d2helper ( #282 )
2020-02-01 21:06:22 -05:00
Alex Yatskov
b5c1f5222d
Move rendering stuff out of d2common into d2render ( #281 )
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* Move rendering stuff out of d2common into d2render
* Remove d2interface
2020-02-01 20:39:28 -05:00
Alex Yatskov
8a547ebf0e
Moving files around to make more sense ( #279 )
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* Prevent input fighting between terminal and other input listeners.
* Moving files around, removing exports
* Add missing line
2020-02-01 18:55:56 -05:00