Maxime Lavigne (malavv)
8bdbef60ed
Added Menu on Escape Key Press ( #353 ) ( #371 )
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- New menu in d2player.
- Added OnMouseMove and Advance to GameControl.
- Pause the MapEngine when single player.
2020-06-21 16:06:52 -04:00
Haashi
afe4a3a25a
camera offset for ui panels : ( #369 )
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* camera offset for ui panels :
added maprenderer viewport to be aligned left or right
calling alignement on keyPress in game_controls
* check if already aligned
2020-06-21 15:26:07 -04:00
Tim Sarbin
2da08884c4
Added multiplayer support ( #336 )
2020-06-18 14:11:04 -04:00
Tim Sarbin
52f8cd6d0c
Initial work to separate client and server logic ( #330 )
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* Switched to json formatted characters
* Added infrastructure for networking
* Minor updates.
* more updates for map engine/rendering
* More map engine changes and fixes
2020-06-13 18:32:09 -04:00
Robin Eklind
ff4f0b0bfa
all: use goimports to format code and fix two minor typos in comments ( #326 )
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Typos located using misspell: https://github.com/client9/misspell
Formatting done using goimports: https://godoc.org/golang.org/x/tools/cmd/goimports
2020-04-11 14:56:47 -04:00
nicholas-eden
f6014498ba
Use missile range and subloop ( #311 )
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Turn on blending. Calculate target using based on range and angle of hero to click.
2020-02-23 03:23:18 -05:00
nicholas-eden
bdfdeda67b
Add support for missiles ( #308 )
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* WIP: Add support for missiles
Break AnimatedEntity into two parts to support single and composite animations. Summon misssiles on right click.
* Break animated entity down further
Move npc only logic to npc struct, reduce duplication in map entities
* Change a bunch of int32s to int
2020-02-22 20:44:30 -05:00
nicholas-eden
b957661915
Add panel to contain hero stats ( #299 )
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Left framing with stats panel, bound to 'C' key.
2020-02-08 10:51:11 -05:00
Tim Sarbin
3412c4338c
Added pathfinding and (buggy) collision data. ( #285 )
2020-02-02 12:46:19 -05:00
Tim Sarbin
6606774ece
Refectoring to reduce code warnings ( #283 )
2020-02-01 21:51:49 -05:00
Alex Yatskov
b5c1f5222d
Move rendering stuff out of d2common into d2render ( #281 )
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* Move rendering stuff out of d2common into d2render
* Remove d2interface
2020-02-01 20:39:28 -05:00
Alex Yatskov
8a547ebf0e
Moving files around to make more sense ( #279 )
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* Prevent input fighting between terminal and other input listeners.
* Moving files around, removing exports
* Add missing line
2020-02-01 18:55:56 -05:00
Tim Sarbin
2461142fbd
Minor changes to project layout ( #276 )
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* Minor changes to reduce interdependencies on modules.
2020-01-31 23:18:11 -05:00