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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-12-27 20:46:32 -05:00
Commit Graph

77 Commits

Author SHA1 Message Date
AndrejMijic
6514fd15de
Add monseq.txt loader (#664) 2020-08-01 17:55:34 -04:00
AndrejMijic
3fea5a096d
Add monequip.txt loader (#662) 2020-07-31 18:24:47 -04:00
Bojan Novković
247bda97c6
Added loaders for itemratio.txt, Overlay.txt and UniqueAppellation.txt (#660)
* Added loaders for itemratio.txt, Overlay.txt, UniqueAppellation.txt

* Adjust unique appellation loader for expansion data

* fixes: response to PR comments

* overlay.go: PR comment fixes

Co-authored-by: Bojan Novkovic <bojan.novkovic@kset.org>
2020-07-31 18:14:41 -04:00
Bojan Novković
38852d0285
added loaders for misscalc.txt and skillcalc.txt (#661)
Co-authored-by: BojanoN <bojan.novkovic@kset.org>
2020-07-31 18:00:10 -04:00
AndrejMijic
44e84c8b10
Add MonSounds.txt loader (#658) 2020-07-31 17:56:00 -04:00
AndrejMijic
05fa7d93ce
Add monlvl.txt loader (#655) 2020-07-31 15:00:09 -04:00
AndrejMijic
42cd1e1a3b
Add monumod.txt loader (#653) 2020-07-30 21:49:29 -04:00
Ziemas
29ea71489d
Sound engine and sound environments (#652)
* Working sound engine and sound environments

* Clean up sounds.txt loader

* Make global volume settings apply properly

Als shuffle some stuff around

* Reset sound engine on game unload
2020-07-30 16:17:26 -04:00
AndrejMijic
9789372e8f
Add npc.txt loader (#650) 2020-07-30 14:12:18 -04:00
AndrejMijic
333b8610ac
Add pettype.txt loader (#648)
* Add pettype.txt loader

* Remove go.mod replace
2020-07-30 11:31:32 -04:00
lord
bfd3f1046d
D2items WIP (#646)
* wip d2items system and item properties

* added loader for TreasureClassEx.txt

* wip item spawn from treasure class records

* wip items

* add call to init item equivalencies, remove treasure class test from d2app

* made item affix records global var a map of affix codes to the records

* changed how item to item common record equivalency is determined

* changed set items records export to a map of their codes to the records, grouped property params into a struct

* changed property parameter field from calcstring to string

* fixed bug in stat value clone

* adding equipper interface as part of stat context, eventually to be used to resolve set bonus (among other things)

* made the item interface simpler, only needs name and description methods

* adding equipper interface, for anything that will equip or have active items

* handle case where min and max are swapped, removed commented code

* added property/stat resolution for magic, rare, set, and unique items

* adding item generator which can roll for items using treasure class records

* fixed item equivalency func being called in the wrong spot
2020-07-30 10:14:15 -04:00
AndrejMijic
4dc0aa0f48
Add PlrMode.txt loader (#647) 2020-07-30 09:53:41 -04:00
AndrejMijic
a1ea22c81f
Add reading of ElemTypes.txt (#644) 2020-07-30 02:41:19 -04:00
Andrew Doing
cec3fb91d8
Add shrines.txt loader (#642) 2020-07-29 18:03:06 -04:00
Greg Jones
50fd6608cf
d2datadict: Add books.txt loader (#640) 2020-07-29 17:26:20 -04:00
Huw Griffiths
a31fb173eb
d2datadict: Add Monmode.txt loader (#638) 2020-07-29 08:38:34 -04:00
Andrew Doing
6f30dffa1c
d2datadict: Add soundenviron.txt loader (#639) 2020-07-28 16:35:22 -04:00
Huw Griffiths
78470431d6
d2datadict: Add Montype.txt loader (#637) 2020-07-28 16:34:01 -04:00
Huw Griffiths
b7f8aa8e90
d2datadict: Add Monprop.txt loader (#636) 2020-07-28 07:54:05 -04:00
Huw Griffiths
35d936ac4e
d2datadict: Add runes.txt loader (#635) 2020-07-28 07:53:32 -04:00
Andrew Doing
495301a9b7
Add loading of states.txt (#633)
* Add loading of states.txt

* Lint states.go
2020-07-28 07:52:55 -04:00
lord
0018044c83
D2data treasure class (#631)
* added loader for TreasureClassEx.txt

* fix lint error
2020-07-27 01:16:37 -04:00
Tim Sarbin
7da1843f49
Lint cleanup (#628) 2020-07-26 14:52:54 -04:00
Tim Sarbin
53599928f7
re-ordered structures to optimize memory layout (#627) 2020-07-26 13:23:46 -04:00
Huw Griffiths
5e395092e7
Add qualityitems.txt loader (#622) 2020-07-25 09:37:43 -04:00
lord
b13175b070
d2data item related loaders (#619)
* added loader for ItemTypes.txt

* added loader for bodylocs.txt

* lint fix for item_types loader

* adding loader for sets.txt

* minor edit

* adding loader for SetItems.txt

* added loader for automagic.txt
2020-07-24 21:56:19 -04:00
Gürkan Kaymak
1ce81f1aec
fixed Id renaming in strings (#618) 2020-07-24 07:54:52 -04:00
Gürkan Kaymak
7a49f3637f
lint fixes (#615) 2020-07-23 12:56:50 -04:00
dk
cf6029eb95
Stat descriptions + tests, Skilldesc.txt loader (#590)
* adding ranged number type, for use in stats

* Loaded Skills.txt

* asset manager only binds terminal commands if terminal != nil

* WIP stats

* cache getter and clear methods were not implemented

* asset manager handles a nil terminal pointer

* adding skilldesc.txt loader (needs work)

* ctc stat descriptions functions working

* moving description functionality out of itemstatcost loader and into stats

* stats seem like a central part of diablo, moving into d2core.

* stats seem like a central part of diablo, moving into d2core.

* delint

* adding statlist, statlist reduction, unit tests

* minor edits to stat.go

* lint error in statlist.go

* Remove dependency on actual data from mpq files

stats unit tests now use mock data

* fixing some lint errors, formatting

Co-authored-by: Maxime Lavigne (malavv) <duguigne@gmail.com>
2020-07-17 18:50:45 -04:00
Maxime Lavigne (malavv)
06b80cf24f
Loaded Skills.txt (#583) 2020-07-14 06:59:49 -04:00
dk
8c16ea2880
Properties.txt loader (#580)
* adding loader for properties.txt

* adding resource path for properties.txt

* adding call to properties loader

* typo
2020-07-13 09:02:09 -04:00
dk
3aab0515cf
Add inventory.txt loader, use the records (#573)
* adding resource entry for inventory.txt

* adding loader for inventory.txt

* adding call to inventory.txt loader in d2app

* d2game now uses the inventory.txt records for making the inventory panel
2020-07-11 11:25:34 -04:00
Intyre
9e58b134e5
Refactored d2enum (#567)
* Refactored animation mode enum

* More d2enum changes

* Refactored tile enum

* Refactored weapon class enum

* Refactored more enums

* Refactored item event enum

* Fixed init_functions animation mode

* Removed string2enum from MonsterAnimationMode

* Refactored ItemStatCost description

* Last enum lint errors

* Regenerated monster stringer file
2020-07-09 23:12:28 -04:00
Gürkan Kaymak
d1f499fb79
lint fixes for the d2common package (#558) 2020-07-08 09:16:56 -04:00
Ziemas
252e6c6c23
Clean up monstats2 (#555) 2020-07-07 15:04:18 -04:00
Intyre
04c7ff543a
d2datadict reading changes (#553)
* Read excel files with csv.Reader

* Read LvlWarp from txt file

* Fix lint issues in d2datadict

* changed ID back to Id
2020-07-07 08:56:31 -04:00
Ziemas
7ce01ab694
Create objects by passing the object record to CreateObject (#530)
* Create object by Objects.txt entry

Get graphics token from objectType

* Unexport some unused ObjectRecord stuff.
2020-07-03 10:38:22 -04:00
Ziemas
e21e39e227
Fix d2datadict.Objects index (#525) 2020-07-02 21:55:10 -04:00
Ziemas
fa20b9ee51
Spawn monster by monstat record (#508)
* DS1 reader no longer looks up objects

* Start of enteties managing their own equipment

* stringer and string2enum CompositeType

String2enum

* Use CompositeType stringer to simplify composite

* Finally fix GetDelimitedList

And lint issues

* NPC selects random equipment
2020-07-01 00:06:06 -04:00
dk
4938ec1f44
Resolved most lint errors in d2data and d2datadict (#499)
* adding comments to d2interface for linter

* moved d2render renderer interfaces and types into d2interface

* fixed most lint errors for monstats loader

* de-lint d2data wip

* d2data: resolve linting errors
2020-06-30 09:17:07 -04:00
dk
06202a2ddf
fixed monstats lint errors, added doc file for d2datadict (#494)
* adding comments to d2interface for linter

* moved d2render renderer interfaces and types into d2interface

* fixed most lint errors for monstats loader
2020-06-29 18:46:31 -04:00
Ziemas
eb69eebcc1
Fix string splitting on delimited list (#493)
Would include extraneous quotation marks

Also fix mistake in monstats2
2020-06-29 18:45:41 -04:00
Ziemas
aae565d528
Monstat2 loading and a bunch of lint issues (#491)
* MonStat2 loader

* Fix a bunch of lint issues in d2datadict
2020-06-29 12:37:11 -04:00
Ziemas
6c56027731
Fix monpreset for other acts (#478) 2020-06-28 00:07:52 -04:00
Ziemas
3f1fe538e2
Load monpreset and use that to find monstat entries for NPC's (#477)
* Load monpreset.txt

* Get monstat for npc's and their name from strings

Using monpreset to grab the key for monstat

* Object name tags
2020-06-27 23:15:20 -04:00
Tim Sarbin
1ca534cc13
Revert "Refactor d2map (#468)" (#469)
This reverts commit fe47e51351.
2020-06-26 17:12:19 -04:00
dk
fe47e51351
Refactor d2map (#468)
* WIP refactor of d2map stuff

* more d2map refactor

adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data

* client explodes, but getting there

* realm now initializes, networking works, but map generators dont currently do anything

* changed the way that level type records are loaded

* fixed funcs for level data lookups

* started implementing level generator, currently crashing

* client no longer exploding

* d2networking refactor

put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements

* bugfix: getting first level id by act

* minor refactor of gamescreen for readability

* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
2020-06-26 16:50:24 -04:00
presiyan-ivanov
c64e9be78b
Character stats (#458)
* Save/load hero stats and display them in stats panel.

* Load default hero state for characters created before saving stats was introduced

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-06-25 14:56:49 -04:00
Tim Sarbin
954670da5f
Fixed linting issues (#438) 2020-06-24 10:13:11 -04:00
Tim Sarbin
a24c05efa9
Map generation and test fixes (#430)
* More mapgen updates

* Added east generation

* Added west town generation

* Fixed test errors
2020-06-24 00:04:27 -04:00