Tim Sarbin
c85b2bc605
Minor cleanup. Added object and object type data dictionaries. Map loader now includes object and tag data
2018-12-14 14:48:36 -05:00
Tim Sarbin
f56273a4a2
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-13 22:34:28 -05:00
Tim Sarbin
b344222400
Added ObjectInfo from objects.txt
2018-12-13 22:34:24 -05:00
Diego M
9c1a2dba96
Restoring items on Inventory Panel ( #51 )
...
* Update
* Partial work
* More stuff
* Shield rendering
* tmp
* Update
* WeaponCode
* Cleanup
* Fix build
* Initial inventory cleanup and sync
* Update
2018-12-13 22:04:09 -05:00
Kacper Drobny
68f95b8b5b
Skill Tree Panel Added ( #50 )
...
* Added attribute/skill buttons to the HUD
* adjusted how movement works
* Skills Panel added
2018-12-13 18:36:29 -05:00
Tim Sarbin
842153c241
Added credits screen.
2018-12-12 23:13:16 -05:00
nicholasdechiara
6b40c30b5c
Load Enemy Type Info from monstats.txt ( #48 )
...
* EnemyConfig loading from monstats.txt
* removed some unneeded comments
* Added difficulty flag to enemystate
* Fix renaming issue
2018-12-12 18:20:44 -05:00
wtfblub
21666ed4f4
Normalize line endings ( #49 )
...
* Introduce end of line normalization
* Normalize line endings
2018-12-12 18:13:34 -05:00
Tim Sarbin
a79040cc20
Added support for equipment rendering. Cleaned up player equipment strucs
2018-12-12 17:39:32 -05:00
Tim Sarbin
0402119ec7
Added render priority for layers
2018-12-11 19:58:13 -05:00
Tim Sarbin
6646efd0c3
Fixed animation glitches. Started work in animation priority. Fixed memory issues
2018-12-11 18:15:50 -05:00
Kacper Drobny
c277cb2d89
Added attribute/skill buttons to the HUD ( #47 )
2018-12-11 13:09:21 -05:00
Diego M
de83a86aeb
Fix build ( #44 )
...
* Update
* Partial work
* More stuff
* Shield rendering
* tmp
* Update
* WeaponCode
* Cleanup
* Fix build
2018-12-11 02:59:47 -03:00
Diego M
443fea069d
Inventory based on hero type ( #43 )
...
* (Try to) Render inventory based on initial equipment for each hero type
2018-12-11 02:25:41 -03:00
Tim Sarbin
dbd3e0b74f
Minor updates to map engine.
2018-12-10 21:43:06 -05:00
Tim Sarbin
b1997963db
Forced 'north' map generation. Blood moore boundaries generated.
2018-12-10 00:24:25 -05:00
Tim Sarbin
c4c3516fa9
Music now loads based on selected level. More map engine changes.
2018-12-09 20:50:52 -05:00
Tim Sarbin
684b6b929c
Fixed roof offset bug
2018-12-09 18:49:31 -05:00
Tim Sarbin
602c1014cc
Map engine improvements
2018-12-09 18:38:54 -05:00
Kacper Drobny
862ea62b44
added slot switch in inventory ( #41 )
...
* refactoring of minipanel
* removed unnecessary fields
* panel location is now relative to the panel position
* adjusted inventory sprites
* added close button to panels
* added slot switch in inventory panel
2018-12-09 17:12:15 -03:00
Tim Sarbin
0b3124750d
Lots of optimizations.
2018-12-09 14:55:01 -05:00
Tim Sarbin
0ead3f15c8
Fixed animation rendering.
2018-12-09 01:55:53 -05:00
Tim Sarbin
9aa0f43cd8
All characters now render in their proper location on the map
2018-12-09 01:08:35 -05:00
Tim Sarbin
b2177082dc
Fixed animation frame layer issues. Fix minor map rendering issues.
2018-12-09 00:55:24 -05:00
Tim Sarbin
468ec1ef2a
Added ability to stop sfx. Minor map engine updates.
2018-12-08 20:29:10 -05:00
Kacper Drobny
3baa4673c9
small refactoring ( #39 )
...
* refactoring of minipanel
* Yet another refactoring of panels
* removed unnecessary fields
* panel location is now relative to the panel position
* resource paths refactoring(?)
* small refactoring
2018-12-08 19:21:52 -05:00
Tim Sarbin
c92402a3f4
Updated screenshot
2018-12-08 18:32:14 -05:00
Tim Sarbin
9c323fddf5
Added sound effects. Added audio to hero menu
2018-12-08 18:02:54 -05:00
Tim Sarbin
b2b25db7de
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-08 16:37:22 -05:00
Tim Sarbin
52ae254b0a
Added music support
2018-12-08 16:37:17 -05:00
Kacper Drobny
5d404cbaa0
code refactoring, added close button to panels, adjustment of items positions ( #38 )
...
* refactoring of minipanel
* Yet another refactoring of panels
* removed unnecessary fields
* panel location is now relative to the panel position
* resource paths refactoring
2018-12-08 16:08:59 -05:00
Tim Sarbin
8e81f0cbbc
More refactoring
2018-12-08 13:31:50 -05:00
Tim Sarbin
4a4dbbb0b9
Fixed more rule violations
2018-12-08 13:11:52 -05:00
Tim Sarbin
382b38abe0
Fixed more rule validations. Added ImmultableDictionary reference.
2018-12-08 12:52:09 -05:00
Tim Sarbin
86547875fd
Replaced all system exceptions with OpenDiablo2Exception
2018-12-08 12:08:01 -05:00
Tim Sarbin
0259408601
Fixed character camera offset issue
2018-12-08 11:56:37 -05:00
Tim Sarbin
2cec981447
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-08 11:51:15 -05:00
Tim Sarbin
2bf53e351c
Added caching. Code cleanup.
2018-12-08 11:51:11 -05:00
Kacper Drobny
4b3df24a77
More changes in panel logic ( #37 )
...
* refactoring of minipanel
* Yet another refactoring of panels
2018-12-08 13:09:56 -03:00
Tim Sarbin
98bb55a8ea
Un-broke the character select screen
2018-12-08 09:47:42 -05:00
Tim Sarbin
bd6c5a7e0f
Lots of minor code cleanup.
2018-12-08 09:32:09 -05:00
Tim Sarbin
ebfcf5cf26
Fixed typo on program startup blurb.
2018-12-08 09:13:53 -05:00
Tim Sarbin
a624fcaa66
Change scene names to enums. Started adding GPL headers and comments.
2018-12-08 09:12:40 -05:00
Tim Sarbin
9f078a8ace
Added animations. Added walking/running.
2018-12-08 01:01:30 -05:00
Tim Sarbin
0b545fb876
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-07 18:49:25 -05:00
Tim Sarbin
3902c9d9c0
Fixed animation data issue. Started character renderer.
2018-12-07 18:45:54 -05:00
Kacper Drobny
d899176963
refactoring of minipanel ( #36 )
2018-12-07 18:45:23 -05:00
Tim Sarbin
2f1f15c7b5
Finished data load logic for DCC files.
2018-12-06 23:11:36 -05:00
Tim Sarbin
20bacbbb14
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-05 22:34:19 -05:00
Tim Sarbin
f2c14375cf
Initial commit for animation decoding (not finished). Minor fixups.
2018-12-05 22:29:45 -05:00