M. Sz
a76ce059e8
dat decoder: fixed lints
2021-02-08 10:03:34 +01:00
gucio321
794c246f64
fixed lint error in bitmuncher_test.go
2021-02-08 09:57:43 +01:00
M. Sz
b6cb6f88a6
data encoder: d2dat
2021-02-08 09:49:43 +01:00
M. Sz
5caa93a399
unit test: bitmuncher
2021-02-08 08:23:43 +01:00
M. Sz
8e1ca1dd7f
stream writer test: added test for pushing bits
2021-02-06 20:43:04 +01:00
M. Sz
20f0d8a3d5
removed some of nolint:govet
2021-02-06 19:10:15 +01:00
M. Sz
215ac8cfc5
ds1: splited loading function
2021-02-06 18:58:15 +01:00
M. Sz
32570d6ae5
replaced nolint:gomnd directives with "magic numbers'" names
2021-02-06 18:28:01 +01:00
gucio321
ac8794015e
Merge branch 'master' into data-encoder-dt1
2021-02-06 17:30:10 +01:00
M. Sz
aadfbbc8a6
stream writer: added warnings when bits count is greater then possible input size (in PUshBits... methods)
2021-02-06 17:23:11 +01:00
gravestench
248eaf9d79
Minor refactor of d2cof
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* Changed `Load` to `Unmarshal`
* made `Marshal` and `Unmarshal` into methods of `COF`
* added `New` function which creates a new, empty COF instance
* added helper functions `Marshal` and `Unmarshal`
* Changed `StreamReader.ReadBytes` to account for edge case of reading 0
bytes (this was returning an error when it should not have)
* added really simple unit tests for COF
2021-02-05 14:43:42 -08:00
M. Sz
b3a754a4a6
ds1 encoder: Marshal method was splited to avoid nolint directive
2021-02-05 15:05:11 +01:00
M. Sz
9227de3418
d2ds1 encoder: fixed lint errors
2021-02-05 14:54:35 +01:00
M. Sz
5702d96cac
ds1 encoder: fixed bug, when decoded and encoded back data wasn't the same = records' encoding methods was rewritten to use streamWriter.Pushbit
2021-02-05 14:45:22 +01:00
M. Sz
3dafb3ebcd
dt1 encoder: moved record encoders and decoders to appropriate files
2021-02-05 14:07:51 +01:00
M. Sz
9f56574066
data encoder: ds1
2021-02-05 12:52:51 +01:00
gucio321
1b8da9ec8e
Merge branch 'master' into data-encoding2
2021-02-03 16:28:10 +01:00
Tim Sarbin
ffe4e68108
Merge branch 'master' into data-encoder-dt1
2021-02-03 09:57:46 -05:00
Tim Sarbin
89595329a5
Merge branch 'master' into data-converting
2021-02-03 09:48:54 -05:00
M. Sz
9f9c882653
data encoder: dt1
2021-02-02 19:25:27 +01:00
gucio321
73ca325a6b
Merge branch 'master' into data-converting
2021-02-02 17:01:05 +01:00
gucio321
5aded8de66
Merge branch 'master' into data-encoding2
2021-02-02 17:00:19 +01:00
Tim Sarbin
42a41d4817
Merge branch 'master' into hotfix2
2021-02-02 08:54:17 -05:00
M. Sz
909a0a9939
lintfix: gomnd
2021-02-02 12:02:11 +01:00
M. Sz
20f2649b65
asset manager: merged TranslateLabel to TranslateString
2021-02-02 10:15:18 +01:00
M. Sz
5a0571763e
data encoding: tbl
2021-02-02 10:08:32 +01:00
M. Sz
2ebb36eba8
fixed stream-writer's test bug
2021-02-01 20:58:29 +01:00
M. Sz
84c87b2eb8
data encoding: DC6
2021-02-01 12:57:02 +01:00
M. Sz
7781b2cd6b
removed PushByte method from StreamWriter
2021-02-01 11:20:44 +01:00
M. Sz
0fec9473ed
rename: PushBytes(b []byte) -> PushBytes(b ...byte)
2021-02-01 11:15:42 +01:00
M. Sz
0f32ad5d62
data encoder: COF remade Cof encoder to use stream writter
2021-01-31 19:14:18 +01:00
gucio321
c5eb602de0
Update cof.go
2021-01-31 12:11:54 +01:00
gucio321
d0288e309f
removed WIP code
2021-01-30 18:31:44 +01:00
M. Sz
157f110105
data encoding: added COF encoder
2021-01-30 18:23:00 +01:00
M. Sz
b25bbe31f4
d2ui: rename NewCustomButton -> NewDefaultButton; lintfix
2021-01-19 17:47:42 +01:00
M. Sz
07eeec4827
party panel: rearranged constants (moved part of them into d2enum)
2021-01-19 17:39:40 +01:00
M. Sz
71e4470c25
party panel: colored labels; d2ui improvement: SwitchableButton.SetState() method; lintfix
2021-01-17 20:47:40 +01:00
M. Sz
bd3fc4bb25
party panel: switchers creator, party indexes (name, classs labels and switchers)
2021-01-16 21:59:44 +01:00
M. Sz
0de3aeabd3
Rename partyScreen->partyPanel
2021-01-16 21:59:44 +01:00
M. Sz
d74e171313
Party screen: frame, panel, close btn
2021-01-16 21:59:44 +01:00
gravestench
87d531814d
d2datautil.StreamReader refactor
...
*`StreamReader.Read` methods now return errors
The other edits in this commit are related to cleaning up lint errors
caused by the changes to StreamReader
2021-01-12 10:26:27 -08:00
gravestench
1fc787023d
fixed lint errors
2021-01-11 01:31:57 -08:00
gravestench
aa8525ff31
removed commented code
2021-01-11 01:16:29 -08:00
gravestench
2c0f3d9cd9
d2tbl.LoadTextDictionary now returns an error
2021-01-11 01:12:46 -08:00
Tim Sarbin
c99810ad0e
Fixed various bugs, crashes, and slowdowns.
2021-01-10 02:44:42 -05:00
Intyre
db83814527
d2mpq refactored ( #1020 )
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* d2mpq refactor
* d2mpq refactor last standing lint error
* d2mpq refactor: less linter noise
* d2mpq refactor: more linter issues
2021-01-08 12:46:11 -08:00
gucio321
6addf7a243
removed links to closed issues from code ( #1005 )
...
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
2021-01-06 21:48:12 -08:00
Tim Sarbin
92989d6d7a
Removed improper ebiten dependency in d2interface.
2020-12-30 02:08:32 -05:00
Intyre
1e91df996c
Refactor StreamReader
2020-12-23 10:43:33 +01:00
Intyre
b78dca52c2
Refactor StreamWriter
2020-12-23 10:43:33 +01:00
Tim Sarbin
b4f1e8cbbd
Merge pull request #1000 from gucio321/multi-language-support
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ckecked value of italian modifier
2020-12-22 09:25:20 -05:00
M. Sz
bc17f2c422
ckecked value of italian modifier
2020-12-22 10:45:30 +01:00
Tim Sarbin
0f658d5dec
Merge pull request #999 from Intyre/term
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Cleaned up d2term
2020-12-21 20:21:20 -05:00
Intyre
04ec879035
Cleaned up d2term
2020-12-21 21:46:58 +01:00
M. Sz
0c04e9b3d5
skill select menu dependencies (when we open skillselect menu, other panels are closed)
2020-12-21 17:37:59 +01:00
Tim Sarbin
c79c2a8c89
Merge pull request #983 from gucio321/quest-log-part2
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Quest Log - quest completion animation
2020-12-17 11:35:25 -05:00
M. Sz
be8b3e3157
stats changing: hero stats panel
2020-12-16 16:49:50 +01:00
M. Sz
08e590f3e4
quest animation initial.
2020-12-16 15:08:39 +01:00
gucio321
2e31f3d1ec
Move Gold Panel ( #962 )
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* move gold panel
2020-12-12 01:39:26 -08:00
M. Sz
dffa8ff865
moved max quests acts to d2enum
2020-12-04 10:43:33 +01:00
M. Sz
ed89d91ae4
code cleanup
2020-12-04 09:20:38 +01:00
M. Sz
2c303d74f2
quest status init
2020-12-03 10:40:01 +01:00
M. Sz
c7a841fe5a
Merge branch 'hotfix' of https://github.com/gucio321/OpenDiablo2 into hotfix
2020-12-02 09:41:52 +01:00
gucio321
96916863ff
Quest log initial ( #956 )
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* Adding character quest panel
2020-12-01 23:19:15 -08:00
M. Sz
fa1e86acc3
added quest log items to d2resources and modified player movement speed
2020-11-29 17:08:46 +01:00
M. Sz
b0af051f4c
d2resource - escape menu labels
2020-11-28 19:58:22 +01:00
Tim Sarbin
73d381215e
Merge pull request #951 from gucio321/multi-language-labels
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Multi language labels
2020-11-27 11:47:54 -05:00
M. Sz
640a9e043d
code cleanup
2020-11-26 12:25:47 +01:00
M. Sz
1dcd63a238
fixed lint errors
2020-11-26 11:30:11 +01:00
M. Sz
76257ca351
moved some stuff
2020-11-26 11:13:35 +01:00
M. Sz
6f6516ae33
a bit updated comments
2020-11-25 20:57:52 +01:00
M. Sz
91f28516ff
fixed lints
2020-11-25 19:25:19 +01:00
M. Sz
56787b13b8
Opimalisation
2020-11-25 12:37:16 +01:00
Thomas Christlieb
320583b5d4
save act and difficulty. Fixes #866
2020-11-25 11:51:20 +01:00
M. Sz
d87e4a846a
init of multi-language main menu
2020-11-25 10:03:50 +01:00
gucio321
33bc9fe434
locale strings for character select & hero stat panel ( #948 )
...
* character select screen's hero descriptions & hero stat panel
* cinematics names
* buttons on character select screen and "resistances" labels on hero stats panel
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2020-11-24 23:45:30 -08:00
M. Sz
0f2c5cecb1
fixed lints
2020-11-24 17:50:31 +01:00
M. Sz
c704cc4c45
buttons on character select screen and "resistances" labels on hero stats panel
2020-11-24 17:44:15 +01:00
gucio321
2153f5ce64
implemented logger in d2gamescreen ( #925 )
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* implemented logger in d2gamescreen
* logger in d2game/d2player
* logger for app.go
2020-11-18 13:02:49 -08:00
Michał Mrówka
2a36c956a4
Label fix ( #931 )
2020-11-17 23:50:31 -08:00
Michał Mrówka
bbba67487d
Added support for charset
2020-11-16 21:39:48 +01:00
Michał Mrówka
5d5e10f229
Remove language option from config file
2020-11-16 12:47:11 +01:00
Julien Ganichot
0d691dbffa
Key binding menu ( #918 )
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* Feat(KeyBindingMenu): Adds dynamic box system with scrollbar
* Feat(Hotkeys): WIP Adds a lot of things
* Feat(KeyBindingMenu): WIP Adds logic to binding
* Feat(KeyBindingMenu): Fixes assignment logic
* Feat(KeyBindingMenu): Adds buttons logic
* Feat(KeyBindingMenu): Fixes sprites positions+add padding to Box
* Feat(KeyBindingMenu): Adds label blinking cap
* Feat(KeyBindingMenu): Removes commented func
* Feat(KeyBindingMenu): Fixes lint errors and refactors a bit
* Feat(KeyBindingMenu): Corrects few minor things from Grave
* Feat(KeyBindingMenu): removes forgotten key to string mapping
2020-11-13 12:03:30 -08:00
M. Sz
2eda3827ce
cinematics select background
2020-11-10 15:00:40 +01:00
M. Sz
e20d544a8c
Buttons in cinematics menu
2020-11-10 15:00:40 +01:00
M. Sz
bd4cf1a334
cinematics menu init
2020-11-10 15:00:40 +01:00
Gürkan Kaymak
e99fbf5c4b
showed an error message if the client cannot connect to a host ( #910 )
2020-11-08 14:03:51 -05:00
gravestench
be9c29e9d2
Unfuck asset manager init ( #906 )
...
* moved loader bootstrap logic into d2app
2020-11-08 01:24:35 -08:00
gravestench
f7fb35a4ec
removed debug printer singleton from d2util ( #901 )
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resolves #504
2020-11-03 11:19:59 -08:00
gravestench
af1f0a0eda
removed string table singleton from d2common/d2fileformats/d2tbl/ ( #900 )
2020-11-03 11:10:11 -08:00
gravestench
5ac03d6f49
refactored game bootstrap, removed d2config.Config
singleton ( #899 )
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* Remove d2config.Config singleton
* refactored config file bootstrap
* `d2loader.Loader` adds the config directories during init
* `d2asset.AssetManager` loads the config file during init
* mpq verification logic removed from d2config; this is done by d2loader
* added `errorMessage` to `d2app.App` for setting the error message for the error screen.
* fixed loader test
2020-11-03 07:54:15 -05:00
gravestench
d6c9748fef
refactored logging in d2loader, d2record, and d2asset ( #898 )
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* refactored logging in d2config, d2record, and d2asset
* asset manager, record manager, and file loader now utilitize d2util.Logger
* added colored logging to d2util.Logger (excluding windows platforms)
* removed mpq file verification from d2config; d2loader handles this
* record loaders now use the record manager's logger for printing info
* added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4`
* added `LogLevel` parameter to config file
* default log level will show errors, warnings, and info log messages
* specifying log level as an argument overrides setting from config file
* fixed log level tests
2020-11-02 21:23:07 -05:00
gravestench
b052006922
add comment explaining significance of input handler return value ( #895 )
2020-11-02 01:14:03 -08:00
Julien Ganichot
8365400ff5
Feat(KeyMapping): Adds a configurable keymap to GameControls, resolves #793 ( #893 )
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* Feat(KeyMapping): Adds a configurable keymap to GameControls + Updates help overlay to use it
Co-authored-by: gravestench <dknuth0101@gmail.com>
2020-11-01 19:43:23 -08:00
Julien Ganichot
1f2771e8bc
Resolves #874 and #892 ( #894 )
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* Move engine initialization to d2app
* adding debug print of error returned from `App.Run`
* adding ClampInt utility function to d2math
* cleaned up argument parsing in app.go, dedicated server no longer starts a renderer
Co-authored-by: gravestench <dknuth0101@gmail.com>
2020-11-01 16:05:50 -08:00
Tim Sarbin
1a6c6b8e9f
Add panic screen ( #878 )
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* Add panic screen
* Fixed lint error. Updated all module references
2020-10-28 21:02:12 -04:00
gravestench
6e31cfb52a
migrate to ebiten v2.0 API ( #860 )
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* migrate to ebiten v2.0 API
* fixed lint errors
2020-10-28 14:17:42 -04:00
gravestench
4a62101b96
adding the rest of the data dictionary loaders ( #869 )
2020-10-28 13:52:15 -04:00
Gürkan Kaymak
ec9c0c3d95
fixes #767 , implemented deepCopy for the dcc_animation and dc6_animation ( #852 )
2020-10-26 09:13:08 -04:00
gravestench
dd0c148784
fixed all gocognit
lint errors ( #848 )
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* reduced ItemFactory.NewItem complexity
* d2compression/wav.go: suppressing gocognit lint error, suppressing gocyclo lint error
* d2maprenderer/renderer.go: reducing complexity of rnderPass2 and renderPass3
2020-10-26 03:53:42 -07:00