Ziemas
ebff54cfba
Use delta time for scene updates. ( #123 )
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* Use delta time when updating scenes.
Delta time is in seconds and capped to 1/10th.
* Show FPS and VSYNC status in the bottom left corner.
Fixes #123
2019-11-09 16:17:01 -05:00
Tim Sarbin
c51e464676
More sprite optimizations ( #120 )
2019-11-09 01:13:49 -05:00
Tim Sarbin
ed88d0e00d
Test updates. MPQ file name changes. ( #119 )
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* Modified path logic to hopefully fix some issues
2019-11-08 19:52:49 -05:00
Tim Sarbin
7859b69da6
Performance Enhancements ( #118 )
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* More optimizations. Fixed button rendering issue.
2019-11-08 16:50:33 -05:00
Tim Sarbin
a105bb390a
More optimizations. Fixed button rendering issue. ( #115 )
2019-11-08 11:05:51 -05:00
Tim Sarbin
26efc4c05c
Fixed some performance issues with binary reads. Moved config to its own spot. ( #112 )
2019-11-08 01:37:21 -05:00
Tim Sarbin
920a4f51b0
Initial NPC support ( #111 )
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* Started adding support for NPCs. Added Monstats dictionary.
2019-11-07 23:44:03 -05:00
Robin Eklind
4cd1eae21a
core: rename mpq variable to archive to avoid confusion with mpq package ( #106 )
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Follow-up of #96 .
2019-11-07 23:36:56 -05:00
Robin Eklind
d04f07606b
common: use inc closure to handle indices of SoundEntry props ( #109 )
2019-11-07 23:33:10 -05:00
Robin Eklind
e26946bd35
readme: remove https:// scheme from go get command ( #110 )
2019-11-07 23:32:30 -05:00
ndechiara
ae619db363
Load Armor.txt ( #105 )
2019-11-07 20:51:15 -05:00
Robin Eklind
1511a897f9
mpq: implement GetFileList ( #102 )
2019-11-07 17:35:25 -05:00
Ziemas
5260fb7df7
Adjust animation speed calculation. ( #100 )
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Not entirely sure how correct this is, but it's an improvement.
2019-11-07 17:27:21 -05:00
Tim Sarbin
ed237307bd
Fixed MPQ load issue on french localized D2 ( #103 )
2019-11-07 17:26:36 -05:00
Robin Eklind
eaeaf5adb9
fix build, rename Common to common ( #99 )
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NTFS life
2019-11-06 23:50:20 -05:00
ndechiara
cba1bac6ca
Load UniqueItems.txt (fixed formatting) ( #98 )
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* Load UniqueItems.txt
* run go fmt on uniqueitems.go
2019-11-06 23:32:02 -05:00
Tim Sarbin
e433c758e9
Lowercased all of the packages ( #96 )
2019-11-06 22:12:15 -05:00
Tim Sarbin
da4ffba9c1
Map stitching and render upates ( #95 )
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* Added region stitching and modified the rendering loops.
2019-11-06 21:25:09 -05:00
Tim Sarbin
01a48d8720
Added object support ( #93 )
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* Fixed LevelTypes load
* Update ResourcePaths.go
* Added DCC loading support
* Added animation data. Fixed bitshift version compile issue.
* Fixed another go build error
* Initial support for object rendering
2019-11-06 18:25:19 -05:00
Tim Sarbin
2ec5dd2d85
Fixed another older go version build error ( #92 )
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* Fixed another go build error
2019-11-05 23:03:41 -05:00
Tim Sarbin
68c55b41d0
Added animation data loading and fix build error ( #91 )
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* Fixed LevelTypes load
* Update ResourcePaths.go
* Added DCC loading support
* Added animation data. Fixed bitshift version compile issue.
2019-11-05 23:00:44 -05:00
Tim Sarbin
26a9d1e8b1
Added DCC loading support ( #89 )
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* Fixed LevelTypes load
* Update ResourcePaths.go
* Added DCC loading support
2019-11-05 22:23:48 -05:00
Robin Eklind
ab7d19197e
run goimports
to format all Go source files of the project ( #88 )
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Actual command run:
find . -type f -name '*.go' | xargs -I '{}' goimports -w '{}'
2019-11-05 20:46:52 -05:00
Robin Eklind
4a24fc0b8c
de-normalize file name before searching in MPQ ( #87 )
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This was actually fixed by @essial.
Fixes #86 .
2019-11-05 18:29:02 -05:00
Tim Sarbin
c84698400b
Forgot to commit resource paths ( #85 )
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* Fixed LevelTypes load
* Update ResourcePaths.go
2019-11-04 18:10:34 -05:00
Tim Sarbin
c32c24739e
Fixed LevelTypes load ( #84 )
2019-11-04 17:39:59 -05:00
Tim Sarbin
18ec052133
Delete OpenDiablo2.exe
2019-11-04 07:55:58 -05:00
liberodark
1d05925ce7
Update .gitignore ( #82 )
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Remove OpenDiablo2.exe from source control.
2019-11-04 07:55:40 -05:00
ndechiara
98d9e61a64
add Weapons.txt load ( #81 )
2019-11-03 22:56:26 -05:00
ndechiara
07b0724575
Fix MPQ load, add Missiles.txt load, switch LvlPrest.bin to LvlPrest.txt, fix sound loading ( #80 )
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* fix mpqs, add missiles.txt, fix lvlprest
* fix sound loading issue
2019-11-03 22:03:22 -05:00
ndechiara
46a60398d4
Load Objects.txt ( #68 )
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* Missiles Parsing
* Missiles.txt lookup table and fixes
* lost work
* Replaced old repo path with org path.
* Added editorconfig. Fixed line endings to LF.
* Fixed travis build badge path
* Added level warp data
* Added object type data load
* Load objects.txt
New Common class, Objects.go will load all of the object records in objects.txt
2019-11-03 11:04:58 -05:00
Tim Sarbin
1afd86005e
Changes necessary for migration to org account ( #67 )
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* Replaced old repo path with org path.
* Added editorconfig. Fixed line endings to LF.
* Fixed travis build badge path
2019-11-02 17:38:39 -04:00
Tim Sarbin
039a96a077
Delete ResourceHacker.ini
2019-11-02 16:29:06 -04:00
Tim Sarbin
be2b9c6390
Final modification for builds
2019-11-02 16:25:24 -04:00
Tim Sarbin
4be6252654
Update .travis.yml
2019-11-02 16:19:14 -04:00
Tim Sarbin
fc8191c812
More build updates. Added build info to game.
2019-11-02 16:15:16 -04:00
Tim Sarbin
33db9b1a7b
Updated readme. More travis.yml
2019-11-02 15:10:04 -04:00
Tim Sarbin
e15cea98c6
Update .travis.yml
2019-11-02 15:04:23 -04:00
Tim Sarbin
8130aac0f6
Updated readme. More CI stuff.
2019-11-02 14:58:03 -04:00
Tim Sarbin
267fe9b615
CI updates
2019-11-02 14:38:47 -04:00
Tim Sarbin
52d15d07c9
Update .travis.yml
2019-11-02 14:26:06 -04:00
Tim Sarbin
06e5d1ad1d
Update .travis.yml
2019-11-02 14:23:00 -04:00
Tim Sarbin
ac362dc88b
Update .travis.yml
2019-11-02 14:13:40 -04:00
Tim Sarbin
542ca94ca1
Update .travis.yml
2019-11-02 14:09:41 -04:00
Tim Sarbin
37ff5c4985
Update .travis.yml
2019-11-02 13:53:45 -04:00
Tim Sarbin
e421a28179
Update .travis.yml
2019-11-02 13:49:24 -04:00
Tim Sarbin
2014c1729c
Update .travis.yml
2019-11-02 13:44:38 -04:00
Tim Sarbin
b81728bd02
CI release updates
2019-11-02 13:41:03 -04:00
Tim Sarbin
d5afb3f88c
Update .travis.yml
2019-11-02 13:28:38 -04:00
Tim Sarbin
f192430377
Update .travis.yml
2019-11-02 13:23:49 -04:00