Robin Eklind
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09e713b1cb
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common: generate atlas in y rather than x direction (#126)
This lets us generate atlases that are more "square"ish,
and thus less likely to hit the graphics card boundaries
for texture dimensions.
Fixes #121.
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2019-11-09 23:33:09 -05:00 |
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Tim Sarbin
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c51e464676
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More sprite optimizations (#120)
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2019-11-09 01:13:49 -05:00 |
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Tim Sarbin
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7859b69da6
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Performance Enhancements (#118)
* More optimizations. Fixed button rendering issue.
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2019-11-08 16:50:33 -05:00 |
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Tim Sarbin
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a105bb390a
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More optimizations. Fixed button rendering issue. (#115)
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2019-11-08 11:05:51 -05:00 |
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Tim Sarbin
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e433c758e9
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Lowercased all of the packages (#96)
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2019-11-06 22:12:15 -05:00 |
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