Diego M
443fea069d
Inventory based on hero type ( #43 )
...
* (Try to) Render inventory based on initial equipment for each hero type
2018-12-11 02:25:41 -03:00
Tim Sarbin
dbd3e0b74f
Minor updates to map engine.
2018-12-10 21:43:06 -05:00
Kacper Drobny
5d404cbaa0
code refactoring, added close button to panels, adjustment of items positions ( #38 )
...
* refactoring of minipanel
* Yet another refactoring of panels
* removed unnecessary fields
* panel location is now relative to the panel position
* resource paths refactoring
2018-12-08 16:08:59 -05:00
Tim Sarbin
382b38abe0
Fixed more rule validations. Added ImmultableDictionary reference.
2018-12-08 12:52:09 -05:00
Tim Sarbin
86547875fd
Replaced all system exceptions with OpenDiablo2Exception
2018-12-08 12:08:01 -05:00
Tim Sarbin
2cec981447
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-08 11:51:15 -05:00
Tim Sarbin
2bf53e351c
Added caching. Code cleanup.
2018-12-08 11:51:11 -05:00
Kacper Drobny
4b3df24a77
More changes in panel logic ( #37 )
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* refactoring of minipanel
* Yet another refactoring of panels
2018-12-08 13:09:56 -03:00
Tim Sarbin
a624fcaa66
Change scene names to enums. Started adding GPL headers and comments.
2018-12-08 09:12:40 -05:00
Tim Sarbin
0b545fb876
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-07 18:49:25 -05:00
Tim Sarbin
3902c9d9c0
Fixed animation data issue. Started character renderer.
2018-12-07 18:45:54 -05:00
Kacper Drobny
d899176963
refactoring of minipanel ( #36 )
2018-12-07 18:45:23 -05:00
Tim Sarbin
20bacbbb14
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-05 22:34:19 -05:00
Tim Sarbin
f2c14375cf
Initial commit for animation decoding (not finished). Minor fixups.
2018-12-05 22:29:45 -05:00
Diego M
a3208e26f2
Inventory Slots Management ( #32 )
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Initial Character Panel Work
2018-12-02 16:34:00 -05:00
Tim Sarbin
4a77e47ddd
Finished supporting player movement. Fixed seed bug.
2018-12-01 20:17:51 -05:00
Tim Sarbin
f6d80c707c
Added move request frame. Inventory and character panels now offset map rendering appropriately.
2018-12-01 15:22:55 -05:00
Tim Sarbin
99bf86a21e
Added player location and info message frames. Added camera focus and focus player message frame.
2018-12-01 12:10:16 -05:00
Tim Sarbin
1c5a0d3361
Fleshed out mob management on server. Added player location message frame.
2018-12-01 02:44:40 -05:00
Tim Sarbin
0cabaceb48
Added client/server architecture support.
2018-11-30 23:37:08 -05:00
Tim Sarbin
0a3eb44248
Started work on session manager. Fixed mouse rendering logic.
2018-11-29 23:26:51 -05:00
Tim Sarbin
6907d8e507
Created ServiceBus project and moved interfaces to subfolders.
2018-11-29 22:12:40 -05:00
nicholasdechiara
55f8f3ef34
Mob and Playerstate ( #31 )
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* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00
Diego M
f3793e0a60
Basic Character Panel and Inventory Panel drawing ( #30 )
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* Initial minipanel work
* Character and Inventory panel implementation, frame included
* Separate panel frame from the actual inventory and character panels so they can be reused by other panels
2018-11-29 19:11:25 -05:00
Tim Sarbin
e5c9af0367
Source cleanup. Made the game run a little better.
2018-11-29 17:58:56 -05:00
Tim Sarbin
04498ad9a5
Added support for label and button text wrappping and alignment.
2018-11-28 23:03:32 -05:00
Tim Sarbin
3500a07b45
Map engine now fully supports multi-map rendering.
2018-11-28 21:20:01 -05:00
Tim Sarbin
8e603f987e
Added support for multiple maps. And cached the caches.
2018-11-28 19:28:41 -05:00
Tim Sarbin
22f75b7e39
Added hardware mouse support with scailing
2018-11-27 20:02:18 -05:00
Tim Sarbin
dbb1a2316a
Started seperating more map rendering logic. More to come.
2018-11-27 00:56:54 -05:00
Tim Sarbin
ba6455317f
Detatched Core from Scenes
2018-11-26 18:18:23 -05:00
Mike Bundy
b4d362fc0d
Change TextDictionary Population + Read char desc from there ( #19 )
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* Change MPQ text reading
Previously checked for there to be exactly 3 commas, changed to check that line doesn't start with hash or slash (includes/comments) + that it has 3 or more commas.
This might cause issues later, but it's needed for now otherwise lines get skipped.
* Read in Not Xpac Char desc from dictionary
Also added a string utils class. How do I test with .Net?
2018-11-25 19:06:22 -05:00
Tim Sarbin
3e1c52449b
Fixed map loading to work with any valid map id!
2018-11-25 01:51:21 -05:00
Tim Sarbin
3a0cbe4b8e
Added initial pieces of the map engine.
2018-11-24 22:34:16 -05:00
Tim Sarbin
ecc6eb2138
Added start of cell renderer. Still trying to fix map load issue
2018-11-24 10:54:02 -05:00
Tim Sarbin
6c2847e4b3
Started writing map data logic.
2018-11-24 03:07:41 -05:00
Tim Sarbin
b0869cc7d9
Added start of game screen. Added game state.
2018-11-23 21:56:30 -05:00
Tim Sarbin
1983d0d40e
Added textbox. Added keyboard manager. Added name entry.
2018-11-23 20:51:32 -05:00
Tim Sarbin
6877df0b5a
Added hero label text. Added dictionary. Fixed text redraw bug
2018-11-23 16:38:21 -05:00
Tim Sarbin
245eabe4c2
Added resource manager. Working on weird memory and performance things.
2018-11-22 22:53:05 -05:00
Tim Sarbin
fcc3293aad
Started work on character select screen. Disabled audio to prevent crashes.
2018-11-22 20:23:00 -05:00
Tim Sarbin
3d98be98fe
Added font rendering and label support
2018-11-22 16:22:39 -05:00
Tim Sarbin
78190b12d6
Cleaned up rendering logic to reduce verbose code
2018-11-22 14:30:37 -05:00
Tim Sarbin
9b721e4cce
Added fake loading screen. Added music support.
2018-11-22 02:24:55 -05:00
Tim Sarbin
411d8830f1
Added mouse support. Started font support. Added screenshot
2018-11-22 00:56:36 -05:00
Tim Sarbin
4d124ad959
Initial commit
2018-11-22 00:18:42 -05:00