1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-19 10:56:07 -05:00
Commit Graph

33 Commits

Author SHA1 Message Date
Ziemas
3f1fe538e2
Load monpreset and use that to find monstat entries for NPC's (#477)
* Load monpreset.txt

* Get monstat for npc's and their name from strings

Using monpreset to grab the key for monstat

* Object name tags
2020-06-27 23:15:20 -04:00
Tim Sarbin
1ca534cc13
Revert "Refactor d2map (#468)" (#469)
This reverts commit fe47e51351.
2020-06-26 17:12:19 -04:00
dk
fe47e51351
Refactor d2map (#468)
* WIP refactor of d2map stuff

* more d2map refactor

adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data

* client explodes, but getting there

* realm now initializes, networking works, but map generators dont currently do anything

* changed the way that level type records are loaded

* fixed funcs for level data lookups

* started implementing level generator, currently crashing

* client no longer exploding

* d2networking refactor

put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements

* bugfix: getting first level id by act

* minor refactor of gamescreen for readability

* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
2020-06-26 16:50:24 -04:00
presiyan-ivanov
c64e9be78b
Character stats (#458)
* Save/load hero stats and display them in stats panel.

* Load default hero state for characters created before saving stats was introduced

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-06-25 14:56:49 -04:00
Tim Sarbin
954670da5f
Fixed linting issues (#438) 2020-06-24 10:13:11 -04:00
Tim Sarbin
a24c05efa9
Map generation and test fixes (#430)
* More mapgen updates

* Added east generation

* Added west town generation

* Fixed test errors
2020-06-24 00:04:27 -04:00
danhale-git
897de61006
Automap corrections (#422)
* Added automap.go stub

* Handle errors in original AutoMap.txt file

* Completed AutoMapRecord struct and comments

* AutoMap loader implemented

* Update from base repo

* Cel1-4 fields replaced with a slice

* Commented out Type fields as they aren't used
2020-06-23 14:51:07 -04:00
Gürkan Kaymak
1cc5b0bfbd
added SuperUniques data dictionary (#414) 2020-06-23 09:12:35 -04:00
danhale-git
fe0fa6f14d
Feature/cubemain (#410)
* Added automap.go stub

* Handle errors in original AutoMap.txt file

* Completed AutoMapRecord struct and comments

* AutoMap loader implemented

* Update from base repo

* Added cubemain.go stub

* Input and requirement fields

* Removed CubeRecipeRequirement added CubeRecipeResult

* Comments and some name changes

* Implemented cubemain.go

* Corrected log line
2020-06-23 02:02:35 -04:00
Tim Sarbin
c2db7ede66
Added basic map generation for first area of south town (#408)
* Map engine updates. Limited rendering to specific area.

* Added south town border generation
2020-06-23 01:05:01 -04:00
Haashi
5e1725dd7d
385/lintissues (#391)
* camera offset for ui panels :

added maprenderer viewport to be aligned left or right

calling alignement on keyPress in game_controls

* check if already aligned

* fix bugs

-forgot to assign alignement
-defaultScreenRect instead of screenRect because of issue mentionned in original comment

* remove config.json and replace go.mod line

* removing duplicate import of d2common

replacing all dh to d2common

* remove useless breaks from switch statement

* better range when value unused + prettying import

* item_affix rewrite

using return values instead of pointer references in arguments

* ebiten deprecated calls

* small fixes
2020-06-22 11:53:44 -04:00
dk
3fe57700a5
adding loader for level maze details (#377) 2020-06-21 18:48:53 -04:00
dk
ab9571b8e8
Fix: bad naming in levels.txt loader (#376)
* main, d2common: load Magic/Rare/Unique Affix

* d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

* removed debug print from item_affix.go

* changed item affix type names for clarity, removed debug print from data_dictionary

* d2common: item affix datadict and records

Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.

d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

removed debug print from item_affix.go

changed item affix type names for clarity, removed debug print from data_dictionary

* reverting to pre-allocating memory for parsing txt lines

* removing the rest of the rare/unique definitions

* removing the rest of the rare/unique definitions

* mend

* adding datadict loader for levels.txt

* adding comments from PK forums in the added d2enum files

* fixed bad naming. doh!
2020-06-21 18:43:09 -04:00
dk
5260ce3c87
adding loader for LvlSub.txt (level substitution details) (#378) 2020-06-21 18:41:28 -04:00
dk
6eb85d673a
Feature d2datadict levels (#373)
* main, d2common: load Magic/Rare/Unique Affix

* d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

* removed debug print from item_affix.go

* changed item affix type names for clarity, removed debug print from data_dictionary

* d2common: item affix datadict and records

Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.

d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

removed debug print from item_affix.go

changed item affix type names for clarity, removed debug print from data_dictionary

* reverting to pre-allocating memory for parsing txt lines

* removing the rest of the rare/unique definitions

* removing the rest of the rare/unique definitions

* mend

* adding datadict loader for levels.txt

* adding comments from PK forums in the added d2enum files
2020-06-21 16:45:22 -04:00
Tim Sarbin
b9f17f433f
Performance/Memory Improvements (#365)
* Performance improvements

* fix readbytes variable
2020-06-20 21:07:36 -04:00
danhale-git
99b10b2599
Feature/automap (#364)
* Added automap.go stub

* Handle errors in original AutoMap.txt file

* Completed AutoMapRecord struct and comments

* AutoMap loader implemented
2020-06-20 19:53:29 -04:00
dk
c14f285a21
Feature d2datadict difficultylevels (#363)
* adding rules for swap files to .gitignore

* main, d2common: load Magic/Rare/Unique Affix

* d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

* removed debug print from item_affix.go

* changed item affix type names for clarity, removed debug print from data_dictionary

* d2common: item affix datadict and records

Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.

d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

removed debug print from item_affix.go

changed item affix type names for clarity, removed debug print from data_dictionary

* reverting to pre-allocating memory for parsing txt lines

* removing the rest of the rare/unique definitions

* removing the rest of the rare/unique definitions

* adding ItemStatCost data dict loader

* adding data dict loader for difficulty levels
2020-06-20 15:59:20 -04:00
Ripolak
5edf314b48
Feature/gems (#347)
* Add GemsRecord struct

* Implement LoadGems function.

* Add condition for loading gems for excluding a visually separating line.

* Add 'gems.txt' file to resource_paths.go

* Add call for loading gems in main.go

* Remove spaces

* Add logging for gems loading.
2020-06-20 11:54:23 -04:00
Ripolak
2a54ad955b
Feature/hirelings (#348)
* Add basic HirelingRecord struct.

* Add LoadHireling func implementation

* Add call to loading hirelings

* Fix hireling field names
2020-06-20 11:52:55 -04:00
dk
dd72dc413b
Feature d2datadict experience (#343)
* adding experience breakpoints data dict loader
2020-06-19 20:56:04 -04:00
dk
983f757db3
Feature d2datadict monstats (#341)
* adding rules for swap files to .gitignore

* main, d2common: load Magic/Rare/Unique Affix

* d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

* removed debug print from item_affix.go

* changed item affix type names for clarity, removed debug print from data_dictionary

* d2common: item affix datadict and records

Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.

d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

removed debug print from item_affix.go

changed item affix type names for clarity, removed debug print from data_dictionary

* reverting to pre-allocating memory for parsing txt lines

* removing the rest of the rare/unique definitions

* removing the rest of the rare/unique definitions

* adding ItemStatCost data dict loader

* Adding monstats.txt data dict loader

* adding myself to contributors file
2020-06-19 18:24:03 -04:00
dk
be498ee869
Feature d2datadict charstats (#339)
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* adding charstats datadict loader
2020-06-18 22:42:38 -04:00
dk
f06d4b2c68
Feature item stat cost (#338)
* adding rules for swap files to .gitignore
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* adding ItemStatCost data dict loader
* removed call to append, added records to exported array
2020-06-18 22:39:57 -04:00
dk
a25e42518d
DataDictionary loader for ItemStatCost (#333)
* adding rules for swap files to .gitignore

* main, d2common: load Magic/Rare/Unique Affix

* d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

* removed debug print from item_affix.go

* changed item affix type names for clarity, removed debug print from data_dictionary

* d2common: item affix datadict and records

Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.

d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

removed debug print from item_affix.go

changed item affix type names for clarity, removed debug print from data_dictionary

* reverting to pre-allocating memory for parsing txt lines

* removing the rest of the rare/unique definitions

* removing the rest of the rare/unique definitions

* adding ItemStatCost data dict loader
2020-06-13 19:52:22 -04:00
dk
515b66736d
Item Affixes (#328)
* main, d2common: load Magic/Rare/Unique Affix

* d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

* removed debug print from item_affix.go

* changed item affix type names for clarity, removed debug print from data_dictionary

* d2common: item affix datadict and records

Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.

d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

removed debug print from item_affix.go

changed item affix type names for clarity, removed debug print from data_dictionary

* reverting to pre-allocating memory for parsing txt lines

* removing the rest of the rare/unique definitions

* removing the rest of the rare/unique definitions
2020-05-08 12:33:37 -04:00
Robin Eklind
ff4f0b0bfa
all: use goimports to format code and fix two minor typos in comments (#326)
Typos located using misspell: https://github.com/client9/misspell

Formatting done using goimports: https://godoc.org/golang.org/x/tools/cmd/goimports
2020-04-11 14:56:47 -04:00
Alex Yatskov
664b8416f1
Remove global palettes; everything goes through d2asset now (#322)
* Configuration cleanup

* Cleanup

* remove global palettes
2020-02-26 22:46:47 -05:00
Alex Yatskov
a4efd41383
File format cleanup (#320)
* Configuration cleanup

* Cleanup

* cleanup file formats

* make palettes a proper fileformat
2020-02-26 08:39:38 -05:00
nicholas-eden
bdfdeda67b
Add support for missiles (#308)
* WIP: Add support for missiles

Break AnimatedEntity into two parts to support single and composite animations.  Summon misssiles on right click.

* Break animated entity down further

Move npc only logic to npc struct, reduce duplication in map entities

* Change a bunch of int32s to int
2020-02-22 20:44:30 -05:00
Tim Sarbin
6606774ece
Refectoring to reduce code warnings (#283) 2020-02-01 21:51:49 -05:00
Alex Yatskov
ea4450f207
Move d2config to d2core, remove d2helper (#282) 2020-02-01 21:06:22 -05:00
Tim Sarbin
2461142fbd
Minor changes to project layout (#276)
* Minor changes to reduce interdependencies on modules.
2020-01-31 23:18:11 -05:00