lord
e73299b99e
fixed lint errors in d2audio ( #691 )
2020-08-05 01:17:25 -04:00
Ziemas
c840e140f7
Stereo panning for sound effects ( #654 )
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Randomly pan event sounds
Adapted from ebiten example
2020-07-30 21:50:27 -04:00
Ziemas
29ea71489d
Sound engine and sound environments ( #652 )
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* Working sound engine and sound environments
* Clean up sounds.txt loader
* Make global volume settings apply properly
Als shuffle some stuff around
* Reset sound engine on game unload
2020-07-30 16:17:26 -04:00
Gürkan Kaymak
7a49f3637f
lint fixes ( #615 )
2020-07-23 12:56:50 -04:00
Sunny Klair
41e7a5b28b
Add static checks to help ensure implementations conform to interfaces ( #582 )
2020-07-13 09:05:04 -04:00
Tim Sarbin
e2572b8745
More linting ( #500 )
2020-06-30 09:58:53 -04:00
Tim Sarbin
3f575cf1d8
Removed audio singleton ( #482 )
2020-06-28 19:31:10 -04:00
Tim Sarbin
490c00b7b2
Added audio streaming capabilities ( #471 )
2020-06-27 02:49:27 -04:00
Alex Yatskov
5e958b9174
Scene and GUI rework ( #300 )
2020-02-08 21:02:37 -05:00
Tim Sarbin
6606774ece
Refectoring to reduce code warnings ( #283 )
2020-02-01 21:51:49 -05:00
Alex Yatskov
b5c1f5222d
Move rendering stuff out of d2common into d2render ( #281 )
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* Move rendering stuff out of d2common into d2render
* Remove d2interface
2020-02-01 20:39:28 -05:00
Alex Yatskov
8a547ebf0e
Moving files around to make more sense ( #279 )
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* Prevent input fighting between terminal and other input listeners.
* Moving files around, removing exports
* Add missing line
2020-02-01 18:55:56 -05:00
Tim Sarbin
2461142fbd
Minor changes to project layout ( #276 )
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* Minor changes to reduce interdependencies on modules.
2020-01-31 23:18:11 -05:00