Tim Sarbin
3902c9d9c0
Fixed animation data issue. Started character renderer.
2018-12-07 18:45:54 -05:00
Tim Sarbin
2f1f15c7b5
Finished data load logic for DCC files.
2018-12-06 23:11:36 -05:00
Tim Sarbin
20bacbbb14
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-05 22:34:19 -05:00
Tim Sarbin
f2c14375cf
Initial commit for animation decoding (not finished). Minor fixups.
2018-12-05 22:29:45 -05:00
nicholasdechiara
f564df0117
HeroTypeConfig Data Loaded from MPQs ( #35 )
...
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
* Update LevelExperienceConfig.cs
* HeroTypeConfigs loaded from mpq data
* Update PlayerState.cs
* Update PlayerState.cs
2018-12-05 22:28:09 -05:00
nicholasdechiara
4085dc493b
Game loads experience config data ( #34 )
...
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
2018-12-04 23:20:31 -05:00
Diego M
a3208e26f2
Inventory Slots Management ( #32 )
...
Initial Character Panel Work
2018-12-02 16:34:00 -05:00
Tim Sarbin
4a77e47ddd
Finished supporting player movement. Fixed seed bug.
2018-12-01 20:17:51 -05:00
Tim Sarbin
1c5a0d3361
Fleshed out mob management on server. Added player location message frame.
2018-12-01 02:44:40 -05:00
Tim Sarbin
0cabaceb48
Added client/server architecture support.
2018-11-30 23:37:08 -05:00
nicholasdechiara
55f8f3ef34
Mob and Playerstate ( #31 )
...
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00
Tim Sarbin
baed1834b4
Added fullscreen option
2018-11-29 18:20:38 -05:00
Mike Bundy
403864fdd1
Character selection scene skeleton ( #27 )
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* Fix issue with typing char name with no hero selected
* Character Selection begin...
* Add buttons and wire up Character selection scene
2018-11-28 22:25:08 -05:00
Tim Sarbin
3500a07b45
Map engine now fully supports multi-map rendering.
2018-11-28 21:20:01 -05:00
Tim Sarbin
8e603f987e
Added support for multiple maps. And cached the caches.
2018-11-28 19:28:41 -05:00
Tim Sarbin
5c7bba87d1
Refactored map generation logic
2018-11-27 23:09:10 -05:00
Tim Sarbin
22f75b7e39
Added hardware mouse support with scailing
2018-11-27 20:02:18 -05:00
Tim Sarbin
3b543131a5
Forgot to commit the rest of the files..
2018-11-27 01:04:27 -05:00
Tim Sarbin
04f1238f2c
Added map caching. Improved map rendering a little bit.
2018-11-25 18:37:53 -05:00
Tim Sarbin
ea5c8bd787
Rendering refactor
2018-11-25 14:15:13 -05:00
Diego M
cb8916c085
UI: (Small) Minipanel Implementation ( #15 )
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* ui stuff
* Toggleable stuff
* Initial minipanel work
* Partial work commit to fix random error, still missing relative rendering
* Toggle Minipanel with HUD menu button
* Fix line breaks
2018-11-25 13:13:24 -05:00
Tim Sarbin
3e1c52449b
Fixed map loading to work with any valid map id!
2018-11-25 01:51:21 -05:00
Diego M
2cd64677f2
Merged PR - Added UI toggle box
...
* ui stuff
* More ui stuff
* Toggleable stuff
* Some debug messages
2018-11-24 23:33:04 -05:00
Tim Sarbin
78fed23e21
More rendering fixes
2018-11-24 18:54:32 -05:00
Tim Sarbin
b456b7be82
Still trying to fix the rendering
2018-11-24 17:54:15 -05:00
Tim Sarbin
60b453c033
Finally fixed broken map load logic. Made palletes less dumb.
2018-11-24 12:15:54 -05:00
Tim Sarbin
78ee66bdfb
Fixed signed/unsigned ds/dt issue. Cleaned up load logic
2018-11-24 11:45:10 -05:00
Tim Sarbin
ecc6eb2138
Added start of cell renderer. Still trying to fix map load issue
2018-11-24 10:54:02 -05:00
Tim Sarbin
6c2847e4b3
Started writing map data logic.
2018-11-24 03:07:41 -05:00
Tim Sarbin
e348d7b1e1
Tons of performance gained.
2018-11-23 15:22:35 -05:00
Tim Sarbin
63dbe3f6eb
Prevented re-generation of textures. Fixed button on hero class screen.
2018-11-22 23:44:01 -05:00
Tim Sarbin
245eabe4c2
Added resource manager. Working on weird memory and performance things.
2018-11-22 22:53:05 -05:00
Tim Sarbin
fcc3293aad
Started work on character select screen. Disabled audio to prevent crashes.
2018-11-22 20:23:00 -05:00
Tim Sarbin
3d98be98fe
Added font rendering and label support
2018-11-22 16:22:39 -05:00
Tim Sarbin
77c4621295
Fixed menu rendering
2018-11-22 12:19:38 -05:00
Tim Sarbin
4d124ad959
Initial commit
2018-11-22 00:18:42 -05:00