Gürkan Kaymak
f4a71c72e4
lint fixes ( #727 )
2020-09-12 16:25:09 -04:00
Ziemas
dccb930f5c
Only draw shadows for layers that should have them ( #704 )
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* Don't draw shadows for transparent layers
* Also use cof shadow setting
2020-08-16 14:59:34 -04:00
Intyre
9e58b134e5
Refactored d2enum ( #567 )
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* Refactored animation mode enum
* More d2enum changes
* Refactored tile enum
* Refactored weapon class enum
* Refactored more enums
* Refactored item event enum
* Fixed init_functions animation mode
* Removed string2enum from MonsterAnimationMode
* Refactored ItemStatCost description
* Last enum lint errors
* Regenerated monster stringer file
2020-07-09 23:12:28 -04:00
Ziemas
1ad3c72211
Standardize indexed color to RGBA conversion to one function ( #562 )
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* Common function for indexed color to rgba
* Use ImgIndexToRGBA when decoding tiles
* Pass DrawEffect down to animation
2020-07-08 17:46:45 -04:00
Tim Sarbin
e2572b8745
More linting ( #500 )
2020-06-30 09:58:53 -04:00
Tim Sarbin
6832a5a0db
merged d2shared into the core package ( #275 )
2020-01-26 00:39:13 -05:00
ndechiara
1c2b4869a1
Migrate out d2common d2helper d2data modules ( #195 )
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* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00
Tim Sarbin
5d5009208b
Renamed all files to proper go conventions. ( #134 )
2019-11-10 14:06:05 -05:00