Tim Sarbin
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3555578c0e
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Added support for all object layers. (#127)
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2019-11-09 23:37:02 -05:00 |
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Robin Eklind
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09e713b1cb
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common: generate atlas in y rather than x direction (#126)
This lets us generate atlases that are more "square"ish,
and thus less likely to hit the graphics card boundaries
for texture dimensions.
Fixes #121.
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2019-11-09 23:33:09 -05:00 |
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Tim Sarbin
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c51e464676
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More sprite optimizations (#120)
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2019-11-09 01:13:49 -05:00 |
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Tim Sarbin
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7859b69da6
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Performance Enhancements (#118)
* More optimizations. Fixed button rendering issue.
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2019-11-08 16:50:33 -05:00 |
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Tim Sarbin
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a105bb390a
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More optimizations. Fixed button rendering issue. (#115)
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2019-11-08 11:05:51 -05:00 |
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Tim Sarbin
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26efc4c05c
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Fixed some performance issues with binary reads. Moved config to its own spot. (#112)
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2019-11-08 01:37:21 -05:00 |
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Tim Sarbin
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920a4f51b0
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Initial NPC support (#111)
* Started adding support for NPCs. Added Monstats dictionary.
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2019-11-07 23:44:03 -05:00 |
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Robin Eklind
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d04f07606b
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common: use inc closure to handle indices of SoundEntry props (#109)
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2019-11-07 23:33:10 -05:00 |
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ndechiara
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ae619db363
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Load Armor.txt (#105)
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2019-11-07 20:51:15 -05:00 |
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Ziemas
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5260fb7df7
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Adjust animation speed calculation. (#100)
Not entirely sure how correct this is, but it's an improvement.
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2019-11-07 17:27:21 -05:00 |
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Robin Eklind
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eaeaf5adb9
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fix build, rename Common to common (#99)
NTFS life
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2019-11-06 23:50:20 -05:00 |
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Tim Sarbin
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e433c758e9
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Lowercased all of the packages (#96)
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2019-11-06 22:12:15 -05:00 |
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