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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-10-31 16:27:18 -04:00
Commit Graph

13 Commits

Author SHA1 Message Date
Tim Sarbin
7f6e14c5d0
More map engine improvements. (#203) 2019-11-17 16:06:02 -05:00
Tim Sarbin
4254b0f020
Finished orientation values. (#198)
* Finished directions for entity.
2019-11-17 02:54:22 -05:00
Tim Sarbin
297184376f
Phase 1 prep work for gameplay (#196)
* Updates
* More merge adjustments.
* Don't commit local changes...
2019-11-17 01:14:58 -05:00
Averrin
c3ba3f71e4 Switcher with presets & better tiles randomizing (#173)
* tile choice algo
* cycle region files
* switcher limited by preset
2019-11-17 00:52:13 -05:00
ndechiara
1c2b4869a1 Migrate out d2common d2helper d2data modules (#195)
* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00
Ziemas
0e0ad09e70 Adjust sub-tile rendering offset. (#182)
-5 Y when rendering based on sub-tile matches real D2 (at least for
rendering act 1 stash)
2019-11-15 19:48:49 -05:00
Tim Sarbin
4c9f0ec03e
Performance improvements (#180)
* Performance improvements for rendering.
* Update go.mod
* Changed ebiten revision to support less copying
2019-11-15 13:40:26 -05:00
Tim Sarbin
b97bf6353d
Added inventory objects. (#177) 2019-11-14 22:20:01 -05:00
Ziemas
ea134afe90 Render to center of subtile (#167) 2019-11-13 22:26:52 -05:00
Ziemas
e2bee09469 Place objects according to sub-cell (#165) 2019-11-13 20:31:47 -05:00
Tim Sarbin
da9b86c679
Fixed crash on 0 animation speed entities. (#164) 2019-11-13 15:08:09 -05:00
Tim Sarbin
a6a9434267
Added more functionality to character select screen. (#143) 2019-11-11 23:48:55 -05:00
Tim Sarbin
5d5009208b
Renamed all files to proper go conventions. (#134) 2019-11-10 14:06:05 -05:00