Maxime Lavigne (malavv)
07983469ed
Fixes #360 Language dictionary crash ( #362 )
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Crashes were due to missing translation. This PR temporarily replaces the translateString calls for the default string directly.
in `select_hero_class.go` there is a level of indirection before the call to translateString, and for this reason, its `panic` call got temporarily diverted.
2020-06-20 15:14:52 -04:00
Tim Sarbin
a8c6bbec9d
Fixed walking animations and pathing bugs. ( #345 )
2020-06-20 00:40:49 -04:00
Tim Sarbin
7b38a9d818
Updates ( #340 )
2020-06-19 02:19:27 -04:00
Tim Sarbin
2da08884c4
Added multiplayer support ( #336 )
2020-06-18 14:11:04 -04:00
Tim Sarbin
16dc775be1
Renamed scene to screen to avoid confusion of intent. ( #334 )
2020-06-13 20:36:20 -04:00
Tim Sarbin
52f8cd6d0c
Initial work to separate client and server logic ( #330 )
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* Switched to json formatted characters
* Added infrastructure for networking
* Minor updates.
* more updates for map engine/rendering
* More map engine changes and fixes
2020-06-13 18:32:09 -04:00
Robin Eklind
ff4f0b0bfa
all: use goimports to format code and fix two minor typos in comments ( #326 )
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Typos located using misspell: https://github.com/client9/misspell
Formatting done using goimports: https://godoc.org/golang.org/x/tools/cmd/goimports
2020-04-11 14:56:47 -04:00
Alex Yatskov
6f2c212417
Continued work on GUI ( #316 )
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* Configuration cleanup
* Cleanup
* Continued UI work
2020-02-24 22:35:21 -05:00
nicholas-eden
f6014498ba
Use missile range and subloop ( #311 )
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Turn on blending. Calculate target using based on range and angle of hero to click.
2020-02-23 03:23:18 -05:00
nicholas-eden
bdfdeda67b
Add support for missiles ( #308 )
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* WIP: Add support for missiles
Break AnimatedEntity into two parts to support single and composite animations. Summon misssiles on right click.
* Break animated entity down further
Move npc only logic to npc struct, reduce duplication in map entities
* Change a bunch of int32s to int
2020-02-22 20:44:30 -05:00
Alex Yatskov
1983ec395d
Cleanup error handling ( #303 )
2020-02-09 14:12:04 -05:00
Alex Yatskov
5e958b9174
Scene and GUI rework ( #300 )
2020-02-08 21:02:37 -05:00
nicholas-eden
b957661915
Add panel to contain hero stats ( #299 )
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Left framing with stats panel, bound to 'C' key.
2020-02-08 10:51:11 -05:00
Alex Yatskov
a04d2389c3
Fix terminal taking input when not visible, fix timescale command ( #294 )
2020-02-02 21:26:08 -05:00
Ziemas
0b7a433ed2
Fix up subtile flag stuff ( #288 )
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* Switch to a 2d array for looking up subtile flags
Also fix up the walkableArea generation
* Check correct tiletype for walls
And fix the subtile tooltip text.
2020-02-02 17:56:58 -05:00
Alex Yatskov
241e8e2875
Cleanup main.go, better error handling, less repetition ( #287 )
2020-02-02 14:59:47 -05:00
Alex Yatskov
f33535cd5d
Add commands for vsync, fullscreen; move timescale implementation ( #286 )
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* Add commands for vsync, fullscreen; move timescale implementation
* add binding for mapdebugvis
2020-02-02 14:04:37 -05:00
Tim Sarbin
3412c4338c
Added pathfinding and (buggy) collision data. ( #285 )
2020-02-02 12:46:19 -05:00
Tim Sarbin
935789dccf
Added more debugging to map test ( #284 )
2020-02-02 02:57:23 -05:00
Tim Sarbin
6606774ece
Refectoring to reduce code warnings ( #283 )
2020-02-01 21:51:49 -05:00
Alex Yatskov
ea4450f207
Move d2config to d2core, remove d2helper ( #282 )
2020-02-01 21:06:22 -05:00
Alex Yatskov
b5c1f5222d
Move rendering stuff out of d2common into d2render ( #281 )
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* Move rendering stuff out of d2common into d2render
* Remove d2interface
2020-02-01 20:39:28 -05:00
Alex Yatskov
8a547ebf0e
Moving files around to make more sense ( #279 )
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* Prevent input fighting between terminal and other input listeners.
* Moving files around, removing exports
* Add missing line
2020-02-01 18:55:56 -05:00
Tim Sarbin
2461142fbd
Minor changes to project layout ( #276 )
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* Minor changes to reduce interdependencies on modules.
2020-01-31 23:18:11 -05:00