Kacper Drobny
4b3df24a77
More changes in panel logic ( #37 )
...
* refactoring of minipanel
* Yet another refactoring of panels
2018-12-08 13:09:56 -03:00
Tim Sarbin
98bb55a8ea
Un-broke the character select screen
2018-12-08 09:47:42 -05:00
Tim Sarbin
bd6c5a7e0f
Lots of minor code cleanup.
2018-12-08 09:32:09 -05:00
Tim Sarbin
a624fcaa66
Change scene names to enums. Started adding GPL headers and comments.
2018-12-08 09:12:40 -05:00
Tim Sarbin
9f078a8ace
Added animations. Added walking/running.
2018-12-08 01:01:30 -05:00
Tim Sarbin
0b545fb876
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-07 18:49:25 -05:00
Tim Sarbin
3902c9d9c0
Fixed animation data issue. Started character renderer.
2018-12-07 18:45:54 -05:00
Kacper Drobny
d899176963
refactoring of minipanel ( #36 )
2018-12-07 18:45:23 -05:00
Tim Sarbin
20bacbbb14
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-05 22:34:19 -05:00
Tim Sarbin
f2c14375cf
Initial commit for animation decoding (not finished). Minor fixups.
2018-12-05 22:29:45 -05:00
Diego M
a3208e26f2
Inventory Slots Management ( #32 )
...
Initial Character Panel Work
2018-12-02 16:34:00 -05:00
Tim Sarbin
4a77e47ddd
Finished supporting player movement. Fixed seed bug.
2018-12-01 20:17:51 -05:00
Tim Sarbin
f6d80c707c
Added move request frame. Inventory and character panels now offset map rendering appropriately.
2018-12-01 15:22:55 -05:00
Tim Sarbin
99bf86a21e
Added player location and info message frames. Added camera focus and focus player message frame.
2018-12-01 12:10:16 -05:00
Tim Sarbin
0a3eb44248
Started work on session manager. Fixed mouse rendering logic.
2018-11-29 23:26:51 -05:00
Diego M
f3793e0a60
Basic Character Panel and Inventory Panel drawing ( #30 )
...
* Initial minipanel work
* Character and Inventory panel implementation, frame included
* Separate panel frame from the actual inventory and character panels so they can be reused by other panels
2018-11-29 19:11:25 -05:00
Tim Sarbin
04498ad9a5
Added support for label and button text wrappping and alignment.
2018-11-28 23:03:32 -05:00
Mike Bundy
403864fdd1
Character selection scene skeleton ( #27 )
...
* Fix issue with typing char name with no hero selected
* Character Selection begin...
* Add buttons and wire up Character selection scene
2018-11-28 22:25:08 -05:00
Tim Sarbin
8e603f987e
Added support for multiple maps. And cached the caches.
2018-11-28 19:28:41 -05:00
Tim Sarbin
22f75b7e39
Added hardware mouse support with scailing
2018-11-27 20:02:18 -05:00
Tim Sarbin
19c866aeba
Fixed another bug with hero screen text input.
2018-11-27 00:32:50 -05:00
Mike Bundy
c93b6c8952
Fix issue with typing char name with no hero selected ( #24 )
2018-11-26 19:12:36 -05:00
Tim Sarbin
d9582492a3
More cleanup
2018-11-26 19:07:46 -05:00
Tim Sarbin
ba6455317f
Detatched Core from Scenes
2018-11-26 18:18:23 -05:00
Mike Bundy
b4d362fc0d
Change TextDictionary Population + Read char desc from there ( #19 )
...
* Change MPQ text reading
Previously checked for there to be exactly 3 commas, changed to check that line doesn't start with hash or slash (includes/comments) + that it has 3 or more commas.
This might cause issues later, but it's needed for now otherwise lines get skipped.
* Read in Not Xpac Char desc from dictionary
Also added a string utils class. How do I test with .Net?
2018-11-25 19:06:22 -05:00
Diego M
cb8916c085
UI: (Small) Minipanel Implementation ( #15 )
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* ui stuff
* Toggleable stuff
* Initial minipanel work
* Partial work commit to fix random error, still missing relative rendering
* Toggle Minipanel with HUD menu button
* Fix line breaks
2018-11-25 13:13:24 -05:00
Tim Sarbin
8c4646d57a
More rendering optimizations
2018-11-25 09:42:39 -05:00
Tim Sarbin
7d0715e97f
Fixed line endings
2018-11-24 23:52:23 -05:00
Diego M
2cd64677f2
Merged PR - Added UI toggle box
...
* ui stuff
* More ui stuff
* Toggleable stuff
* Some debug messages
2018-11-24 23:33:04 -05:00
Tim Sarbin
3a0cbe4b8e
Added initial pieces of the map engine.
2018-11-24 22:34:16 -05:00
Tim Sarbin
d3a718d8f6
Cleaned up the rendering some.
2018-11-24 20:34:21 -05:00
Tim Sarbin
1c0dede449
fixed rendering
2018-11-24 20:22:03 -05:00
Tim Sarbin
21eb39bf7a
More rendering fixes
2018-11-24 19:55:57 -05:00
Tim Sarbin
78fed23e21
More rendering fixes
2018-11-24 18:54:32 -05:00
Tim Sarbin
b456b7be82
Still trying to fix the rendering
2018-11-24 17:54:15 -05:00
Tim Sarbin
60b453c033
Finally fixed broken map load logic. Made palletes less dumb.
2018-11-24 12:15:54 -05:00
Tim Sarbin
ecc6eb2138
Added start of cell renderer. Still trying to fix map load issue
2018-11-24 10:54:02 -05:00
Tim Sarbin
6c2847e4b3
Started writing map data logic.
2018-11-24 03:07:41 -05:00
Tim Sarbin
b0869cc7d9
Added start of game screen. Added game state.
2018-11-23 21:56:30 -05:00
Tim Sarbin
1983d0d40e
Added textbox. Added keyboard manager. Added name entry.
2018-11-23 20:51:32 -05:00
Tim Sarbin
4c020c13bc
Added button disable support. Added ability to darken sprite. Added ok button to char select
2018-11-23 18:03:29 -05:00
Tim Sarbin
eb27036e46
Finished adding class labels
2018-11-23 16:50:22 -05:00
Tim Sarbin
6877df0b5a
Added hero label text. Added dictionary. Fixed text redraw bug
2018-11-23 16:38:21 -05:00
Tim Sarbin
8f1d43863d
Finished select hero animations
2018-11-23 14:19:48 -05:00
Tim Sarbin
716d269b3a
Added hover highlight for all heros
2018-11-23 12:18:59 -05:00
Tim Sarbin
d576729c6a
Cleaned up hero rendering to prepare for selection logic
2018-11-23 11:43:21 -05:00
Tim Sarbin
64e6784d2c
Added all the characters to the character selection menu
2018-11-23 00:41:39 -05:00
Tim Sarbin
63dbe3f6eb
Prevented re-generation of textures. Fixed button on hero class screen.
2018-11-22 23:44:01 -05:00
Tim Sarbin
245eabe4c2
Added resource manager. Working on weird memory and performance things.
2018-11-22 22:53:05 -05:00
Tim Sarbin
fcc3293aad
Started work on character select screen. Disabled audio to prevent crashes.
2018-11-22 20:23:00 -05:00