achim-t
43e76230cf
Update README.md ( #201 )
2019-11-17 08:00:43 -05:00
Tim Sarbin
4254b0f020
Finished orientation values. ( #198 )
...
* Finished directions for entity.
2019-11-17 02:54:22 -05:00
Tim Sarbin
297184376f
Phase 1 prep work for gameplay ( #196 )
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* Updates
* More merge adjustments.
* Don't commit local changes...
2019-11-17 01:14:58 -05:00
Averrin
c3ba3f71e4
Switcher with presets & better tiles randomizing ( #173 )
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* tile choice algo
* cycle region files
* switcher limited by preset
2019-11-17 00:52:13 -05:00
Hajime Hoshi
7222f57c2c
Remove texture atlass ( #194 )
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Now Ebiten's NewImage / NewImageFromImage / ReplacePixels uses
PBOs, they work much faster. OpenDiablo 2 doesn't have to have its
own texture atlases.
2019-11-17 00:17:09 -05:00
ndechiara
1c2b4869a1
Migrate out d2common d2helper d2data modules ( #195 )
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* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00
Ziemas
404a87afd4
Fix issues with rendering order ( #193 )
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* Rework render passes
* Fix drawing order logic
Mostly at least, probably need the objects OrderFlags to do better.
* Third pass required for Lut Gholein palace roof
2019-11-16 22:53:55 -05:00
ndechiara
7044a1695c
Update Ebiten Reference ( #192 )
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* Update Ebiten Reference
2019-11-16 20:36:02 -05:00
Tobias Koch
72bf080017
Visual Studio Code extension recommendations ( #191 )
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* Updating .gitignore file to allow vs code extension recommendations
* Adding vs code extension recommendations
* Adding a note about vs code extension recommendations
2019-11-16 12:56:45 -05:00
Christian Nicola
050faf2c06
Add Linux build info to README ( #163 )
2019-11-16 11:18:49 -05:00
ndechiara
f13433f299
Switch items to dynamic load with a common struct, add misc.txt loading ( #185 )
2019-11-15 22:31:10 -05:00
Ziemas
0e0ad09e70
Adjust sub-tile rendering offset. ( #182 )
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-5 Y when rendering based on sub-tile matches real D2 (at least for
rendering act 1 stash)
2019-11-15 19:48:49 -05:00
axx
c72c4d5768
Some corrections for credits ( #183 )
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Related to issue #77
2019-11-15 19:47:58 -05:00
Tim Sarbin
b5673c1d6f
Fix animation issue and map layer rendering. ( #181 )
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* Fixed animation 'catchup' issue. Fixed map layer rendering.
2019-11-15 14:12:23 -05:00
Tim Sarbin
4c9f0ec03e
Performance improvements ( #180 )
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* Performance improvements for rendering.
* Update go.mod
* Changed ebiten revision to support less copying
2019-11-15 13:40:26 -05:00
Ziemas
8ce6da1f6e
Render loop with two passes ( #179 )
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* Render in two passes
To avoid drawing over objects.
* Apply optimization suggestions
* Less pointers
* Also call GenTiles in GenerateMap, oops.
2019-11-15 11:03:58 -05:00
Tim Sarbin
a9cb2914b7
Revert "Render in two passes ( #169 )"
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This reverts commit 05ce55da65
.
2019-11-15 10:49:53 -05:00
Ziemas
05ce55da65
Render in two passes ( #169 )
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* Render in two passes
To avoid drawing over objects.
* Apply optimization suggestions
* Less pointers
2019-11-15 10:09:10 -05:00
Ziemas
0475a11512
Toggle tile display in map test with F7 ( #172 )
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* Toggle tile display in map test with F7
* Sub-tile display
Cycle through tile display modes with F7
2019-11-15 09:04:27 -05:00
Myles
b9209541c8
Closes Issue#176 ( #178 )
2019-11-14 23:55:51 -05:00
Tim Sarbin
b97bf6353d
Added inventory objects. ( #177 )
2019-11-14 22:20:01 -05:00
Ziemas
ea134afe90
Render to center of subtile ( #167 )
2019-11-13 22:26:52 -05:00
sclaire-1
3abfa51b8f
Edit README.md ( #168 )
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The about this project section, the second paragraph has been edited to improve flow. There was one spelling error as well.
2019-11-13 22:16:02 -05:00
Ziemas
e2bee09469
Place objects according to sub-cell ( #165 )
2019-11-13 20:31:47 -05:00
liberodark
f2ac62bf18
Update run.sh ( #151 )
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* Update run.sh
2019-11-13 15:54:26 -05:00
Tim Sarbin
da9b86c679
Fixed crash on 0 animation speed entities. ( #164 )
2019-11-13 15:08:09 -05:00
Averrin
78a70c2d2b
add map switcher ( #162 )
2019-11-13 14:26:42 -05:00
TehGoat
055fcd72ed
Idle animation and hover gets out of sync ( #161 )
2019-11-13 12:56:54 -05:00
TehGoat
358fa1481c
Modified hero animation speed ( #160 )
2019-11-13 12:32:17 -05:00
Averrin
f83ab90d96
Add CONTRIBUTORS file content to credits screen ( #159 )
2019-11-13 11:56:45 -05:00
liberodark
738a203325
Update go.yml ( #157 )
2019-11-13 08:49:58 -05:00
Tim Sarbin
2e05406f05
Update go.yml
2019-11-13 08:32:08 -05:00
Tim Sarbin
13cfb3d0c4
Update go.yml
2019-11-13 08:09:24 -05:00
Tim Sarbin
59dd184038
Created pull request action.
2019-11-13 08:08:39 -05:00
Tim Sarbin
a8171145f9
Started work on gameplay scene. ( #153 )
2019-11-13 00:31:52 -05:00
Tim Sarbin
4fa66988d4
Added the scrollbar. ( #152 )
2019-11-12 23:44:04 -05:00
Robin Eklind
12f8ca1004
d2enum: update readme to mention go generate
( #133 )
2019-11-12 17:36:30 -05:00
liberodark
bdda07f7e5
No need this option ( #147 )
2019-11-12 08:18:08 -05:00
Robin Eklind
e1d9f676cf
fix permissions on .OpenDiablo2 directory ( #144 )
2019-11-12 08:15:50 -05:00
Tim Sarbin
a6a9434267
Added more functionality to character select screen. ( #143 )
2019-11-11 23:48:55 -05:00
Tim Sarbin
f81eb5764d
More sprite optimizations. ( #141 )
2019-11-10 20:44:51 -05:00
Tim Sarbin
352ff81b72
Fixed texture atlas. Added GC debugging. ( #140 )
2019-11-10 20:13:10 -05:00
Tim Sarbin
9b8ce0cccf
Revert "Another sprite optimization experiment. ( #139 )"
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This reverts commit a9136eda0a
.
2019-11-10 17:58:36 -05:00
Tim Sarbin
a9136eda0a
Another sprite optimization experiment. ( #139 )
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* Attempting to use normal ebiten frames, but lazily loading them.
2019-11-10 17:52:45 -05:00
Ziemas
1ec7d2379e
Fix checkboxes ( #138 )
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And change the names of things because it was confusing me.
2019-11-10 17:52:30 -05:00
Tim Sarbin
3f01ad09ae
Renamed files to lowercase. ( #137 )
2019-11-10 17:36:25 -05:00
Ziemas
d4d3fdfad3
Checkboxes! ( #136 )
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And add them to the hero class scene.
2019-11-10 17:17:42 -05:00
Tim Sarbin
5d5009208b
Renamed all files to proper go conventions. ( #134 )
2019-11-10 14:06:05 -05:00
Tim Sarbin
f156475731
Added text entry. Fixed performance issue. Added error checking. ( #132 )
2019-11-10 12:28:41 -05:00
Tim Sarbin
e8292e9c42
More optimizations and cleanup. ( #131 )
2019-11-10 10:44:13 -05:00