* adding ranged number type, for use in stats
* Loaded Skills.txt
* asset manager only binds terminal commands if terminal != nil
* WIP stats
* cache getter and clear methods were not implemented
* asset manager handles a nil terminal pointer
* adding skilldesc.txt loader (needs work)
* ctc stat descriptions functions working
* moving description functionality out of itemstatcost loader and into stats
* stats seem like a central part of diablo, moving into d2core.
* stats seem like a central part of diablo, moving into d2core.
* delint
* adding statlist, statlist reduction, unit tests
* minor edits to stat.go
* lint error in statlist.go
* Remove dependency on actual data from mpq files
stats unit tests now use mock data
* fixing some lint errors, formatting
Co-authored-by: Maxime Lavigne (malavv) <duguigne@gmail.com>
* adding resource entry for inventory.txt
* adding loader for inventory.txt
* adding call to inventory.txt loader in d2app
* d2game now uses the inventory.txt records for making the inventory panel
* DS1 reader no longer looks up objects
* Start of enteties managing their own equipment
* stringer and string2enum CompositeType
String2enum
* Use CompositeType stringer to simplify composite
* Finally fix GetDelimitedList
And lint issues
* NPC selects random equipment
* adding comments to d2interface for linter
* moved d2render renderer interfaces and types into d2interface
* fixed most lint errors for monstats loader
* de-lint d2data wip
* d2data: resolve linting errors
* adding comments to d2interface for linter
* moved d2render renderer interfaces and types into d2interface
* fixed most lint errors for monstats loader
* WIP refactor of d2map stuff
* more d2map refactor
adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data
* client explodes, but getting there
* realm now initializes, networking works, but map generators dont currently do anything
* changed the way that level type records are loaded
* fixed funcs for level data lookups
* started implementing level generator, currently crashing
* client no longer exploding
* d2networking refactor
put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements
* bugfix: getting first level id by act
* minor refactor of gamescreen for readability
* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
* Save/load hero stats and display them in stats panel.
* Load default hero state for characters created before saving stats was introduced
Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
* Added automap.go stub
* Handle errors in original AutoMap.txt file
* Completed AutoMapRecord struct and comments
* AutoMap loader implemented
* Update from base repo
* Cel1-4 fields replaced with a slice
* Commented out Type fields as they aren't used
* camera offset for ui panels :
added maprenderer viewport to be aligned left or right
calling alignement on keyPress in game_controls
* check if already aligned
* fix bugs
-forgot to assign alignement
-defaultScreenRect instead of screenRect because of issue mentionned in original comment
* remove config.json and replace go.mod line
* removing duplicate import of d2common
replacing all dh to d2common
* remove useless breaks from switch statement
* better range when value unused + prettying import
* item_affix rewrite
using return values instead of pointer references in arguments
* ebiten deprecated calls
* small fixes
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* mend
* adding datadict loader for levels.txt
* adding comments from PK forums in the added d2enum files
* fixed bad naming. doh!
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* mend
* adding datadict loader for levels.txt
* adding comments from PK forums in the added d2enum files
* adding rules for swap files to .gitignore
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* adding ItemStatCost data dict loader
* adding data dict loader for difficulty levels
* adding rules for swap files to .gitignore
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* adding ItemStatCost data dict loader
* Adding monstats.txt data dict loader
* adding myself to contributors file
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* adding charstats datadict loader
* adding rules for swap files to .gitignore
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* adding ItemStatCost data dict loader
* removed call to append, added records to exported array
* adding rules for swap files to .gitignore
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* adding ItemStatCost data dict loader
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* WIP: Add support for missiles
Break AnimatedEntity into two parts to support single and composite animations. Summon misssiles on right click.
* Break animated entity down further
Move npc only logic to npc struct, reduce duplication in map entities
* Change a bunch of int32s to int