Tim Sarbin
4a29c641fc
Created base folder for github pages
2018-11-26 19:26:24 -05:00
Tim Sarbin
9697c1bf6d
Fixed x86 reference in project and sln
2018-11-26 19:24:04 -05:00
Mike Bundy
c93b6c8952
Fix issue with typing char name with no hero selected ( #24 )
2018-11-26 19:12:36 -05:00
Tim Sarbin
d9582492a3
More cleanup
2018-11-26 19:07:46 -05:00
Tim Sarbin
ba6455317f
Detatched Core from Scenes
2018-11-26 18:18:23 -05:00
Tim Sarbin
e4283e5f88
Fixed possible crash due to stopwatch bug. removed ut project
2018-11-25 21:39:34 -05:00
Tim Sarbin
19d7fd8aeb
Update README.md
2018-11-25 19:57:16 -05:00
Mike Bundy
b4d362fc0d
Change TextDictionary Population + Read char desc from there ( #19 )
...
* Change MPQ text reading
Previously checked for there to be exactly 3 commas, changed to check that line doesn't start with hash or slash (includes/comments) + that it has 3 or more commas.
This might cause issues later, but it's needed for now otherwise lines get skipped.
* Read in Not Xpac Char desc from dictionary
Also added a string utils class. How do I test with .Net?
2018-11-25 19:06:22 -05:00
Tim Sarbin
abcfd455e7
Updated screenshot. Reverted starting town.
2018-11-25 19:04:35 -05:00
Tim Sarbin
bc09bd72d3
Fixed render priority issue
2018-11-25 18:52:35 -05:00
Tim Sarbin
04f1238f2c
Added map caching. Improved map rendering a little bit.
2018-11-25 18:37:53 -05:00
Tim Sarbin
256ccbc7c2
Set a more interesting test map. disabled wall rendering
2018-11-25 14:21:20 -05:00
Tim Sarbin
61310ed063
Merged PR changes
2018-11-25 14:16:30 -05:00
Tim Sarbin
ea5c8bd787
Rendering refactor
2018-11-25 14:15:13 -05:00
nicholasdechiara
02e101edb8
Filled out eLevelId enum ( #16 )
...
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
2018-11-25 14:12:25 -05:00
Diego M
cb8916c085
UI: (Small) Minipanel Implementation ( #15 )
...
* ui stuff
* Toggleable stuff
* Initial minipanel work
* Partial work commit to fix random error, still missing relative rendering
* Toggle Minipanel with HUD menu button
* Fix line breaks
2018-11-25 13:13:24 -05:00
Tim Sarbin
6e7dccfe5d
Switched to software rendering.
2018-11-25 10:03:30 -05:00
Tim Sarbin
0b3a15403c
Now directly using CS-SDL source
2018-11-25 09:50:29 -05:00
Tim Sarbin
8c4646d57a
More rendering optimizations
2018-11-25 09:42:39 -05:00
Tim Sarbin
3e1c52449b
Fixed map loading to work with any valid map id!
2018-11-25 01:51:21 -05:00
Tim Sarbin
7d0715e97f
Fixed line endings
2018-11-24 23:52:23 -05:00
Tim Sarbin
8c953c4db8
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-11-24 23:49:59 -05:00
Tim Sarbin
0803e5c223
Rendering optimizations
2018-11-24 23:49:56 -05:00
Diego M
2cd64677f2
Merged PR - Added UI toggle box
...
* ui stuff
* More ui stuff
* Toggleable stuff
* Some debug messages
2018-11-24 23:33:04 -05:00
Tim Sarbin
3a0cbe4b8e
Added initial pieces of the map engine.
2018-11-24 22:34:16 -05:00
Tim Sarbin
d3a718d8f6
Cleaned up the rendering some.
2018-11-24 20:34:21 -05:00
Tim Sarbin
1c0dede449
fixed rendering
2018-11-24 20:22:03 -05:00
Tim Sarbin
21eb39bf7a
More rendering fixes
2018-11-24 19:55:57 -05:00
Tim Sarbin
78fed23e21
More rendering fixes
2018-11-24 18:54:32 -05:00
Tim Sarbin
b456b7be82
Still trying to fix the rendering
2018-11-24 17:54:15 -05:00
Tim Sarbin
60b453c033
Finally fixed broken map load logic. Made palletes less dumb.
2018-11-24 12:15:54 -05:00
Tim Sarbin
78ee66bdfb
Fixed signed/unsigned ds/dt issue. Cleaned up load logic
2018-11-24 11:45:10 -05:00
Tim Sarbin
ecc6eb2138
Added start of cell renderer. Still trying to fix map load issue
2018-11-24 10:54:02 -05:00
Tim Sarbin
6c2847e4b3
Started writing map data logic.
2018-11-24 03:07:41 -05:00
Tim Sarbin
c4fac82bc3
Updated screenshot
2018-11-23 22:02:36 -05:00
Tim Sarbin
b0869cc7d9
Added start of game screen. Added game state.
2018-11-23 21:56:30 -05:00
Tim Sarbin
1983d0d40e
Added textbox. Added keyboard manager. Added name entry.
2018-11-23 20:51:32 -05:00
Tim Sarbin
4c020c13bc
Added button disable support. Added ability to darken sprite. Added ok button to char select
2018-11-23 18:03:29 -05:00
Tim Sarbin
caa9c88d4e
Added string table loading support
2018-11-23 17:42:01 -05:00
Tim Sarbin
eb27036e46
Finished adding class labels
2018-11-23 16:50:22 -05:00
Tim Sarbin
6877df0b5a
Added hero label text. Added dictionary. Fixed text redraw bug
2018-11-23 16:38:21 -05:00
Tim Sarbin
e348d7b1e1
Tons of performance gained.
2018-11-23 15:22:35 -05:00
Tim Sarbin
8f1d43863d
Finished select hero animations
2018-11-23 14:19:48 -05:00
Tim Sarbin
9c5617ec1c
Update README.md
2018-11-23 13:33:23 -05:00
Tim Sarbin
716d269b3a
Added hover highlight for all heros
2018-11-23 12:18:59 -05:00
Tim Sarbin
d576729c6a
Cleaned up hero rendering to prepare for selection logic
2018-11-23 11:43:21 -05:00
Tim Sarbin
5f5e2a158c
Update README.md
2018-11-23 11:10:21 -05:00
Tim Sarbin
03952182b4
Update README.md
2018-11-23 10:38:27 -05:00
Tim Sarbin
2ac1acfefc
Delete azure-pipelines.yml
2018-11-23 09:57:49 -05:00
Tim Sarbin
af845325f0
Update azure-pipelines.yml
2018-11-23 08:56:54 -05:00