Ziemas
21cead11b9
Frame atlas for DCC directions ( #255 )
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Combine the animation frames of the current DCC direction into one
image.
2019-12-17 18:23:21 -05:00
Alex Yatskov
a194913609
Engine and region reorganization in preperation for spatial partitioning ( #249 )
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* Engine and region reorg
* Remove unnecessary file diff
* Remove extra render of debug mesh
2019-12-13 00:33:11 -05:00
j0y
5b6da2434f
Don't reset animation when changing direction ( #248 )
2019-12-09 17:25:29 -05:00
nicholas-eden
9a8e16c411
Pause npcs at each target location for a random time ( #245 )
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Loop through neutral animation a random number of repetitions before moving on. Only run the skill animation once, it is not designed for looping.
2019-12-06 23:58:36 -05:00
Tim Sarbin
87e016617a
Fixed compile error ( #244 )
2019-12-06 17:52:35 -05:00
nicholas-eden
b5db51800c
Setup NPCs to follow paths ( #243 )
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Change location to contain canonical location, add field to get rounded location for tile rendering.
If NPC has path, loop through path.
2019-12-06 09:44:51 -05:00
j0y
c6235411b7
Add basic movement ( #240 )
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* Add basic movement
* Calculate step length based on tick time between updates, teleport to target if within one step.
* Smooth camera, hero movement
removed float to int conversions in Render and IsoToScreen functions
* Render hero in the center of the screen (assuming 800x600 resolution)
* Revert changing Render() parameters type
* Render hero in the tile loop
hero will naturally render in front of the walls of the current tile but behind the walls of the tile below
* Smoother steps near target coordinates
remove jitter from trying to get one step away from target on both axis
2019-12-02 16:55:48 -05:00
Ziemas
51d78bfcbf
Draw object layers in order and generally untangle the direction mess. ( #239 )
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* Implement drawing COF Layers by priority
Hack it up by using always draw order for direction 0 until we get a
better handle on directions in the engine.
* Take directions in "cof directions"
Transform into dcc directions for loading frames.
* Set characters to dir 0 in char select.
Direction 0 is now facing down universally
2019-11-26 21:04:36 -05:00
Ziemas
4d655416c2
Cache each cof layer individually and set blending ( #238 )
2019-11-25 20:05:18 -05:00
Tim Sarbin
71f30a5714
Revert "Cache each cof layer individually and set blending ( #235 )" ( #237 )
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This reverts commit 1bfbffc48d
.
2019-11-25 19:58:30 -05:00
Ziemas
1bfbffc48d
Cache each cof layer individually and set blending ( #235 )
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* Cache each cof layer individually and set blending
* Draw layers in their correct order
2019-11-25 18:57:55 -05:00
Tim Sarbin
908d186fea
Prevent some map load crashes. ( #206 )
2019-11-17 22:55:31 -05:00
Tim Sarbin
7f6e14c5d0
More map engine improvements. ( #203 )
2019-11-17 16:06:02 -05:00
Tim Sarbin
4254b0f020
Finished orientation values. ( #198 )
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* Finished directions for entity.
2019-11-17 02:54:22 -05:00
Tim Sarbin
297184376f
Phase 1 prep work for gameplay ( #196 )
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* Updates
* More merge adjustments.
* Don't commit local changes...
2019-11-17 01:14:58 -05:00
Averrin
c3ba3f71e4
Switcher with presets & better tiles randomizing ( #173 )
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* tile choice algo
* cycle region files
* switcher limited by preset
2019-11-17 00:52:13 -05:00
ndechiara
1c2b4869a1
Migrate out d2common d2helper d2data modules ( #195 )
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* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00
Ziemas
0e0ad09e70
Adjust sub-tile rendering offset. ( #182 )
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-5 Y when rendering based on sub-tile matches real D2 (at least for
rendering act 1 stash)
2019-11-15 19:48:49 -05:00
Tim Sarbin
4c9f0ec03e
Performance improvements ( #180 )
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* Performance improvements for rendering.
* Update go.mod
* Changed ebiten revision to support less copying
2019-11-15 13:40:26 -05:00
Tim Sarbin
b97bf6353d
Added inventory objects. ( #177 )
2019-11-14 22:20:01 -05:00
Ziemas
ea134afe90
Render to center of subtile ( #167 )
2019-11-13 22:26:52 -05:00
Ziemas
e2bee09469
Place objects according to sub-cell ( #165 )
2019-11-13 20:31:47 -05:00
Tim Sarbin
da9b86c679
Fixed crash on 0 animation speed entities. ( #164 )
2019-11-13 15:08:09 -05:00
Tim Sarbin
a6a9434267
Added more functionality to character select screen. ( #143 )
2019-11-11 23:48:55 -05:00
Tim Sarbin
5d5009208b
Renamed all files to proper go conventions. ( #134 )
2019-11-10 14:06:05 -05:00