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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-12-27 20:46:32 -05:00
Commit Graph

482 Commits

Author SHA1 Message Date
nicholas-eden
1011b2f030
Add simple index to query map (#321)
`renderPass2` is looping over every entity for every frame, this updates the method so it only evaluates each entity once.

Adds ability to query by rectangle or circle.
2020-02-26 08:40:32 -05:00
Alex Yatskov
a4efd41383
File format cleanup (#320)
* Configuration cleanup

* Cleanup

* cleanup file formats

* make palettes a proper fileformat
2020-02-26 08:39:38 -05:00
Ziemas
0f7571a5b9
Render animations from their origin in composite. (#318) 2020-02-25 09:49:21 -05:00
Alex Yatskov
418c798c2c
Add RenderFromOrigin method to Animation (#317)
* Configuration cleanup

* Cleanup

* Add RenderFromOrigin option
2020-02-24 23:04:01 -05:00
Alex Yatskov
6f2c212417
Continued work on GUI (#316)
* Configuration cleanup

* Cleanup

* Continued UI work
2020-02-24 22:35:21 -05:00
Ziemas
2285c31b53
Fix wall location by removing extraneous offset (#314) 2020-02-24 13:36:12 -05:00
nicholas-eden
f6014498ba
Use missile range and subloop (#311)
Turn on blending.  Calculate target using based on range and angle of hero to click.
2020-02-23 03:23:18 -05:00
Alex Yatskov
423cef304d
Screenshot and GIF recording capability (#310)
* Configuration cleanup

* Cleanup

* Gif animation and screenshot support
2020-02-22 23:59:45 -05:00
Ziemas
e4c84c4fb9
Direction changes. (#309)
* Take directions in the range of 0-63

* Shift direction handling in animation further back

* Don't need to get the DCC direction here.

Because it was added to animation.

* Check direction is within range
2020-02-22 22:33:58 -05:00
nicholas-eden
bdfdeda67b
Add support for missiles (#308)
* WIP: Add support for missiles

Break AnimatedEntity into two parts to support single and composite animations.  Summon misssiles on right click.

* Break animated entity down further

Move npc only logic to npc struct, reduce duplication in map entities

* Change a bunch of int32s to int
2020-02-22 20:44:30 -05:00
Alex Yatskov
2953d2171b
Configuration improvements (#307)
* Configuration cleanup

* Cleanup
2020-02-20 08:41:41 -05:00
Alex Yatskov
810b168ebf
Work in progress on GUI (#304)
* Work in progress on GUI refactor

* Remove WIP file

* Remove WIP style
2020-02-17 22:11:52 -05:00
Alex Yatskov
1983ec395d Cleanup error handling (#303) 2020-02-09 14:12:04 -05:00
Tim Sarbin
9478e2c2be
Fixed pathfinding crash (#301) 2020-02-08 21:33:14 -05:00
Alex Yatskov
5e958b9174
Scene and GUI rework (#300) 2020-02-08 21:02:37 -05:00
nicholas-eden
b957661915 Add panel to contain hero stats (#299)
Left framing with stats panel, bound to 'C' key.
2020-02-08 10:51:11 -05:00
Nick
99e6acf2bb
Write default configuration file if one is not found. (#298) 2020-02-07 22:21:15 -05:00
liberodark
554a276520
Update run.sh (#296) 2020-02-06 20:01:11 -05:00
Alex Yatskov
a04d2389c3
Fix terminal taking input when not visible, fix timescale command (#294) 2020-02-02 21:26:08 -05:00
Tim Sarbin
0c618bd31b
Fixed refactor bug for d2config (#293) 2020-02-02 18:58:26 -05:00
Tim Sarbin
81013286e6
Added CircleCI badge (#292) 2020-02-02 18:52:16 -05:00
Tim Sarbin
e8b315861d
One more CI fix.. (#291) 2020-02-02 18:29:28 -05:00
Tim Sarbin
7bb7c35d53
Hopefully fixed CI error (#290) 2020-02-02 18:26:53 -05:00
Tim Sarbin
83f7301705
Added CircleCI (#289)
* Added CircleCI

* Removed the github workflow
2020-02-02 18:23:32 -05:00
Ziemas
0b7a433ed2
Fix up subtile flag stuff (#288)
* Switch to a 2d array for looking up subtile flags

Also fix up the walkableArea generation

* Check correct tiletype for walls

And fix the subtile tooltip text.
2020-02-02 17:56:58 -05:00
Alex Yatskov
241e8e2875
Cleanup main.go, better error handling, less repetition (#287) 2020-02-02 14:59:47 -05:00
Alex Yatskov
f33535cd5d
Add commands for vsync, fullscreen; move timescale implementation (#286)
* Add commands for vsync, fullscreen; move timescale implementation

* add binding for mapdebugvis
2020-02-02 14:04:37 -05:00
Tim Sarbin
3412c4338c
Added pathfinding and (buggy) collision data. (#285) 2020-02-02 12:46:19 -05:00
Tim Sarbin
935789dccf
Added more debugging to map test (#284) 2020-02-02 02:57:23 -05:00
Tim Sarbin
6606774ece
Refectoring to reduce code warnings (#283) 2020-02-01 21:51:49 -05:00
Alex Yatskov
ea4450f207
Move d2config to d2core, remove d2helper (#282) 2020-02-01 21:06:22 -05:00
Alex Yatskov
b5c1f5222d
Move rendering stuff out of d2common into d2render (#281)
* Move rendering stuff out of d2common into d2render

* Remove d2interface
2020-02-01 20:39:28 -05:00
Tim Sarbin
4cbb755335
Added full error checking to main.go. Removed redundant casts. (#280) 2020-02-01 19:42:39 -05:00
Alex Yatskov
8a547ebf0e
Moving files around to make more sense (#279)
* Prevent input fighting between terminal and other input listeners.

* Moving files around, removing exports

* Add missing line
2020-02-01 18:55:56 -05:00
Alex Yatskov
e878ebcbcd
Prevent input fighting between terminal and other input listeners. (#278) 2020-02-01 14:35:55 -05:00
dk
568bc7977e
re-adding local build string (#277) 2020-02-01 00:17:56 -05:00
Tim Sarbin
2461142fbd
Minor changes to project layout (#276)
* Minor changes to reduce interdependencies on modules.
2020-01-31 23:18:11 -05:00
Tim Sarbin
6832a5a0db
merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
Alex Yatskov
8de0cde818 Event-based input manager with priority system (#274) 2020-01-25 23:28:21 -05:00
Peter David Faria
1653ffc362 Added runtime check for 32-bit windows. (#273) 2020-01-18 22:55:59 -05:00
Ziemas
6cea2bded0 Update ebiten (#272) 2020-01-02 09:17:55 -05:00
Ziemas
0876a2953d NPC path: change mode before changing directions. (#271)
We need the data of the new mode before making a decision on what
direction to use.
2019-12-28 23:33:30 -05:00
nicholas-eden
d6769975cd Initial inventory handling (#270)
Add struct to display inventory panel.
Add struct to handle inventory and merchant grids.

Hook up `i` key to toggle inventory panel.
2019-12-28 23:32:53 -05:00
Alex Yatskov
c01bedaedf Do not advance state in render (#269)
* Do not advance state in render

* Update advance logic for sprite and region
2019-12-28 23:32:24 -05:00
Alex Yatskov
49b9a190f2 Render to surface, not ebiten texture (#268)
* Render to surface, not ebiten texture

* Fix debug text
2019-12-28 16:46:08 -05:00
Ziemas
0c2b7cfd8d Advance hero animations on char select screen. (#267) 2019-12-26 11:14:26 -05:00
Alex Yatskov
b7e50bf098 Add terminal, surface, assetmanager commands (#266)
* Add terminal, surface, assetmanager commands

* echo command

* add verbose logging

* more logging, word wrap

* add timescale command
2019-12-26 11:13:05 -05:00
Alex Yatskov
0ee937f01b Rename Paperdoll to Composite (#265)
Make AnimatedEntity use Composite
2019-12-24 01:48:45 -05:00
Alex Yatskov
1b03e691b9 High level resource caching; resource cleanup (#264)
* Work on resource loading

* Use new material flag name. (#261)

Update ebiten ref while at it

* Hopefully fix CI (#262)

* Don't try to copy config.json on travis (#263)

I doesn't exist anymore

* Update D2Shared references

* Fix character selection rect

Co-authored-by: Ziemas <ziemas@ziemas.se>
2019-12-21 20:53:18 -05:00
Ziemas
29c5839876 Don't try to copy config.json on travis (#263)
I doesn't exist anymore
2019-12-19 20:25:44 -05:00