* Feat(KeyBindingMenu): Adds dynamic box system with scrollbar
* Feat(Hotkeys): WIP Adds a lot of things
* Feat(KeyBindingMenu): WIP Adds logic to binding
* Feat(KeyBindingMenu): Fixes assignment logic
* Feat(KeyBindingMenu): Adds buttons logic
* Feat(KeyBindingMenu): Fixes sprites positions+add padding to Box
* Feat(KeyBindingMenu): Adds label blinking cap
* Feat(KeyBindingMenu): Removes commented func
* Feat(KeyBindingMenu): Fixes lint errors and refactors a bit
* Feat(KeyBindingMenu): Corrects few minor things from Grave
* Feat(KeyBindingMenu): removes forgotten key to string mapping
* removing objects records from d2datadict
* removing Overlay singleton from d2datadict
* remove PetTypes singleton from d2datadict
* remove PlayerClass singleton from d2datadict
* removed PlrModes singleton from d2datadict
* removed Properties singleton from d2datadict
* removed ItemQuality singleton from d2datadict
* removed RarePrefix and RareSuffix singletons from d2datadict
* removed States singleton from d2datadict
* removed Runewords singleton from d2datadict
* removed Sets and SetItems singletons from d2datadict
* remoed Shrines singleton from d2datadict
* removed UniqueItems singleton from d2datadict
* removed SuperUniques singleton from d2datadict
* removed TreasureClass singleton from d2datadict
* removed UniqueAppellation singleton from d2datadict
* removed d2datadict
* removed data dict init from d2app, this has moved to asset manager init
* finishing up help overlay
* fixes help overlay close button,
adds hack to prevent buysellbtn from rendering all 24 unrelated frames on top of eachother
* move music path enumerations into d2resource
* move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl
* lint fix, add doc file for d2tbl
* moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file
* added sub-packages d2geom for geometry-related things, and d2path for path-related things
* moved calcstring.go to d2calculation
* move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils
* fix lint errors in d2datadict loaders (caused by moving stuf around in d2common)
* move size.go into d2geom
* move d2common/cache.go into sub-package d2common/d2cache
* renamed d2debugutil to d2util, moved utility functions from d2common into d2util
* adding loaders for rare prefix/suffix records
* switch to slices instead of maps for storing rare prefix/suffix records
* rare items now use the rare prefix/suffix names
* Working sound engine and sound environments
* Clean up sounds.txt loader
* Make global volume settings apply properly
Als shuffle some stuff around
* Reset sound engine on game unload
* wip d2items system and item properties
* added loader for TreasureClassEx.txt
* wip item spawn from treasure class records
* wip items
* add call to init item equivalencies, remove treasure class test from d2app
* made item affix records global var a map of affix codes to the records
* changed how item to item common record equivalency is determined
* changed set items records export to a map of their codes to the records, grouped property params into a struct
* changed property parameter field from calcstring to string
* fixed bug in stat value clone
* adding equipper interface as part of stat context, eventually to be used to resolve set bonus (among other things)
* made the item interface simpler, only needs name and description methods
* adding equipper interface, for anything that will equip or have active items
* handle case where min and max are swapped, removed commented code
* added property/stat resolution for magic, rare, set, and unique items
* adding item generator which can roll for items using treasure class records
* fixed item equivalency func being called in the wrong spot
* added item spawning
- added packet type for spawning items
- added client/server handlers for SpawnItem packets
- added map entity for items
- added simpler item provider function in diablo2item package
- added debug terminal command for spawning items
* added loader for ItemTypes.txt
* added loader for bodylocs.txt
* lint fix for item_types loader
* adding loader for sets.txt
* minor edit
* adding loader for SetItems.txt
* added loader for automagic.txt
* adding ranged number type, for use in stats
* Loaded Skills.txt
* asset manager only binds terminal commands if terminal != nil
* WIP stats
* cache getter and clear methods were not implemented
* asset manager handles a nil terminal pointer
* adding skilldesc.txt loader (needs work)
* ctc stat descriptions functions working
* moving description functionality out of itemstatcost loader and into stats
* stats seem like a central part of diablo, moving into d2core.
* stats seem like a central part of diablo, moving into d2core.
* delint
* adding statlist, statlist reduction, unit tests
* minor edits to stat.go
* lint error in statlist.go
* Remove dependency on actual data from mpq files
stats unit tests now use mock data
* fixing some lint errors, formatting
Co-authored-by: Maxime Lavigne (malavv) <duguigne@gmail.com>