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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-20 23:47:16 -05:00

35 Commits

Author SHA1 Message Date
Tim Sarbin
0c7f4e0647
Minor enhancements to map loading ()
* Minor improvements to map loading/rendering speed.

* Update region.go
2019-11-17 14:21:48 -05:00
Averrin
5eafa9cc0b Create tiles cache on region loading ()
* tile choice algo
* cycle region files
* switcher limited by preset
* create tile caches befor rendering
* remove keyLocked
2019-11-17 08:09:54 -05:00
Tim Sarbin
4254b0f020
Finished orientation values. ()
* Finished directions for entity.
2019-11-17 02:54:22 -05:00
Tim Sarbin
297184376f
Phase 1 prep work for gameplay ()
* Updates
* More merge adjustments.
* Don't commit local changes...
2019-11-17 01:14:58 -05:00
Averrin
c3ba3f71e4 Switcher with presets & better tiles randomizing ()
* tile choice algo
* cycle region files
* switcher limited by preset
2019-11-17 00:52:13 -05:00
Hajime Hoshi
7222f57c2c Remove texture atlass ()
Now Ebiten's NewImage / NewImageFromImage / ReplacePixels uses
PBOs, they work much faster. OpenDiablo 2 doesn't have to have its
own texture atlases.
2019-11-17 00:17:09 -05:00
ndechiara
1c2b4869a1 Migrate out d2common d2helper d2data modules ()
* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00
Ziemas
404a87afd4 Fix issues with rendering order ()
* Rework render passes
* Fix drawing order logic
Mostly at least, probably need the objects OrderFlags to do better.
* Third pass required for Lut Gholein palace roof
2019-11-16 22:53:55 -05:00
Ziemas
0e0ad09e70 Adjust sub-tile rendering offset. ()
-5 Y when rendering based on sub-tile matches real D2 (at least for
rendering act 1 stash)
2019-11-15 19:48:49 -05:00
Tim Sarbin
b5673c1d6f
Fix animation issue and map layer rendering. ()
* Fixed animation 'catchup' issue. Fixed map layer rendering.
2019-11-15 14:12:23 -05:00
Tim Sarbin
4c9f0ec03e
Performance improvements ()
* Performance improvements for rendering.
* Update go.mod
* Changed ebiten revision to support less copying
2019-11-15 13:40:26 -05:00
Ziemas
8ce6da1f6e Render loop with two passes ()
* Render in two passes
To avoid drawing over objects.
* Apply optimization suggestions
* Less pointers
* Also call GenTiles in GenerateMap, oops.
2019-11-15 11:03:58 -05:00
Tim Sarbin
a9cb2914b7 Revert "Render in two passes ()"
This reverts commit 05ce55da6590f3ff3850b16187e7b7d88ac0e005.
2019-11-15 10:49:53 -05:00
Ziemas
05ce55da65 Render in two passes ()
* Render in two passes
To avoid drawing over objects.
* Apply optimization suggestions
* Less pointers
2019-11-15 10:09:10 -05:00
Ziemas
0475a11512 Toggle tile display in map test with F7 ()
* Toggle tile display in map test with F7
* Sub-tile display
Cycle through tile display modes with F7
2019-11-15 09:04:27 -05:00
Tim Sarbin
b97bf6353d
Added inventory objects. () 2019-11-14 22:20:01 -05:00
Ziemas
ea134afe90 Render to center of subtile () 2019-11-13 22:26:52 -05:00
Ziemas
e2bee09469 Place objects according to sub-cell () 2019-11-13 20:31:47 -05:00
Tim Sarbin
da9b86c679
Fixed crash on 0 animation speed entities. () 2019-11-13 15:08:09 -05:00
Averrin
78a70c2d2b add map switcher () 2019-11-13 14:26:42 -05:00
Tim Sarbin
a8171145f9
Started work on gameplay scene. () 2019-11-13 00:31:52 -05:00
Tim Sarbin
4fa66988d4
Added the scrollbar. () 2019-11-12 23:44:04 -05:00
Tim Sarbin
a6a9434267
Added more functionality to character select screen. () 2019-11-11 23:48:55 -05:00
Tim Sarbin
f81eb5764d
More sprite optimizations. () 2019-11-10 20:44:51 -05:00
Tim Sarbin
352ff81b72
Fixed texture atlas. Added GC debugging. () 2019-11-10 20:13:10 -05:00
Tim Sarbin
9b8ce0cccf Revert "Another sprite optimization experiment. ()"
This reverts commit a9136eda0a2702fe366c7cea6838887e61ddb67f.
2019-11-10 17:58:36 -05:00
Tim Sarbin
a9136eda0a
Another sprite optimization experiment. ()
* Attempting to use normal ebiten frames, but lazily loading them.
2019-11-10 17:52:45 -05:00
Ziemas
1ec7d2379e Fix checkboxes ()
And change the names of things because it was confusing me.
2019-11-10 17:52:30 -05:00
Tim Sarbin
3f01ad09ae
Renamed files to lowercase. () 2019-11-10 17:36:25 -05:00
Ziemas
d4d3fdfad3 Checkboxes! ()
And add them to the hero class scene.
2019-11-10 17:17:42 -05:00
Tim Sarbin
5d5009208b
Renamed all files to proper go conventions. () 2019-11-10 14:06:05 -05:00
Tim Sarbin
f156475731
Added text entry. Fixed performance issue. Added error checking. () 2019-11-10 12:28:41 -05:00
Tim Sarbin
e8292e9c42
More optimizations and cleanup. () 2019-11-10 10:44:13 -05:00
Tim Sarbin
f2b1bdfba4
More package cleanup. () 2019-11-10 08:51:02 -05:00
Tim Sarbin
b41f7f4dab
Restructured everything. () 2019-11-10 03:36:53 -05:00